1 / 15

Operating System Design

Operating System Design. 12.1 The nature of the design problem 12.2 Interface design 12.3 Implementation 12.4 Performance 12.5 Project management 12.6 Prends in operating system design. Chapter 12. Paradigms (1). Algorithmic code. Paradigms (2). Event-driven code. Implementation.

Pat_Xavi
Télécharger la présentation

Operating System Design

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Operating System Design 12.1 The nature of the design problem 12.2 Interface design 12.3 Implementation 12.4 Performance 12.5 Project management 12.6 Prends in operating system design Chapter 12

  2. Paradigms (1) Algorithmic code

  3. Paradigms (2) Event-driven code

  4. Implementation Layer One possible design for a modern layered operating system

  5. Naming Directories are used to map external names onto internal names

  6. Static Versus Dynamic Structures Code for searching the process table for a given PID. Searching a static table for a pid

  7. Hiding the Hardware (1) CPU-dependent conditional compilation

  8. Hiding the Hardware (2) Word-length dependent conditional compilation

  9. Space-Time Trade-offs (1) A procedure for counting bits in a byte (a) A procedure to count the 1 bits in a byte

  10. Space-Time Trade-offs (2) • A macro to count the bits • A macro to access bit count in a table (b) Macro to count the bytes (c) Macro to look up the count

  11. Space-Time Trade-offs (3) (a) Part of an uncompressed image with 24 bits per pixel (b) Same part compressed with GIF, 8 bits per pixel (c) The color palate

  12. Caching Part of an i-node cache

  13. Software team Structure Mills’ proposal for populating a 10-person chief programmer team

  14. The Role of Experience (1) Traditional software design progresses in stages

  15. The Role of Experience (2) • Alternative design produces a working system • that does nothing starting on day 1

More Related