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Design Challenge 1: Due 10/13/2014

Design Challenge 1: Due 10/13/2014. EDCI 7334 Fall 2014 (Cope & Kalantzis, 2010, p. 599). Design Challenge 1: Build A Better Desk.

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Design Challenge 1: Due 10/13/2014

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  1. Design Challenge 1: Due 10/13/2014 EDCI 7334 Fall 2014 (Cope & Kalantzis, 2010, p. 599).

  2. Design Challenge 1: Build A Better Desk • For this challenge you will design a promo package ( brief (5 minutes) podcast, film or interactive presentation, and supplementary materials) that promotes your concept for a improved student desk design that meaningfully incorporates the 3D Printer and embodies the design virtues articulated in Cope & Kalantzis, 2010, p. 599). • *Your promo package also needs to cite at least three course readings.

  3. Toward these AIMs, your promo package should: • Identify the name of your proposed student desk and provide a compelling description (Visuals don’t hurt here) of your desk and summary of what it does differently and how people might use it to get better educational outcomes. • Clearly and compellingly articulate the educational 1. Aims, 2. Goals and 3. Objectives of your new desk Several course readings will help you understand the difference in scope among aims, goals, and objectives as well as how to develop them. • Present a persuasive argument of the ways in which your student desk distinguishes itself from existing with similar purposes. • Discuss the ways you have incorporated 3-d printing technology in your desk’s design, Aims, Goals, and Projected Outcomes & plans for assessing outcomes. • Your promo package must contain one short film , pod cast or interactive presentation and supporting materials. Such materials might include a brief paper arguing the ways in which your design meets the design virtues, flyers, and or other relevant materials that demonstrate the ways in which your design rises to the challenge.

  4. Your concept should also Embody the Design Virtues • Your promo package needs to provide persuasive argument for the ways in which your concept for a new student desk that incorporates 3D printing technology (also called additive manufacturing) demonstrates the “design virtues” (Cope & Kalantzis, 2010, p. 599) listed in the following slides and discussed in the chapter titled “By Design” found in weekly Module 5.

  5. Good Design is Contextually Aware • Your design should be contextually aware of its antecedents (what has come before), of the scope of present needs, and of possible future consequences. Make sure your concept for your desk makes use of and addresses specific features of 3D printing technology as well as specific aspects of the classroom context . How might specific design aspects of your desk (in contrast to current student desks) be particularly useful for educational and/or classroom purposes and specific curricular contexts, for example science labs or Dual language classrooms. Those are just two examples (Cope & Kalantzis, 2010, p. 599). • .

  6. Design IS: Respectful Resource Prudent Good design functions to save resources like time, money, or other valuable resources like paper or other resources connected to the environment or the other-than-human world (like other animals & nature). • Good design is respectful, open to alternative perspectives and practices. It understands and respects the diversity of users and uses.

  7. Good Design is Functional • Good design is functional, creating its objects for the world, and they are meant to be useable, useful, and enhance the quality of people’s lives” (Cope & Kalantzis, 2010, p. 599).

  8. These Resources will Help You • Read: • 3D Printers in Schools • https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/251439/3D_printers_in_schools.pdf • https://ojs.lboro.ac.uk/ojs/index.php/DATE/article/viewFile/1660/1561 • Introducing 3D technology in the classroom • Also in weekly module 4 • http://www.3ders.org/articles/20140630-open-source-3d-printing-as-learning-tool-in-two-high-schools-in-greece.html • Et Tech Proceedings NZ 2013 book • In the above link, please pay special attention to, “Disruptive Technologies: Engaging Teachers and Secondary School Students in Emerging Affordances “ starting on page 35. also in Weekly Module 4 • Watch: • http://www.youtube.com/watch?v=75KiFulucyc • http://www.youtube.com/watch?v=VbShYyB02x0 • http://www.youtube.com/watch?v=N96EAR2s5lo • http://www.youtube.com/watch?v=0FV39vQiD8g • http://www.youtube.com/watch?v=UKhZuKLT6e4 • http://www.youtube.com/watch?v=k74rb7xl3aY

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