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Under the Hood: How Federal Agencies Design Games

Sometimes making games is messy business, even when you’re Uncle Sam. Come learn about some of the latest gaming projects coming out of the federal government, and how games are being used, designed, and enacted in the federal gaming space. From low budget space history games to big budget fiscal policy games, we will walk you through concept to creation and provide hands-on playing time with some of the games coming out of the federal agency realm. Game demos will be offered during the Q&A and as time allows. The approach may be different, but the end goal is the same: making learning fun. Tiffany Taylor Attaway will talk about how the State Department is using its “holodeck” to build immersive learning simulations that train Foreign Service Officers to use foreign language skills in critical job-related tasks.

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Under the Hood: How Federal Agencies Design Games

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Presentation Transcript


  1. Under the Hood: How Federal Agencies Approach Game Design Tiffany Taylor Attaway Foreign Service Institute Department of State July 12, 2018

  2. Game Changers Roundtable

  3. Interactive Fiction

  4. Training in the Immersive Learning Environment

  5. Training in the Immersive Learning Environment

  6. Training in the Immersive Learning Environment

  7. Training in the Immersive Learning Environment

  8. “Flight Deck” Mystery I thought this activity was outstanding – by far the most useful, practical application of learning Russian I have experienced thus far. It was great for listening comprehension, and it also required us to utilize our analytic and

  9. diplomatic skills to decide on a course of action. ‐Student in Russian Language Training Cidade em jogo

  10. French FAST game

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