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Using Digital Game-Based Learning in Online Math Courses

Using Digital Game-Based Learning in Online Math Courses. Tamara Eyster, Kaplan University Lea Rosenberry, Kaplan University. Digital Game-Based Learning (DGBL). Digital: mobile device, computer, etc. Game-Based: uses a game, either simple or complex Learning: enhances knowledge

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Using Digital Game-Based Learning in Online Math Courses

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  1. Using Digital Game-Based Learning in Online Math Courses Tamara Eyster, Kaplan UniversityLea Rosenberry, Kaplan University

  2. Digital Game-Based Learning (DGBL) • Digital: mobile device, computer, etc. • Game-Based: uses a game, either simple or complex • Learning: enhances knowledge • Simple Game: few rules or skills (Graser, 2010) • Complex Game: lots of rules, skills or practice (Freeman, 2010)

  3. How To Find Ready-To-Play Games Online • Ready to Use Game Sites • http://www.math-play.com/ • Math Jeopardy, Algebra Games, Classroom Games • http://nlvm.usu.edu/en/nav/vlibrary.html • National Library of Virtual Manipulatives

  4. How To Find Ready-To-Play Games Online • Ready to Use Game Sites • http://www.xpmath.com/ • Organized by topic and by grade • Most games have a “mature” appearance • http://www.arcademics.com/ • Academics + Arcade = Fun Learning! • Free multiplayer educational games • Arcademics PLUS • Custom games, data reports, achievements

  5. How To Evaluate Digital Games • Is the learning objective met? • Is the learning mechanic appropriate for the objective? • How much learning is required before the game can be played? • Will the student want to play the game? • Is extra work needed for the student to see the link between the game and the learning? (Charoenying, 2010)

  6. How To Get Started Creating Your Own Digital Games • Easy to use Tools: • QuizGame Master • Scratch • eToys • Medium Tools: • GameMaker • Unity • Harder Tools: • Adobe Flash • Other programming

  7. Web Resources • http://math.ramshillfarm.com/ • http://www.cybertrain.info/quizman/qmcreate.html • http://scratch.mit.edu/ • http://www.squeakland.org • http://www.yoyogames.com/make • http://unity3d.com/ • http://www.adobe.com/products/flash.html

  8. Contact • Tamara Eyster • Teyster@Kaplan.edu • Lea Rosenberry • Lrosenberry@Kaplan.edu

  9. References Charoenying, T. (2010). Accountable Game Design: Structuring the Dynamics of Student Learning Interactions. Journal of Educational Computing Research, 43(2), 135-163. Freeman, M. (Director) (2010, June 2). Serious by Design: Learning Design for Serious Games. 6th Annual Innovations in e-Learning Symposium. Lecture conducted from George Mason University, Fairfax, VA. Fu-Hsing, T., Kuang-Chao, Y., & Hsien-Sheng, H. (2012). Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning. Journal of Educational Technology & Society, 15(3), 240-250. Graser, J. (Director) (2010, June 2). Expedient Application of Simple Gaming for Learning and Assessment. 6th Annual Innovations in e-Learning Symposium. Lecture conducted from George Mason University, Fairfax, VA.

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