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Indonesian Videogame Industry Overview

Indonesian Videogame Industry Overview. Developer Perspective. Gamers Market Overview. Industry Overview. Market Size and Growth 100 game centers in 2001 200,000 game centers in 2005 and growing Each game centers with +20 registered users Sum up to 2,000,000 gamers

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Indonesian Videogame Industry Overview

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  1. Indonesian Videogame Industry Overview Developer Perspective

  2. Gamers Market Overview

  3. Industry Overview • Market Size and Growth • 100 game centers in 2001 • 200,000 game centers in 2005 and growing • Each game centers with +20 registered users • Sum up to 2,000,000 gamers • More than 120% exponential growth each year

  4. Industry Overview • Market Characteristics • Online games • Games: Ragnarok, SEAL, Gunbound, Tantra, DECO (other Korean Games) • Players: 70% male, 30% female • Age: 9-35 years old • LAN games • Games: DOTA (Warcraft Mod), Counter Strike, Warcraft III • Players: 90% male, 10% female • Age: 15-35 years old • Casual games • Players: 40% male, 60% female • Age: 9-35 years old (male), 16-49 years old (female)

  5. Game Developers Studio

  6. Industry Overview • Started in 2001, with Matahari Studio • “Infant” stage growth • Consist of mostly -less than five years start-up companies • Need experienced people to guide the industry

  7. Industry Overview • More than 10 publishers • PT Boleh Net Indonesia • PT Lyto • PT Play On Interactive • PT Jaspace • etc • Few developers • Altermyth Studio (game developer) • Matahari Studio (3rd party game developer) • Menara Studio (casual online game developer) • Game Max (mobile game developer) • etc Source: www.coreplay.org

  8. Started with this project Source: Matahari Studio Documentation

  9. Menara Games “Balloon” Source: www.menaragames.com

  10. Industry Overview • Organizing Associations • No associations organizing the game publishers • Associations for game developers • APMI (Asosiasi Penyelenggara Multimedia Indonesia), founded by network provider • AGDS Jakarta Chapter, founded by game local game developer studios

  11. Have VS Need

  12. About Altermyth Studio • Company Name: Altermyth Studio PT Mythic Perspektif Indonesia • Business: Digital Media Content Developer • Year Founded: 2003 • No. of Employees: 25 • Address: Jl Tanjung Duren Barat I Blok G I no:11 B Jakarta Barat 11470 • Telephone: +6221- 70611658 • Web: www.altermyth.com http://inspiritarena.boleh.com

  13. INSPIRIT Arena

  14. Project Name: INSPIRIT Arena Project Description: Strategic Turn-Based Multiplayer Online Game Project Break Down: Game Design and Architecture Engine Development Art Development Music and SFX Low Poly Animation and VFX INSPIRIT Arena

  15. Platform: PC Windows (XP, 2000) Project Duration: From June 2003 Luna the Hollow, animation sequence INSPIRIT Arena

  16. INSPIRIT Arena

  17. Other character images First public poster INSPIRIT Arena

  18. INSPIRIT Arena

  19. Full Game Dev. Product Adver-Gaming

  20. Full Game Dev. Multiplayer Online Poker Game

  21. Full Game Dev. Characters for Online Poker Game

  22. Multimedia Content

  23. Comic

  24. Comic Inspirit arena comic (inspired by the game)

  25. Comic Inspirit arena comic (inspired by the game)

  26. Websites

  27. Storyboard TVC Animation- Storyboard

  28. Character Development Character Concept

  29. Character Development Character Development

  30. Visualization Golf Course Interactive Presentation

  31. Animation

  32. Mobile Content

  33. Mobile Games

  34. Mobile Graphic Novel

  35. About Us Altermyth Studio Game Developer and Animation Studio Headquarters: Menara DEA lt 10 Suite 1001 Mega Kuningan-Jakarta Pusat Indonesia Production Studio: Jl Tanjung Duren Barat 1 blok G1 no:11b +6221-70611658 www.altermyth.com contact@altermyth.com

  36. About Speaker Name: Marlina Sugama (Marlin) Position: Founder/Business Development Contact: • Email: marlin_andi@yahoo.com • Mobile: +6221- 817 880 600 • Temporary number in Singapore: 817 037 66

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