1 / 28

Chapter 7 Mobile Commerce The Business of Time

Chapter 7 Mobile Commerce The Business of Time. Contents. What Is M-Commerce? Why Wireless? Critical Success Factors How Wireless Technology Is Employed Wireless LAN Wireless Application Protocol (WAP) Implications for Management. Introduction.

RexAlvis
Télécharger la présentation

Chapter 7 Mobile Commerce The Business of Time

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 7Mobile CommerceThe Business of Time

  2. Contents • What Is M-Commerce? • Why Wireless? • Critical Success Factors • How Wireless Technology Is Employed • Wireless LAN • Wireless Application Protocol (WAP) • Implications for Management

  3. Introduction • Wireless Technology is all things to all people • People are searching for ways to keep in touch with anyone, anywhere, at any time • In business wireless technology is necessary • The term wireless mean transmitting signals over radio waves instead of wires • It also mean data communication without physical attachments using • Microwave • Radio wave • infrared

  4. Introduction • Mobile phones are wireless • People use mobile to ( business ) • Check e-mail • Shop on the Internet • Yet it is a problem doing business via mobile • Limited interface • technical problems • Security problems

  5. Introduction • Wireless networks are just effective as wired system • Wireless networks • Easy to install • Easy to operate • Eliminate the cost of cabling

  6. Mobile Commerce: Overview • Mobile commerce (m-commerce, m-business)—anye-commerce done in a wireless environment, especially via the Internet • Can be done via the Internet, private communication lines, smart cards, etc. • Creates opportunity to deliver new services to existing customers and to attract new ones

  7. What Is M-Commerce? • M-commerce is the transmission of user data without wires • It also refers to business transactions and payments conducted in a non-PC-based environment • Focus on services and applications on the mobile phone is what m-commerce all about • Message from one person to another is not m-commerce • But message from ISP to a person is m-commerce

  8. What Is M-Commerce? • M-commerce:- use of wireless devices to facilitate the sale of products and services, anytime, anywhere • M-commerce is not about selling products and services on a mobile devices, they are part of m-commerce

  9. What Is M-Commerce? • The main categories are: • Information based • Searching web for information • Sending e-mail • Transaction services • Download information • Make purchases by a cellular phone • Location-centric • Personalized services that anticipate your purchases based on your location and data stored in your profile

  10. m-commerce and e-commerce • Physical size (PC versus mobile device) • Bandwidth • PC-oriented e-commerce employs HTML technology while m-commerce and the wireless web use two distinct development languages wireless Mark-up language (WML) and Handheld Device Mark-up Language (HDML) which require different browser loaded into mobile phone

  11. Why Wireless? • It traces its roots to the invention of the radio back in 1894 • Wireless networking makes it possible to connect two or more computers without the bulky cables, giving the benefits of a network with little or no labor

  12. M-Commerce Terminology • Generations • 1G: 1979-1992 wireless technology • 2G: current wireless technology; mainly accommodates text • 2.5G: interim technology accommodates graphics • 3G: 3rd generation technology (2001-2005) supports rich media (video clips) • 4G: will provide faster multimedia display (2006-2010)

  13. Wireless Technologies • Wireless devices are small enough to easily carry or wear, have sufficient computing power to perform productive tasks and can communicate wirelessly with the Internet and other devices. • Include PDAs, cellular phones, smart phones. • Wireless Application Protocol (WAP) is the standard that enables wireless devices with tiny display screens, low bandwidth connections and minimal memory to access Web-based information and services.

  14. Wireless Technologies • Microbrowsers are • Internet browsers with a small file size • can work within low-memory constraints of wireless devices and the low bandwidths of wireless networks. • Pager is a one-way, wireless messaging system; it alerts the user when it receives an incoming message.

  15. Terminology and Standards • GPS: Satellite-based Global Positioning System • PDA: Personal Digital Assistant—handheld wireless computer • SMS: Short Message Service • EMS: Enhanced Messaging Service • MMS: Multimedia Messaging Service • WAP: Wireless Application Protocol • Smartphones—Internet-enabled cell phones with attached applications

  16. Attributes of M-Commerce and Its Economic Advantages • Mobility—users carry cell phones or other mobile devices • Broad reach—people can be reached at any time • Ubiquity—easier information access in real-time • Convenience—devices that store data and have Internet, intranet, extranet connections • Instant connectivity—easy and quick connection to Internet, intranets, other mobile devices, databases • Personalization—preparation of information for individual consumers • Localization of products and services—knowing where the user is located at any given time and match service to them

  17. Key Limitations Wireless limitations address: • Distance • Speed • The speed of wireless network is one-ninth the speed of wired network • Crawling pornography • Security and security factors Tracking users is the number one privacy concern

  18. Critical Success Factors In m-commerce, four critical success factors need to be monitored: • Mobility • Personalization • Global standardization • Customer profiling

  19. Infrastructure

  20. Mobile Computing Infrastructure • Hardware • Cellular (mobile) phones • Attachable keyboard • PDAs • Interactive pagers • Other devices • Notebooks • Handhelds • Smartpads • Screenphones—a telephone equipped with color screen, keyboard, e-mail, and Internet capabilities • E-mail handhelds

  21. Mobile Computing Infrastructure(cont.) • Unseen infrastructure requirements • Suitably configured wireless WAN modem • Web server with wireless support • Application or database server • Large enterprise application server • GPS locator used to determine the location of mobile computing device carrier

  22. Mobile Computing Infrastructure (cont.) • Software • Microbrowser • Mobile client operating system (OS) • Bluetooth—a chip technology that enables voice and data communications between wireless devices over short-range radio frequency (RF) • Mobile application user interface • Back-end legacy application software • Application middleware • Wireless middleware

  23. Mobile Computing Infrastructure (cont.) • Networks and access • Wireless transmission media • Microwave • Satellites • Radio • Infrared • Cellular radio technology • Wireless systems

  24. Limitations

  25. Limitations of M-Commerce • Usability Problem • small size of mobile devices (screens, keyboards, etc) • limited storage capacity of devices • hard to browse sites • Technical Limitations • lack of a standardized security protocol • insufficient bandwidth

  26. Limitations of M-Commerce • Technical Limitations… • transmission and power consumption limitations • poor reception in tunnels and certain buildings • multipath interference, weather, and terrain problems and distance-limited connections • WAP Limitations • Speed • Cost • Accessibility

  27. Limiting technological factors • Networks • Bandwidth • Interoperability • Cell Range • Roaming • Mobile Middleware • Standards • Distribution • Localisation • Upgrade of Network • Upgrade of Mobile • Devices • Precision • Mobile Devices • Battery • Memory • CPU • Display Size • Security • Mobile Device • Network • Gateway

More Related