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Virtual Reality Gaming Market: Global Industry Trends, Growth, Share, Size, Analysis Key Players and Forecast By 2023

Get more information about the market: https://www.imarcgroup.com/virtual-reality-gaming-market<br><br>The global virtual reality gaming market reached a value of US$ 8.2 Billion in 2017. Virtual reality (VR) gaming is a combination of computer games with a three-dimensional, artificial environment. These environments are created for superseding the real-world environment by using a VR software. <br><br>Want more information about this market? Request a free report sample: https://www.imarcgroup.com/request?type=report&id=1034&flag=B<br><br>Contact Us<br><br>IMARC Group<br>James Smith<br>Email: Sales@imarcgroup.com<br>Tel No:(D) 91 120 433 0800 | http://www.imarcgroup.com<br>Americas :- 1 631 791 1145 | Africa and Europe :- 44-702-409-7331<br>Linkedin: https://www.linkedin.com/company/imarc-group<br>

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Virtual Reality Gaming Market: Global Industry Trends, Growth, Share, Size, Analysis Key Players and Forecast By 2023

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  1. Global Virtual Reality Gaming Market Report, Growth, and Forecast Till 2023 Copyright © IMARC Service Pvt Ltd. All Rights Reserved

  2. About IMARC Group Report Description IMARC is a leading advisor on management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses. IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise. IMARC’s tailored approach combines unfathomable insight into the dynamics of companies and markets with close cooperation at all levels of the client organization. This ensures that our clients achieve unmatchable competitive advantage, build more proficient organizations, and secure lasting results.

  3. Report Description and Highlights Report Description Virtual Reality Gaming Market Report By Segment (Software and Hardware), Device (Personal Computers, Gaming Consoles and Mobile Devices), Age Group, Type Of Games, Region The global virtual reality gaming market has witnessed a positive growth over the past few years. The growth is being impacted by factors such as increasing awareness across developing regions, rising popularity of 360-degree videos. Market Overview: According to the latest report by IMARC Group, titled “Virtual Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023”, the global virtual reality gaming market reached a value of US$ 8.2 Billion in 2017. Virtual reality (VR) gaming is a combination of computer games with a three-dimensional, artificial environment. These environments are created for superseding the real-world environment by using a VR software. VR gaming is different from augmented reality (AR) gaming which involves the amalgamation of the digital content with the real-world environment of the user. Generally, the simpler versions of VR games include a 3-D image which can be explored interactively on a computing device with the help of a touchscreen, mouse or keys, whereas, the more immersive and sophisticated versions might involve wrap-around displays, VR headsets and VR rooms having wearable computers and other sensory components.

  4. Report Description and Highlights Report Description • Market Trends: • Virtual reality gaming is gaining traction in various developing regions such as Mexico, India and Brazil on account of increasing disposable incomes of the consumers as well as easy availability of VR-enabled games. Another trend which is contributing towards the escalating demand for VR gaming is the rising popularity of 360-degree videos. These videos allow the viewers to watch through every angle along with an option to rotate and pan them as per the requirement. Moreover, numerous start-ups are introducing new three-dimensional features in virtual reality gaming. For instance, they have developed games which enable the user to move around and interact with the objects in it. However, high initial investment, spatial discomfort and the risk of other physical and mental ailments are the major hindrances faced by the market. Despite these hindrances, the market is projected to reach a value of US$ 32.8 Billion by 2023, expanding at a CAGR of around 26% during 2017-2023. • Virtual Reality Gaming Market Segmentation: • Market Breakup by Segment • Software • Hardware • For more information, click here: https://www.imarcgroup.com/virtual-reality-gaming-market

  5. Market Forecast Sample Figure: Global: Virtual Reality Gaming Market Forecast: Sales Value (in Billion US$), 2018-2023

  6. Market Segmentation Report Description • On the basis of segments, the market has been bifurcated into hardware and software. Amongst these, hardware represents the leading segment, accounting for the majority of the total market share. • Market Breakup by Device • Personal Computers • Gaming Consoles • Mobile Devices • The global virtual reality gaming market has been segmented on the basis of devices as personal computers, gaming consoles and mobile devices. Currently, personal computers are the most popular device on account of their advantages like availability of high-end displays and sound systems which offer enhanced experience to the user. • Market Breakup by Age Group • Adults • Children • Request for a sample report: https://www.imarcgroup.com/request?type=report&id=1034&flag=B

  7. Market Segmentation Report Description • The virtual reality gaming market analysis has also been done on the basis of age groups which include adults and children. Currently, adult gamers hold the majority of the market share on account of increasing internet penetration. • Market Breakup by Types of Games • Racing Games • Adventure Games • Fighting Games • Shooting Games • Mystery Thriller Games • Puzzle Games • Science Fiction Games • Others • Based on type of games, the market has been divided into racing games, adventure games, fighting games, shooting games, mystery thriller games, puzzle games, science fiction games and others. Nowadays, racing games are the most preferred type of games amongst all age groups. • Market Segmentation by Region

  8. Regional Segmentation North America Europe Asia- Pacific Middle East and Africa Latin America

  9. Market Segmentation Report Description • North America • Europe • Asia Pacific • Latin America • Middle East and Africa • On a geographical front, North America currently dominates the market owing to an increase in the demand for interactive gaming coupled with easy availability of these devices in the region. North America is followed by Europe, Asia Pacific, Middle East and Africa, and Latin America. • Competitive Landscape: • The competitive landscape of the market has also been examined with some of the key players. • Fove • Google • HTC • Facebook • Razer • Samsung

  10. Market Segmentation Report Description • Sony • Zeiss International • AMD • GoPro • Largan Precision • Nvidia • Qualcomm • In case you have a very specific customized or specific niche needs, we can work around the scope of work and assist you with the tailor made solution. The topics covered could be technology, markets, competition, pricing trends, P&L analysis, cost analysis, price bench marking or it could also be supplementing you with the weekly or fortnight reports.

  11. Team Profile Our Team Comes From Some of the Top Universities Globally. Team Profile 60% Engineering and Science 5% Others 35% Business Studies Average Experience of 7+ Years Over 2000 Independent Consultants from different sectors.

  12. Partial List of Clients • We are the trusted business partners to the world's leading corporates, governments, and institutions A partial List of our Clients

  13. Partial List of Clients • We are the trusted business partners to the world's leading corporates, governments, and institutions A partial List of our Clients

  14. Report Description and Highlights Report Description © 2018 IMARC All Rights Reserved This Publication and all it’s contents unless otherwise mentioned are copyrighted in the name of International Market Analysis Research and Consulting (IMARC). No part of this publication may be reproduced, repackaged, redistributed or resold in whole or in any part. The publication may also not be used in any form or by and means graphic electronic or mechanical, including photocopying, recording, taping or by information storage or retrieval, or by any other form, without the express consent of International Market Analysis Research and Consulting (IMARC). Disclaimer: All contents and data of this publication, including forecasts, data analysis and opinion have been based on information and sources believed to be accurate and reliable at the time of publishing. International Market Analysis Research and Consulting makes no representation of warranty of any kind as to the accuracy or completeness of any Information provided. IMARC accepts no liability whatsoever for any loss or damage resulting from opinion, errors or inaccuracies if any found this publication. IMARC, IMARC Group and Global Therapy Insight Series are registered trademarks of International Market Analysis Research and Consulting. All other trademarks used in this publication are registered trademarks of their respective companies.

  15. Contact Us FOR MORE DETAILS Visit us at : https://www.imarcgroup.com Stay With Us: • TELEPHONE: +1-631-791-1145 E-MAIL: sales@imarcgroup.com

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