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People in systems design

People in systems design. IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan , Kathy Buckner, Ian Smith and David Benyon. Agenda. Legal Social Ethical and Professional Issues (LSEPI) PACT framework Data collection techniques

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People in systems design

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  1. People in systems design

    IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith and David Benyon
  2. Agenda Legal Social Ethical and Professional Issues (LSEPI) PACT framework Data collection techniques Short break Contexts Activities Mental models PACT analysis Scenarios Personas
  3. LSEPI Legal Laws about data protection, processes, illegal digital material in different jurisdictions (in a global Internet) Social It’s counterproductive to be anti-social IT makes new social possibilities Ethical In many ways a reflection of Legal and Social Moral issues Professional All of the above – avoid doing the wrong things Ensure you do (all) the right things
  4. “Moral principles governing or influencing conduct” Oxford English Dictionary definition of ethics Practitioners are governed by professional codes of conduct. eg BCS, The Chartered Institute for IT British Psychological Society ACM: Association for Computing Machinery Usability Professionals Association Ethics & codes of conduct
  5. Vulnerable groups eg children, those with a learning disability, etc. Sensitive topics eg sexual behaviour, their illegal or political behaviour, etc. Groups where permission of a gatekeeper is normally required for initial access to members eg ethnic or cultural groups, native peoples, etc. Covert research Carried out without participants’ consent Access to records of personal or confidential information eg genetic or other biological information, etc Psychological stress, anxiety or humiliation or pain Intrusive interventions eg administration of drugs, vigorous physical exercise, etc. Research involving more than minimal risk requiring explicit ethical clearance
  6. The nature of the study What the participants be required to do How long it will take Risks and benefits Voluntary participation and risk free withdrawal Use of data Confidentiality of data Compensation/reward for participation Results of study & contact details Contact details of researcher Use an Information Sheet and/or Consent Form Informed consent
  7. UK: Store personal data in accordance with Data Protection Act (1998) Completely anonymised data used for research purposes ‘may’ be exempt Store data securely; use it only for the purpose for which it was gathered; destroy it when no longer needed Includes paper as well as computer records; includes data that can be processed by computer eg CCTV recordings Can’t be transferred outside of European Economic Area (EEA) countries without consent of individuals Purpose of use must be identified when data is collected Some data also comes under Freedom of Information (FOI) laws – can conflict with DPA – eg civil servants’ salary data Legal frameworks
  8. Show respect for people individual, cultural and role differences, including: age, disability, education, ethnicity, gender, language, national origin, race, religion, sexual orientation, marital or family status and socio-economic status. Obtain informedconsent Ensure there is no undue pressure to participate and that there are no penalties for withdrawing from study Anonymise results Keep the data secure (in accordance with DPA) Assume that someone may demand, through FOI, to see your data What does this mean for HCI practitioners and researchers
  9. “Act in the best interest of everyone Be honest with everyone Do no harm and if possible provide benefits Act with integrity Avoid conflicts of interest Respect privacy, confidentiality, and anonymity Provide all resultant data” http://www.upassoc.org/about_upa/leadership/code_of_conduct.html Compare with BCS, Chartered Institute for IT Code of conduct – 3p. http://www.bcs.org/server.php?show=conMediaFile.393 Code of Good Practice – 36p.http://www.bcs.org/upload/pdf/cop.pdf Usability Professionals Association: Code of Conduct
  10. People & HCI (PACT) Design Requirements analysis Evaluation From Benyon (2009), p ??
  11. Physical Ergonomics - Size, shape, reach… Cognitive characteristics What motivates, pleases and engages – “affect” Experience & expectations Language, culture, morality … State of health But not usually age, race or gender in themselves People vary
  12. The machine-centred view
  13. The person-centred view
  14. You work as a support engineer for an organisation which uses a range of office software. You’ve been asked to design an application for users to report computer problems via a new online logging system. There is an old logging system but no-one uses it and so the support desk is deluged with phone calls. What questions do you need to answer? System design example
  15. Typical questions What do users see as the difficulties with the existing reporting system? What basic skills do users have? How often would the system typically be used? What different user groups are there?
