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Visual Parameter Exploration in GPU Shader Space

Visual Parameter Exploration in GPU Shader Space. Peter Mindek 1 , Stefan Bruckner 2 ,1 , Peter Rautek 3 , and M. Eduard Gr öller 1. 1 Institute of Computer Graphics and Algorithms Vienna University of Technology. 2 Department of Informatics University of Bergen.

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Visual Parameter Exploration in GPU Shader Space

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  1. Visual Parameter Exploration in GPU Shader Space Peter Mindek1, Stefan Bruckner2,1, Peter Rautek3, and M. Eduard Gröller1 1 Institute of Computer Graphics and Algorithms Vienna University of Technology 2 Department of Informatics University of Bergen 3 Geometric Modeling and Scientific Visualization Center King Abdullah University of Science and Technology

  2. Motivation • GPU shaders implementing visualization algorithms are complex • Effects of shader variables and their combinations are examined by trial and error Peter Mindek

  3. Visual Shader-Space ExplorationA novel method for analysis and exploration of visualization algorithms.

  4. Overview Peter Mindek

  5. Approach Peter Mindek

  6. Feature Vectors Peter Mindek

  7. Parameter Space Visualization Peter Mindek

  8. Use Case

  9. Data Dual-modality medical scan MRI CT Peter Mindek

  10. Data Hard Tissues MRI CT Peter Mindek

  11. Data Soft Tissues MRI CT Peter Mindek

  12. Data Co-registered CT and MRI scan of a human head MRI CT Peter Mindek

  13. Data Attributes Peter Mindek

  14. Data Attributes Peter Mindek

  15. Goal Identifying which data attributes can be used to differentiate the brain from other tissues. Peter Mindek

  16. Results voxMRI Peter Mindek

  17. Results voxMRI Peter Mindek

  18. Results voxMRI Peter Mindek

  19. Results voxMRI Peter Mindek

  20. Results voxMRI gmMRI Peter Mindek

  21. Results voxCT voxDiff voxMRI voxMax gmCT gmDiff gmMRI gmMax Peter Mindek

  22. Results voxMax gmDiff Peter Mindek

  23. Results voxDiff gmMRI Peter Mindek

  24. Results voxDiff gmMax Peter Mindek

  25. Summary • A novel method for analysis and exploration of visualization algorithms • Examining effects of shader variables on the resulting images • Real-time, calculations executed on the GPU Peter Mindek

  26. Thank you for your attention! mindek@cg.tuwien.ac.at

  27. Membership Function variable A variable B Peter Mindek

  28. Parameter Exploration Language //. accumulation0 WAVG //. name Scalar Value float vox = dataRead(p); //. name Gradient Magnitude float gm = length(gradient); //. vector vox; gm; (1.0 - accumA) * vox voxMRI *= 1.0 /*. + confidence0 */; accumC += (1.0 - accumA) * color.rgb * vox; accumA += (1.0 - accumA) * vox; Peter Mindek

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