1 / 45

Connecting to the Network

Connecting to the Network. Networking for Home and Small Businesses – Chapter 3. What is a network?. The ability to connect people and equipment no matter where they are in the world. telephone computers television How does your body work as a network??. Networking and Its Benefits.

abdalla
Télécharger la présentation

Connecting to the Network

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Connecting to the Network Networking for Home and Small Businesses – Chapter 3

  2. What is a network? • The ability to connect people and equipment no matter where they are in the world. • telephone • computers • television • How does your body work as a network??

  3. Networking and Its Benefits A CONVERGED NETWORK!!!

  4. Networking and Its Benefits • SOHO Network • Small Office/Home Office • sharing of resources • Internet • Printer

  5. Networking and Its Benefits Schools, Corporations Internet

  6. Networking and Its Benefits • Define the components of an Information network • Hosts • PCs • send and receive information across the network • connected to a network device • Peripherals • not directly connected to the network, but connected to hosts • Network devices • hub, switch, router • Network media • used to connect hosts/devices

  7. Networking and Its Benefits • Clients and servers • software installed determines the role of a client or a server • Server software • enables the server to provide information to other hosts • Client software • enables the client to request and display information from the server • Example: Internet Explorer

  8. Networking and Its Benefits • Build computer peer-to-peer network and verify • The ability to act as both a client and server

  9. Network Topologies • Physical topology • created to record where each host is on the network • shows how each host is connected (media, devices, etc)

  10. Network Topologies • Logical topology • how the host uses the network • host names, addresses, groups, applications

  11. Communication Protocols • Primary purpose of a network – to communicate • Elements of communication • Sender (source) • has a need to communicate • Receiver (destination) • receives message and interprets it • Channel • pathway for information to travel

  12. Successful delivery of the message • Rules (protocols) must be followed: • Identification of the sender and/or receiver • Channel in which to communicate (face-to-face) • Mode of communication (written or spoken) • Language • Grammar • Speed or timing

  13. Communication Protocols • Encoding vs. Decoding • Encoding • Humans • converting thoughts into language, symbols, or sounds • Computers • messages converted into bits by sending host • each bit encoded into sound, light, or electrical impulses • destination host then decodes the signal • Decoding • reverse of encoding

  14. Communication Protocols • Message formatting and encapsulation • Message needs a specific format • Compare to parts of a letter • Identifier (recipient) • Salutation • Message • Closing • Identifier (sender) • Encapsulation • placing the letter into the envelope • De encapsulation • letter removed from the envelope

  15. Communication Protocols • Messages have size restrictions depending on the channel used • If the message is broken into smaller pieces, it is easier to understand • If the message is too long or too short, will be considered undeliverable.

  16. Communication Protocols • Timing • when to speak; how fast or how slow • how long to wait for a response • Access Method • determines when someone is able to send a message • can speak when no one else is talking, otherwise a COLLISON occurs • Flow Control • timing for negotiations • sender might transmit messages faster than the user can handle • Response Timeout • how long should you wait for a response and what action to take • Acknowledgment • may be required to ensure message was delivered

  17. Communication Protocols • Message Patterns • Unicast – single destination • Multicast – same message to a group • Broadcast – all hosts need to receive the message

  18. Communication Protocols PROTOCOLS = RULES TO FOLLOW

  19. Communication Across a Local Ethernet Network • Computers must speak the same language in order to communicate!!

  20. Standards in technology • Standards – rules by which equipment from different vendors operate • Benefits of standards: • Facilitate design • Simplify product development • Promote competition • Provide consistency • Facilitate training • More vendor choices for customers

  21. Communication Across a Local Ethernet Network • IEEE (Institute of Electrical and Electronic Engineers) • maintains networking standards • 802.3 – Ethernet standard • A breakdown of terminology • 100 Base-T • 100 = Speed in Mbps • Base = Baseband transmission • T = Twisted Pair

  22. Communication Across a Local Ethernet Network • Physical addressing • MAC address (Media Access Control) • Ethernet communication • each interface has a MAC address • each device may look at the data, but only the interface that matches the destination MAC will respond

  23. The Ethernet Frame • Preamble – beginning of the timing • SFD (Start Frame Delimiter) – marks the end of the timing, but beginning of the frame • Destination MAC • Source MAC • Length/Type • Length – tells which protocol receives the data • Type – number of bytes of data • Encapsulation – packet of information • FCS (Frame Check Sequence) – checks for damaged frames

