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Computing Aesthetics Thinking Differently…

Computing Aesthetics Thinking Differently…. Dereck Sonnenburg. Overview. Purpose of our Project Modeling Examples My Dynamic Source Model and Targets My Static Source Model and Targets Recall: Architecture Theater 2-Dimensional Ideas for Future Deliverables Conclusion.

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Computing Aesthetics Thinking Differently…

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  1. Computing AestheticsThinking Differently… Dereck Sonnenburg

  2. Overview • Purpose of our Project • Modeling Examples • My Dynamic Source Model and Targets • My Static Source Model and Targets Recall: Architecture Theater 2-Dimensional • Ideas for Future Deliverables • Conclusion

  3. Purpose of Project • To discover relationships Autumn -(is a) Color (Thank you Stephen) • Present these findings to others - New way of Learning

  4. Modeling Examples • Dynamic Models Flowchart Finite-State Machine FSM Unified Modeling Language (UML) • Static Models Entity-Relationship DiagramER Diagram Object Role Modeling (ORM)

  5. My Dynamic Model The Dynamic Model: FSM of a VCR

  6. Architecture Target Model • Carnival Fun House • You can take a tour much like a museum • Elements within Fun House

  7. Fun House Regression Slide Entertainment Form Functions / Features No Motion Regression Stairs Step Escalator Enjoyable Mirrors Pause Time Saving Resting Point Rewind Progression Frozen Moment Time Saver Fast Forward No Motion Rest Point Stop Development Functions Play Entertainment VCR Machine Architecture Semantic Mapping

  8. FSM mapping to Architecture VCRFun House VCR Off ------------------------- Entrance (Closed) VCR On ------------------------- Entrance (Open) Play Mode ------------------------- Stairs Stop Mode ------------------------ Step (Resting Point) Power Button -------------------- Doorway Play Button ----------------------- Ticket Stop Button ----------------------- Person Standing Still FF Button ------------------------- Escalator RW Button ------------------------ Slide Pause ----------------------------- Mirrors Eject Button ---------------------- Exit Door

  9. Theater Target Model • Chose Ballet as Genre to map to • Definition • Motions of Dancers • Music Associated with the Ballet • Example: Nutcracker

  10. Ballet Props Stage Audience Production RW Pause Actors Patrons Play Performers Functions FF Orchestra Dancers Strings Percussion People Woodwinds Components Video Heads Dance Body Movements Dance Rest Machine Sports Forward Motion Backwards Motion VCR Entertainment Video Theater Semantic Mapping

  11. FSM mapping to Theater VCRBallet VCR Off ------------------------- Empty Stage VCR On ------------------------- Dancers on Stage Play Mode ------------------------- Music Playing Stop Mode ------------------------ No Music Playing Power Button -------------------- Dancers Entering Play Button ----------------------- Orchestra/Music Playing Stop Button ----------------------- Stand Still FF Button ------------------------- Fast Music (Defined by beats/minute) RW Button ------------------------ Slow Music (Defined by beats/minute) Pause ----------------------------- Low Volume Music (Defined by Decibels) Eject Button ---------------------- Exiting Stage

  12. Art Target Model • Impressionistic Painting as Genre • Impressionism • Colors Associated with Paintings • Example: William Glackens’ Mahone Bay • Mahone Bay

  13. Mapping of Painting Play Mode Stop / Standby Mode VCR On VCR Off

  14. My Static Model The Static Model: ER Diagram of Airline Tickets Owns AIRLINE Is Employed by transports flies PILOT Airplane Passenger Is a In command of Person

  15. Architecture Target Model • Amusement Park Ride • Elements of Amusement Park • Motions and business similarities

  16. Amusement Park Entertaining Roller Coaster Ride operators Employees Tickets Mechanics transportation Pilot Engineers Machine Flight Attendants Components Engine Reservationist Circuitry Wings Track Loops Mechanic Components Employees Safety Features Gauges Machine Business Entity Padded Seats Handle Bars Airline Airplane Architecture Semantic Mapping Transports

  17. FSM mapping to Architecture AirlineAmusement Park Ride Airline -------------------- Amusement Park Pilot -------------------- Ride Operator Airplane -------------------- Roller Coaster Passenger ------------------- Riders

  18. Theater Target Model • Comedian Stand-Up Performance • Held in a Performing Center for the Arts • Example: Chris Rock • Bio Information

  19. Person Venue Comedian Comedic Performance Funny Performance Jokes Audience Not Funny Pilot Pays for tickets Flight attendants Airplanes Patrons Satisfaction Employees Business Travel Airline Buy Tickets Customers Theater Semantic Mapping Funny

  20. Theater Version of Model The Static Model: ER Diagram of Comedic Performance pays Allows Venue/Auditorium Is Employed by Entertains tells Comedian Performance Audience Is a In command of Person

  21. Art Target Model • Surrealism / illusions • illusions • Example: MC Escher’s Waterfall • His Works

  22. Mapping of Painting Airplane Flight Course Airline Customers

  23. Future Deliverables • Create the 3-D Models Foam Board and Balsa Wood • Virtual Reality • Have a Tour of Architecture Models • Or Exploring Paintings

  24. Conclusion • Purpose of our endeavor • Models and Understanding them • Project Deliverables • “Se non e vero, e ben trovato” Translation: “It may not be true, but it’s a great story.”

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