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Embedded Subject Matter Expertise in Game Development Processes in Healthcare

This session will discuss best practices in game-design for clinical education in the health sciences. The session will be facilitated by award winning educators and games designers and will walk session participants’ through best practices in pedagogical and design processes for game development that supports healthcare education. This session will frame content via a case study related to a recent game-development process for CPR education and will encourage active participation discussion.

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Embedded Subject Matter Expertise in Game Development Processes in Healthcare

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  1. E m b e d d e d S u b j e c t M a t t e r E x p e r t i s e i n G a m e D e v e l o p m e n t P r o c e s s e s i n H e a l t h c a r e

  2. E m b e d d e d S u b j e c t M a t t e r E x p e r t i s e i n G a m e D e v e l o p m e n t P r o c e s s e s i n H e a l t h c a r e ERIC B. BAUMAN, PHD, FSSH DAN NORTON REID A. ADAMS, MS Founding Partner & CCO Assistant Dean of Innovation Director of Clinical Sim. Ops Filament Games Adtalem Global Education Ross University School of Medicine

  3. Objectives • Participants will learn the role of the subject matter expert in educational game design process for healthcare • Participants will be introduced to the the roles of other members making up a game design development team • Participants will be introduced design processes for game development that supports healthcare education

  4. Questions for the Panelists What are the various roles that make up the typical educational Game Development Team? Do you thing this process is different for games designed for clinical education versus other educational disciplines

  5. What are key elements of best practices for educational game design in general? For Healthcare Education?

  6. What is the advantage of having and embedded SME on the game-design team Perils & Pitfalls

  7. IMPROVE Creative Solutions Refers to a good or service being offered by a company. Ideally, a product should meet a certain consumer. SOLUTIONS Refers to a good or service being offered by a company. Ideally, a product should meet a certain consumer. Ideally, a product should meet a certain consumer. Refers to a good or service being offered by a company. PROVIDING THE BEST SOLUTIONS Refers to a good or service being offered by a company. Ideally, a product should meet a certain consumer demand, or it should be so compelling that consumers believe they need it. MARKETING

  8. The Design Process How did you match the learning needs of your students and the objective of the game? What were the key challenges of this design process? Is there anything you would have done differently

  9. How did you find the right fit? VENN SLIDE Your Subtitle Here A ABOUT US Refers to a good or service being offered by a company ideally a product Effective Proper Fit B WELCOME MESSAGE Refers to a good or service being offered by a company ideally a product Appealing Efficient C MEET THE CEO Refers to a good or service being offered by a company ideally a product Ralston-Berg, P. & Lara, M. (2012). Fitting virtual reality and game-based learning into an existing curriculum. In E. Bauman (Ed.), Games and Simulation for Nursing Education. New York: Springer.

  10. What were the key challenges of this design process? Some of the assets • Defib Cables • Hands for compressions

  11. Rules of the Game Sense of reward given the realistic miserable outcomes of CPR

  12. Is there anything you would have done differently? What else was on the wish list for this game •Scene Safety – Barking Dog

  13. VENN SLIDE Your Subtitle Here Questions? A ABOUT US Refers to a good or service being offered by a company ideally a product www.app-clinic.com B WELCOME MESSAGE Refers to a good or service being offered by a company ideally a product C MEET THE CEO

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