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Teledraw

Final Presentation. Teledraw. Caitlin Barta John Bonk Sabarish Raghupathy Roy Runyu Shi. Overview. Roots go back to a classic game known as “Telephone ” First person starts off with a phrase, next draws a picture of it, next writes a descriptive phrase of the drawing, and so on .

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Teledraw

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  1. Final Presentation Teledraw Caitlin Barta John Bonk SabarishRaghupathy Roy Runyu Shi

  2. Overview • Roots go back to a classic game known as “Telephone” • First person starts off with a phrase, next draws a picture of it, next writes a descriptive phrase of the drawing, and so on. • As game continues, pictures and phrases comically morph • Game with no real goal except to have fun and be creative

  3. Overview • Available online at www.teledraw.com as well as on iOS devices • Users can rate other’s descriptions and drawings, as well as view others’ threads • Powerful drawing interface allows very expressive and detailed illustrations

  4. Methods Interaction Mapping Personas and Scenarios • 5 interviews • 3 personas • 3 scenarios Comparative Evaluation • 3 direct competitors • 2 partial competitors • 1 analogous competitor • 7 findings

  5. Methods Heuristic Analysis • JakobNielsen's 10 Usability Heuristics • 17 findings Survey • Link put up on Teledraw.com website • 18 questions • 36 responses Usability Testing • 5 users • 5 tasks • 8 findings

  6. Findings • The Drawing Interface:Teledraw's drawing interface is well-liked and packed with many features, but could still be improved with new functionality. • Evidence: Interviews, Comparative Evaluation, Heuristic Evaluation, Survey, Usability Testing

  7. Recommendations • Improve functionality of hot-keys and guarantee browser compatibility • Fine-tune default tool specs and the preview window for better usability • Explore additional drawing tools such as Layers, Zoom, Clear Canvas and Image Export

  8. Findings • Help & Instructions: Teledraw's current help and instructions do not fully explain its core gameplay and robust set of drawing tools. • Evidence: Comparative Evaluation, Heuristic Evaluation, Usability Testing

  9. Recommendations • Improve gameplay instructions to better convey Teledraw's concept and gameplay • Increase the quantity/visibility of labels and tool-tips in the drawing interface • Develop a collection of tutorials and instructional videos to help users develop their Teledraw skills

  10. Findings • Channels & Group Play: Users are interested in more options for playing Teledraw socially or in groups with friends. • Evidence: Interviews, Comparative Evaluation, Survey, Usability Testing

  11. Recommendations • Fully develop the existing 'Channels' functionality to support group play • Consider expanding Teledraw's gameplay offerings to include Team Drawing, Private Threads and richer commenting/chat features within the application

  12. Findings • Homepage vs. Profile Page: It is difficult to distinguish between Teledraw’s logged-in homepage and the user profile page. Users also had difficulty locating their recent submissions on Teledraw. • Evidence: Heuristic Evaluation, Usability Testing

  13. Recommendations • Show channels, user stats, awards, and social media links on same profile page. • Allow user to view own submissions as well as others' submissions on same page • Keep homepage same for logged-in and logged-out users.

  14. Findings • Thread Viewer: The Thread Viewer’s purpose and functionality was a source of confusion for all usability testers, prompting descriptions such as “confusing” and “unclear”. • Evidence: Usability Testing

  15. Recommendations • After submitting a drawing or description, Thread Viewer should display user's submission instead of start of thread • Rename Thread Viewer to something more understandable • Number submissions so user knows what portion of a thread they are viewing

  16. Findings • Marketing and Social Media: Teledraw may benefit from increased social media presence. The greatest proportion of survey respondents found out about Teledraw by word of mouth. • Evidence: Comparative Evaluation, Survey

  17. Recommendations • Flesh out information about Teledraw and encourage reviews on gaming sites • Create a forum or "subreddit" for users • Place social media links on Teledraw in more obvious locations

  18. Summary • Evaluating Teledraw through 6 methodological lenses allowed us to approach the application from all angles • Continuity of findings across different methods speaks to the salience of our research data • Teledraw’s strong gameplay and loyal users reflect an application poised to further establish itself in a competitive marketplace

  19. ThankYou!

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