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Developing High-Performance Teams

Developing High-Performance Teams. Celestica’s High-Performance Teams. These rework team members at Celestica’s manufacturing facility in Toronto completely redesigned the cell’s work process, reflecting their company’s movement toward self-directed work teams. Don Golding.

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Developing High-Performance Teams

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  1. DevelopingHigh-Performance Teams

  2. Celestica’s High-Performance Teams • These rework team members at Celestica’s manufacturing facility in Toronto completely redesigned the cell’s work process, reflecting their company’s movement toward self-directed work teams. Don Golding

  3. Self-Directed Teams Defined • Formal groups that complete an entire piece of work requiring several interdependent tasks and have substantial autonomy over the execution of these tasks. Don Golding

  4. Self-Directed Work Team Attributes Completes an entire piece of work Self-DirectedWork Teams Team assigns tasks to members Receives team-level feedback and rewards Responsible for correcting problems Controls work input, flow, and output

  5. Sociotechnical Systems Elements • Primary work unit • completes an entire work process • fairly independent from other work units • Sufficient autonomy • freedom to divide up and coordinate work • empowers team members • Control key variances • team controls factors affecting work quality/quantity • Joint optimization • balancing social and technical systems

  6. SDWTs at Standard Motor Products • Standard Motor Products successfully introduced self-directed work teams (SDWTs) at its Kansas plant, but some supervisors had difficulty changing from a command-and-control to mentor/facilitator management style. Courtesy of Standard Motor Products

  7. Challenges to SDWTs • Cross-cultural issues • Difficult to implement in some cultures • Management resistance • Concerned about losing power, status, jobs • Shift from command/control to mentor/facilitator • Employee and labour union resistance • Employees uncomfortable with new roles, skills • Union concerns: More stress, lost work rules

  8. Virtual Teams Defined • Teams whose members operate across space, time, and organizational boundaries and are linked through information technologies to achieve organizational tasks.

  9. Why Virtual Teams? • Increasingly possible because of • Information technologies • Knowledge-based work • Increasingly necessary because of • Knowledge management • Globalization

  10. more High-Performance Virtual Teams Virtual teams perform better with Team Environment • Creative combination of communication channels Team Tasks • Structured tasks • Moderate interdependence Team Size • Smaller size than traditional team performing similar tasks

  11. High-Performance Virtual Teams (con’t) Virtual teams perform better with Team Composition • Good communication and cross-cultural skills in team members Team Processes • Some face-to-face meetings to assist team development Team Trust • Important in all teams, but especially virtual teams

  12. Trust Defined • A psychological state comprising the intention to accept vulnerability based upon positive expectations of the intent or behaviour of another person.

  13. Three Levels of Trust High Identity-based Trust Knowledge-based Trust Calculus-based Trust Low

  14. Three Levels of Trust (con’t) • Calculus-based trust • Based on deterrence • Fragile, limited, dependent on punishment • Knowledge-based trust • Based on predictability and competence • Fairly robust, develops over time • Identification-based trust • Based on common mental models and values • Increases with person’s social identity with team

  15. Propensity to Trust • Some people are inherently more willing to trust others • Propensity to trust influenced by personality, values, and socialization experiences • Also varies with emotions at the moment

  16. Swift Trust in Teams • People typically join a virtual or conventional team with a moderate or high level of trust • Explanations for this swift trust: • people usually believe their teammates are reasonably competent (knowledge-based trust) • people tend to develop some degree of social identify with the team • But swift trust is fragile

  17. Team Decision Making Constraints • Time constraints • Time to organize/coordinate • Production blocking • Evaluation apprehension • Belief that other team members are silently evaluating you • Conformity to peer pressure • Suppressing opinions that oppose team norms

  18. Team Constraints: Groupthink • Tendency in highly cohesive teams to value consensus at the price of decision quality • More common when the • Team is highly cohesive • Team is isolated from outsiders • Team leader is opinionated • Team faces external threat • Team has recent failures • Team lacks clear guidance

  19. Team Constraints: Group Polarization • Tendency for teams to make more extreme decisions than individuals alone • Riskier options usually taken because of prospect theory effect fallacy -- dislike losing more than they like winning

  20. Individual opinions after meeting Individual opinions before meeting Group Polarization Process Team discussion processes High risk Social support Persuasive arguments Shifting responsibility High risk Low risk Low risk

  21. General Guidelines for Team Decisions • Team norms should encourage critical thinking • Sufficient team diversity • Ensure neither leader nor any member dominates • Maintain optimal team size • Introduce effective team structures

  22. NASA Encourages Constructive Conflict Courtesy of Johnson Space Center • NASA replaced the assigned seating rectangular table at the Johnson Space Center with a C-shaped arrangement where people sit wherever they want (shown in photo). The table is intended to avoid hierarchy so NASA managers can have more constructive debate.

  23. Constructive Conflict Courtesy of Johnson Space Center • Occurs when team members debate their different perceptions about an issue in a way that keeps the conflict focused on the task rather than people. • Problem: constructive conflict easily slides into personal attacks

  24. Rules of Brainstorming • 1. Speak freely • 2. Don’t criticize • 3. Provide as many ideas as possible • 4. Build on others’ ideas

  25. Evaluating Brainstorming • Strengths • Produces more innovative ideas • Strengthens decision acceptance and team cohesiveness • Sharing positive emotions encourages creativity • Higher customer satisfaction if clients participate • Weaknesses • Production blocking exists • Evaluation apprehension exists in many groups • Fewer ideas generated than when people work alone

  26. Electronic Brainstorming • Participants share ideas using software • Usually in the same room, but may be dispersed • Question posted, then participants submit their ideas or comments on computer • Comments/ideas appear anonymously on computer screens or at front of room

  27. Evaluating Electronic Brainstorming • Strengths • Less production blocking • Less evaluation apprehension • More creative synergy • More satisfaction with process • Weaknesses • Too structured • Technology-bound • Candid feedback is threatening • Not applicable to all decisions

  28. IndividualActivity IndividualActivity TeamActivity Write down possible solutions Possible solutions described to others Vote on solutions presented Nominal Group Technique Describe problem

  29. Team Building • Any formal intervention directed toward improving the development and functioning of a work team • Accelerates team development • Applied to existing teams that have regressed in team development

  30. Types of Team Building • Role definition • Goal setting • Problem solving • Interpersonal process

  31. Making Team Building Effective Some team building activities are successful, but just as many fail because: • Team-building activities need to target specific team problems • Team building is a continuous process, not a one-shot inoculation • Team building needs to occur on-the-job, not just away from the workplace

  32. DevelopingHigh-Performance Teams

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