  16. Techniques (dictionary.com) The manner and ability with which an artist, writer, dancer, athlete, or the like employs the technical skills of a particular art or field of endeavour The body of specialized procedures and methods used in any specific field, especially in an area of applied science Method of performance; way of accomplishing Technical skill; ability to apply procedures or methods so as to effect a desired result
  17. How to find out about users and their activities Observation (both visual and electronic eg “audit trail”) Questionnaire surveys Interviews Very early prototyping Many techniques recur in evaluation Data collection techniques
  18. Gets at what people really do, not what they think or tell you that they do Each person shadowed for a day Focus: information use Electronic, e.g. mobile phones and PDAs Traditional, e.g. newspapers and sticky notes Recorded through notes and video Unmet needs, inefficiencies and use of artefacts (things!) Users continued with a text and/or audio log Group interpretation session Observing people may change their behaviour “Hawthorne Effect” (1955) Observation
  19. Need very careful design and piloting “Closed” questions rating scale easy to analyse but need to balance extremes “Open-ended” questions harder to analyse richer information Can use statistical analysis if the sample are large enough and representative enough. Gathering information from users: questionnaires http://commons.wikimedia.org/wiki/File:Bell_curve_and_IQ.jpg
  20. Is Expression Web easy to learn? yes no Rating Scale How easy is it to use Expression Web? Closed questions very difficult very easy 1 2 3 4 5 6 7
  21. What was the easiest part of learning Expression Web? Write your answer in the box below. Open questions
  22. Opportunistic information gathering vs. demands on interviewer Varying degrees of structure Structured interviewer can explain the questions (unlike written questionnaire) but interviewee is limited to pre-set replies Semi-structured Tell me about your typical day Tell me three good things about… …and three bad things What if you had three wishes to make the system better? What has gone wrong with the system recently? How did you cope? What else should we have asked about? Planning is essential Interviews
  23. Using prototypes as part of the interview Getting users to talk as they work avoids people having to remember how they do things some things are easier to demonstrate than explain Focus groups can help to get people talking but also can inhibit comments Extensions of interviews
  24. Artefacts - in HCI jargon, things used, processed or created in an activity Artefacts illustrate aspects such as what data must be processed how it is currently organised what’s important what instructions are needed many more subtle aspects of activities Artefact investigation & collection
  25. Artefacts and the clues they provide Medical notes - instant clues as to the length of the patient’s history, how many different doctors have been involved, whether last consultant in a hurry… Post-it notes with instructions stuck to machines and PCs - what’s difficult to understand or remember
  26. Design engineers working together across different sites engineer’s ‘day book’ blueprints of the design Benefit claims processing system copies of blank and completed claim forms standard letters sent to claimants inter-office memos public information leaflet about the benefit More examples
  27. Records of help requests bug reports change requests Automatic usage logging User diaries of system use Getting the data collected for you...
  28. interviews questionnaires observation artefact collection End product: Documented system requirements ENVISIONMENT AND EARLY PROTOTYPING usage logs helpdesk logs bug reports change requests Techniques summary
  29. Short break
  30. Activities always take place in some context ‘Context’ can means things that surround an activity, or, what glues an activity together Physical environment is one type of context ATM or ticket machine versus computer at home Social context is important Help from others, acceptability of certain designs Organisational context Power structure, changes in lifestyle, de-skilling, etc. Different contexts of use
  31. Public places: cafes
  32. Public places: libraries
  33. Public spaces: shopping malls
  34. Public spaces: pubs
  35. Semi public spaces: offices
  36. Semi public spaces: schools
  37. Private places: home
  38. Characteristics of different activities Temporal aspects – when/how often To do with timing, frequency etc. Co-operation and Complexity Working with others or not Safety critical What problems happen if something goes wrong? Content What information and media are we dealing with? Activities
  39. A train station is introducing a new system of automatic barriers. Now everyone will have to buy a ticket before they travel. Write down the characteristics of this activity (5 mins in pairs) Regular/infrequent? Peaks and troughs Interruptible? Response time Co-operation? Vague/well-defined? Safety critical? Errors? Data requirements Media Activity: Designing a ticket machine
  40. Hardware and software to consider Input How to enter data and commands into the system. Suitability of medium for different contexts/activities Output Characteristics of displays - ‘streamed’ media versus ‘chunked’ media. Characteristics of the content. Also feedback is important Communication Between person and technology. Bandwidth, speed. communication between devices Content Functional systems versus systems more focused on content Different technologies
  41. So, taking into consideration the contexts of use, the activities and the people: What technology will you design for the new ticket machines? (5 mins in pairs) Consider Input Output Communication Content Ticket Machine
  42. Input - need to specify destination, need to provide payment, need to specify ticket type Press button (depending how many stations). Have touch screen (gets greasy). Pay by mobile phone? Contactless card (egOystercard) Output - need to specify options, need to provide a ticket, need to say when complete. Ticket could be electronic or paper. Printing facility needed. Options as buttons, or menu items? Need to provide change? Communication - must be simple. Could be Bluetooth. Probably button presses are easiest? Content - need to specify stations, but it could have lots of local information. Help with travel planning? Ticket Machine ideas
