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Developing a mission statement Hotel Project Arch 501 / fcsid 424

Developing a mission statement Hotel Project Arch 501 / fcsid 424. The overall purpose for a project The mission defines the purpose that the building must fulfill to succeed. The best mission statement is a one-sentence answer to the question, “Why do we need to do this project ?”

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Developing a mission statement Hotel Project Arch 501 / fcsid 424

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  1. Developing a mission statementHotel ProjectArch 501 / fcsid 424

  2. The overall purpose for a project The mission defines the purpose that the building must fulfill to succeed. The best mission statement is a one-sentence answer to the question, “Why do we need to do this project?” An Example: (For a junior high school) To create an educational facility that supports 7th, 8th, and 9th graders in making an easy transition from childhood to young adulthood. Mission statement

  3. An issue is a concern, question, topic, proposition, or situation that demands a design response in order for a design project to be successful for its clients and users. Issues

  4. The acoustic properties of an environment that contributes to one’s ability to hear what needs to be heard and to mask unwanted sounds Audibility Acoustical Tiles www.designbuild-network.com AcousticalArtwork www.acousticvision.com

  5. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project Audibility

  6. Movement or flow of people, objects, information or substances • HOTEL STAFF/VISITORS – Such as the managers, receptionists, door man, cleaning crew, and guests. • INFORMATION—includes, paper flow, phones, computer hookups, multi-media, conversations, etc. • MATERIAL—raw and finished materials; services such as water, gas, electrical energy; supplies such as paper goods and food; equipment, etc. Circulation

  7. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project Circulation

  8. Providing ease and enjoyment • PHYSICAL—accommodation of physical needs to allow ease; thermal, tactile, fit, fresh air, appropriate level of physical stimulation (noise, glare, etc.) • PSYCHOLOGICAL—conditions for mental ease: appropriate shapes, colors, meanings, light levels conducive to the task at hand Comfort

  9. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project comfort

  10. Ease of access to places, materials, and information Convenience

  11. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project convenience

  12. Ability to endure the designed use over time Durability

  13. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project Durability

  14. Maximum benefit for minimum means • ELEGANT MEANS—getting the task done simply and well • PHASING—the expansion from minimum size to maximum size with appropriate intervals and functions • QUALITY—attribute or degree of excellence required for success Economy

  15. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project economy

  16. Amount and/or percentage of available energy that is used Energy Efficiency

  17. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project Energy efficiency

  18. Ability to change easily • ADAPTABILITY—ability to change from one use to another • CHOICE/VARIETY—ability to interpret or use environments in different ways at the same time • EXPANSION/CONTRACTION—ability to enlarge or shrink a space with ease • MULTI-USE—ability to use an environment in different ways at different times Flexibility

  19. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project flexibility

  20. How a place looks and is interpreted by the observer; the visual impression • IDENTITY—how a place is recognized visually • MESSAGE—what a place is trying to “say” to its users • ORDERING/PROPORTION—recognizable visual patterns and relationships • STATUS/HIERARCHY—the communicated value or importance of a place or a person occupying a place • SYMBOLISM—the meaning or representation to be communicated Image

  21. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project image

  22. Mutual action and interchange: social, academic, team work • GROUP PARTICIPATION—groups of people engaged in a common activity • SOCIAL—friendly interchange for its own sake Interaction

  23. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project interaction

  24. Quality of the environment as readable • LAYERING—foreground, midground, and distant view giving a sense of what is near and what is far • ORIENTATION—sense of direction: either cardinal or in relationship to a destination • PLAN RECOGNITION—ability to recognize where one is in a building in relationship to its plan • SEQUENCE—the order in which spaces occur, procession Legibility

  25. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project legibility

  26. Keeping things and places clean and in good condition Maintenance

  27. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project maintenance

  28. The emotional sensation in response to a place • ATTITUDE—one’s mental state or disposition • EMOTIONAL RESPONSE—one’s change in emotional state as a result of being in a particular place • SPIRIT OF PLACE—rich experience of a place as being recognizable and whole Mood/Ambience

  29. Mood/ambience

  30. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project Mood/ambience

  31. The sense of smell and the smells of an environment Olfactory

  32. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project olfactory

  33. Marking a space to claim it as reserved territory • GROUP—creating the symbols of ownership by a group • INDIVIDUAL—decorating or marking a space as one’s own Personalization

  34. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project personalization

  35. The ability to control the comings and goings of people across one’s boundaries, the regulation of interaction • GROUP—ability to control who participates in the group’s activities and who or what is excluded • INDIVIDUAL—ability to equate actual privacy level to the desired privacy level Privacy

  36. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project privacy

  37. Careful use of resources such as water, materials, energy, fuels, and personnel; includes concepts of recycling and minimum use of embodied energy Resource Management

  38. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project Resource management

  39. Protection from harm or danger • ACCIDENTS—known causes of accidents are eliminated • HAZARDS—barriers are created to separate people from potentially dangerous places Safety

  40. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project safety

  41. Protection from unwanted aggression by another person • ASSAULT—conditions created to protect from the possibility of personal assault • ROBBERY—protection from potential robbery • UNAUTHORIZED ACCESS/ENTRY—protection from the possibility of unauthorized access • VANDALISM—elimination of the conditions that invite vandalism Security

  42. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project security

  43. Claiming a space as belonging to a person or group • GROUP—physically proclaiming temporary or permanent ownership of a place by the group’s marking boundaries • INDIVIDUAL—physically proclaiming temporary or permanent ownership of a place by one’s marking boundaries Territory

  44. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project territory

  45. Ability to see, includes light levels and sight lines as well Visibility

  46. 1 2 3 4 5 6 7 8 9 10 On a scale of 1-10, rank this issue based on importance as it relates to your project visibility

  47. 1 2 3 4 5 6 7 8 9 10 Look at ALL of your issues and pick the ten most important issues related to YOUR project. Rank these issues from 1-10! Now!!

  48. *A goal is a statement of intention, an end that one strives to attain or that toward which effort or play is directed. *Goals are statements that move us to take Action! They are vehicles for making design decisions. *A Goal is a statement of what the future state should be! What is a Goal?

  49. Types of Goals • Project Goals- relates to only the goals for the specific project. Based on values of the designer, the clients, and the users. • Example: relationships between project and its context, between major aspects of the project, between various smaller subdivisions of the project, small details with high priority

  50. Project Goals • It is useful for a designer to begin the project by stating the mission clearly and mapping out all the known goals in each category and keeping track of their progress along the way • Know what to look for and what questions to ask • Understand client values as compared to your own, as the designer

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