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MMO Industry

MMO Industry success or dying.

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MMO Industry

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  1. MMO Genre

  2. Free to Play Games • There are many F2P games on the market nowdays, such as Silkroad online, Blade and Soul or even the recently Hyped Revelation online • But are they really worth playing at all? • Like are they really FREE, or they only free to play but to reach end-game content or win in PVP is really P2W • Most of these F2P based their “money making schemes” around their cash shop, many start off with awesome cool cosmetics for paying users but ends up with End game gear or boss/legendery gears in cash shop down the road.

  3. Free2Play Games • So, how does this affect the playerbase • Well its simple, players either gets bored of the game and leave, or gets fed up with the community and leave or finally, the game publisher becomes such a milker they leave. • Many supporters support the game decision for so long before they hit “fuck it”. Which is usually when the gears they work so long in obtaining becomes easy picking for the ones who can just swipe their credit card.

  4. Online Games • Online gaming websites such as Dragon ball z Games have being very popular within the Gaming community within the last 10 years or so. • There is a good reason why they are blossoming more than it meeting the general public’s eye. • Who seriously wants to play a game where they have to spend a few thousand just to reach end-content, or just to even compete in PVP let alone win. • Who would wants to spend their spare times in a game where it is filled with toxic players with egos or bad personalities. • The General public don’t. that’s where mini-games are becoming much more popular now. • The MMO industry needs to shape up if they want the industry to continue striving like back in the 2000s.

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