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3D Animation II: Character Animation

3D Animation II: Character Animation Announcement If you haven’t received your midterm and/or your paper draft, please see Garnet after class. SL Game This week in lab - choose teams of 3, no repeats. Next week - present game proposal. In-class prototype. Simplicity VectorPark

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3D Animation II: Character Animation

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  1. 3D Animation II:Character Animation

  2. Announcement • If you haven’t received your midterm and/or your paper draft, please see Garnet after class.

  3. SL Game • This week in lab - choose teams of 3, no repeats. • Next week - present game proposal. • In-class prototype.

  4. Simplicity • VectorPark • Ze Frank’s Frog

  5. Vectorpark • Demo… • http://www.vectorpark.com/ball.html • Attention • Use of color • Interactivity

  6. Ze Frank’s Frog • http://www.zefrank.com/frog/frog.html

  7. How Animation Is Changing • Twenty differences between traditional and interactive animation.

  8. 1. Emotion Linear Animation Interactive Animation

  9. 1. Emotion Affective range of a wolf pup.

  10. 2. Transitions Linear Animation Interactive Animation

  11. STAND_CYCLE STAND_TO_WALK STAND WALK WALK_TO_STAND WALK_CYCLE 2. Transitions Transition happens because you change your mind. How does that make you feel?

  12. 3. Virtuosity Linear Animation Interactive Animation

  13. 3. Virtuosity Can you name obviously repeated actions from a game?

  14. 4. Inter-character Action Linear Animation Interactive Animation

  15. 4. Inter-character Action Close contact is difficult. How does SL solve this?

  16. 5. Collision Avoidance Linear Animation Interactive Animation

  17. 5. Collision Avoidance Step forward, step back. How does SL deal with collisions?

  18. 6. Cinematography, Part I (Different camera angles) Linear Animation Interactive Animation

  19. 6. Cinematography, Part I (Different camera angles) Same character, different views

  20. 7. Cinematography, Part II (Cheating) Linear Animation Interactive Animation

  21. 7. Cinematography, Part II (Cheating) Curiously placed antenna

  22. 8. Cinematography, Part III (Interactivity & Expressiveness) Linear Animation Interactive Animation

  23. 8. Cinematography, Part III (Interactivity & Expressiveness) Front of head, back of head

  24. 9. Cinematography, Part IV (Lighting) Linear Animation Interactive Animation

  25. 9. Cinematography, Part IV (Lighting)

  26. 10. Compositing Linear Animation Interactive Animation

  27. 10. Compositing Metal Gear Solid 3

  28. 11. Sound, Part I (Music and Sound Effects) Linear Animation Interactive Animation

  29. 11. Sound, Part I (Music and Sound Effects) How does SL use music?

  30. 12. Sound, Part II (Dialog) Linear Animation Interactive Animation

  31. 12. Sound, Part II (Dialog)

  32. 13. Humor Linear Animation Interactive Animation

  33. 13. Humor Why is humor so difficult?

  34. 14. Time Linear Animation Interactive Animation

  35. 14. Time Why game characters always run. What functions in SL help solve this?

  36. 15. Script Linear Animation Interactive Animation

  37. 15. Script while (character does not have key) say “You do not appear to have completed your quest.”

  38. 16. Narrative Linear Animation Interactive Animation

  39. 16. Narrative What happens when you give a player some control?

  40. 17. Resolution Linear Animation Interactive Animation

  41. 17. Resolution Doom II

  42. 18. Magnitude Linear Animation Interactive Animation

  43. 18. Magnitude One hour of game play per dollar.

  44. 19. Production Components Linear Animation Interactive Animation

  45. 19. Production Components “Drowning in a sea of clips”

  46. 20. Data Linear Animation Interactive Animation

  47. 20. Data The trouble with rigging…

  48. Where does the character live? • In the animator’s head? • In a computer program?

  49. Walk Cycle Reading • Forward and Inverse Kinematics • Benefits and drawbacks

  50. If Time, Watch Balance Again • And make a motor graph

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