  43. Also known as conceptual models… …mental models describe the ways in which we think about things - about how we conceptualize things. a key aspect of the design of technologies is to provide people with a clear model, … so that they will develop a clear mental model … but of course that depends on what they know already, their background, experiences, etc. etc. No such thing as “common sense”? Mental models
  44. Ticket machine mental model Restrictions? Range of prices/times? Where? When? Price? Pay
  45. Creating a mental model Designer The system image Technology Person using it has to work out how it works from interacting with the system image to develop the user’s mental model … has some idea about how it works… the ‘designer’s model’
  46. Fill in the details that people don’t tell you “I had a haircut the other day…” – follows a “standard script” Are incomplete, in that they don’t include all the details You could never know exactly what the designer knew Can be ‘run’ in that you use them in reasoning or remembering e.g. how many windows are there in your house/flat? Mental models
  47. Understanding the People, their Activities, Context and Technologies Undertaking a PACT analysis is a useful starting point for design… Useful for both analysis and design Understanding the current situation Seeing where possible improvements can be made Envisioning future situations To do a PACT analysis, scope the variety of the P’s, A’s, C’s and T’s in the particular domain PACT Analysis
  48. Identifying the range of PACT elements in a domain Brainstorming (mindshower) Envisioning ideas Draw pictures, sketches, cartoons, cut out pictures from magazines and stick them on a board, etc. Work with relevant people Workshops, interviews, observations Write up as scenarios (stories) Doing a PACT analysis
  49. Scenarios are stories, about people undertaking activities using technologies in contexts Develop conceptual scenarios that cover the main activities that the technology has to support Develop concrete versions of these for specific designs of the technology (implementation) For example - a conceptual scenario might say ‘Pete logs onto the computer And a concrete version might be ‘Pete clicks on the ‘log on’ icon’ Scenarios
  50. A Persona is a profile of an archetypical person in the domain Personas are synthesized from knowledge of real people in the domain Personas need to have goals - describe what they are trying to achieve Like scenarios, conceptual personas are abstract types students, lecturers, etc. For design it is best to develop a few concrete personas who have hard characteristics such as age, interests, a name, etc. Try to bring the character alive - perhaps include a picture or two Personas
  51. Example Persona William is 70 yrs old retired bank manager. He is quite conversant with computers and latest technology and often uses them for e-mail and other uses. He has lived alone with his pet dog 'Tommie' for 4 years after his wife died of cancer. He had a good salary and owns many electronic gadgets and appliances. He is a good cook and normally cooks himself, although he orders take-aways occasionally. He is a Manchester United fan and likes to keep himself updated about the news in sports and politics. He is good natured and likes to watch comedy serials and chat with people. Recently he was diagnosed with diabetes and so has to visit his doctor regularly for checkups. Also he has to take precautions in his diet and take medicines on time. He loves his dog and look after it himself. He also keeps his garden green and tidy (which is also a hobby). He wants to enjoy his life and pursue his interests in his old age, but due to mental and physical degradation, he faces problems tackling everything himself and at times feels lonely and rather helpless.
  52. Jan and Pat are a couple in their mid thirties. Pat is a university lecturer in Cultural Studies and Jan is an accounts manager at Standard Life insurance. They live in the Stockbridge area of Edinburgh, Scotland in a two-bedroom flat overlooking the river. It is 12.00 noon on August 15th. Jan and Pat are sitting in their large, airy kitchen/dining room. The remains of pizza and mixed salad mingles with a pile of newspapers on the kitchen table. Jan and Pat have recently returned from a holiday on the island of Zante and, apart from checking their e-mail, have not gone back to work. They decide that they would like to go to see one of the events that is happening as part of the Edinburgh Arts festival. Persona + Context setting
  53. People students, lecturers, technicians, people in wheel chairs, visitors, other ‘stakeholders’ e,g, cleaning staff, security Activities get security clearance; one step; well-defined; no co-operation; not safety-critical Contexts indoors, people carrying books, etc. Socially - alone or in crowd. Political issues? Technologies suitable for a small amount of data entered quickly. Very simple to use. Clear output that clearance is successful PACT analysis example - A system for controlling access to laboratories at a university
  54. People demonstrate a wide range of knowledge, abilities and other characteristics. Their mental models of things are critical Activities have different characteristics which affect how we design to support them Contexts of use affect the suitability of different designs Technologies provide many opportunities for doing things differently Activities and the contexts in which they happen set requirements for the technologies which in turn provide new opportunities Doing a PACT analysis is a good way of understanding a situation; scope the Ps, As, Cs and Ts looking at the variety of each. PACT summary
  55. What’s next? Tutorial: Using PACT in the design process Practical: Web authoring with Expression Web Next week: Applying design techniques Bring one laptop per group if possible Look in WebCT for details of the activities this week Check ahead to see what’s coming up
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