  24. The Hierarchical Design Structure • Smaller, more manageable groups allow traffic to remain local on the networks • Divided into three layers • Access Layer • connection to the hosts • Distribution Layer • interconnects smaller networks • Core Layer • high speed connection between • distribution devices

  25. Logical Addressing • MAC vs. IP • IP Address (Logical Address) • assigned based on where the host is located • assigned by the administrator • Parts of an IP address • Network – same for all hosts connected to the LAN • Host – unique to each host on the network

  26. Access Layer Devices • Most basic level • Made up of: • host devices • first line of networking devices • hub, switch, workstations

  27. Access Layer Device – A HUB • Accepts data signal from one port and sends it (regenerates) out all ports • multiport repeater • Collisions • results in message being garbled and unreadable • occur when two or more hosts send a message at the same time (undesirable in a network) • NOT VERY SMART • a hub will not recognize there is a collision and send it all ports

  28. Hubs And Collision Domains • Collision domain – area where the collision has occurred. • More collision domains = better performance • How many collision domains exist in the graphic shown?

  29. Access Layer Device – A SWITCH • SMARTER THAN A HUB • dedicated bandwidth out each port • no need to share with other ports (unlike a hub) • Can forward messages to a specific host by looking in its MAC table • If destination MAC is not in its MAC table, floods the network out all ports looking for a response • Only the host with the correct MAC address will respond

  30. More Stuff on Switches • How does the MAC table get built? • keeps track of frames being sent between hosts • records the information when there is a response • Collision Domains • each port on a switch is its own collision domain • 8 port switch = 8 collision domains • Online Activity 3.4.3

  31. Broadcasts • If there is only one destination MAC in a message, how can you contact everyone else? • send a broadcast MAC • hexidecimal digits • FFFF.FFFF.FFFF • Useful when hosts need to send information but don’t know what hosts are to receive it • Switches and hubs send the broadcast out to everyone on their network. (Broadcast Domain) ONLINE ACTIVITY 3.4.5

  32. ARP Request • Sent when the sending host knows the destination IP, but not the MAC • Will discover the MAC address of any local host on the network

  33. Distribution Layer Devices and Communication Methods • Responsible for making sure local traffic stays local on the network • Traffic destined for other networks will be passed on.

  34. Distribution Layer Devices—The Router • Routers – directs traffic based on the destination IP address • Routers build routing tables; switches build MAC tables • Routers decode packets, switches decode frames • Look only the network portion of the IP address • finds the best path to take to get to the destination • Routers do not forward broadcasts!!!

  35. Default Gateway • Used when a host wants to send data to a host on a different network. • Must be set on the workstation connected to the routing device – the router interface connected to the PC Activity 3.5.3

  36. Routing Tables and ARP tables • Used by routers to store information

  37. Types of Routing • Dynamic • information is obtained from neighboring routers • Static • manually entered by the network administrator • What happen to a message that is not in the routing table? • It is dropped unless . . . • A default route is set • “last resort” type of router • will send it to the router it thinks may be have the destination IP • ONLINE ACTIVITY 3.5.4

  38. Distribution Layer Devices and Communication Methods • LAN – Local Area Network • Under the same administrative control

  39. Distribution Layer Devices and Communication Methods • Packet Tracer

  40. Plan, Implement and Verify a Local Network • Consider the following before beginning: • Number and type of hosts • Applications to be run on the network • Data and devices to be shared • Speed requirements (bandwidth) • Level of security • Reliability of the network • Connectivity requirements

  41. Building the Network • Physical environment • temperature control • availability/placement of outlets • Physical configuration • location of devices • how are devices connected • location/length of cable runs • hardware configurations (hosts, servers) • Logical configuration • size of broadcast & collision domains • IP addressing scheme • Naming • Permissions • Sharing

  42. Multifunction Devices • Integrated routers • Linksys wireless router • problem = single point of failure • Cisco Integrated Services Router (ISR) • performs services of three different devices • router • switch • wireless access point

  43. Implement and Document the Network • Develop a prototype • tests network design • PACKET TRACER – ACTIVITY 3.6.2

  44. Sharing Resources • Main reason for networking – sharing resources • File sharing • Print sharing • Consider this before sharing: • security issues • permissions granted • Windows XP users • use Simple File Sharing

More Related