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Theresa Devine - Shared Desires, Conflicting Agendas and Lessons Learned

Any professor who develops games will inevitably be asked to work in partnership to make an educational game. As a new professor, I was very open to the idea of collaborative research because I felt an affinity with my colleagues and thought that we shared desires that developing games satisfied. The requests from my colleagues to make educational games were numerous. I attempted to join forces with these professors and every one of these endeavors failed. The shared desires, conflicting agendas and lessons learned from these failures are the subject of this talk.

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Theresa Devine - Shared Desires, Conflicting Agendas and Lessons Learned

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  1. Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State University tcdevine@asu.edu http://studio4gaminginnovation.com/ http://theresadevine.com/ http://zamtox.com/ July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  2. Desires July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  3. My Backstory July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  4. I am an artist. I was trained as a painter and printmaker. MFA 1994 July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  5. The enlightened one…. July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  6. No audience participation = preaching July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  7. Political and Social Art July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  8. Barrier between artist and audience. July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  9. 2 miles per hour July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  10. My Desire: What if? July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  11. 1995: I will make games and engage the fine art audience through play July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  12. Note: Day Job 1998-2010 (this is important later in the story) July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  13. Their Backstory July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  14. Their desire: beyond boredom July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  15. !!!!!!!! July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  16. Anti-Critical Thinking July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  17. *sigh* July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  18. Assembly Line Learning July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  19. First comes instruction, then practice, then work on comprehension skills July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  20. Break free July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  21. And everyone read it…. July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  22. And decided games would SAVE education July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  23. Reinforcement July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  24. Seduced July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  25. Shared Desires

  26. Wishing and wondering • Can the interface disappear? • Can the artist/educator become one with the audience/students? • Can our message become embedded in the delivery so as to make the communication intuitive? July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  27. Rapture July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  28. And so we set out on our journey… July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  29. Conflicting Agendas July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  30. My Agenda • To make fun, engaging, meaningful, well designed toys and games that are works of art. July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  31. Their Agenda • To make a game that will engage an audience in their research. • To enhance their teaching.

  32. Conflicting Agenda #1: Pedagogical Confusion July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  33. Fields I Encountered: Cases #1 and #2 July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  34. Case #1: Chemistry two pervasive pedagogical approaches Lecture to present CONTENT Learn by doing: CONTEXT July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  35. Content vs. Context Content • Students usually enjoy this type of approach • Hard to motivate non majors • Difficult for non majors to see relevance Context • Fosters a more positive attitude to school science over conventional courses • Helps students make links to their lived experiences • Seems to engage non majors July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  36. Collaborator for this game… • Unable to choose an approach • “Just use the book” • Result: a content driven pedagogical approach wrapped in a story and gameplay • Goal: give the students the same feelings of positivity and relevance that a context approach would July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  37. The Hope • To motivate students to learn an admittedly difficult subject; and • Improve retention July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  38. Fail: Motivation + July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  39. Fail: Good Game Design + July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  40. Why didn’t I push back? + July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  41. What happened when I did push back? What I said What they heard July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  42. Hmmmm... July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  43. Case #2: First Year Composition Teaching skills • Identifying, categorizing, studying, and replicating approaches to writing. • Emphasis on “Form” Covering content • Anchored in specific content but approached from multiple disciplinary perspectives July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  44. Game Design Stumbling Blocks: FYC Teaching skills • To reproduce the professor feedback loop in a game would require duplication of the human ability to discern and critique the student's writing • This type of artificial intelligence capability is beyond what is currently technically available. Covering content • Adds layer of game design as it requires that a disciplinary context be created on top of the writing lessons. • Expected degree of flexibility of discipline is difficult to achieve. July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  45. Irony • it has been found that neither methodology produces the systematic and wholesale improvements in writing skills desired July 22-24 2014 2014 Serious Play @Studio4Games #LessonsLearned

  46. Stumbling Block: Eliminate FYC Since 1968 July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  47. Writing Lab as Game? + July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  48. What FYC is to English Departments July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  49. Hmmmm... July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

  50. Conflicting Agenda #2: Technology Wars July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

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