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EXPERIENTIAL LEARNING LECTURES

EXPERIENTIAL LEARNING LECTURES. Face-off With Sanjay Sahay A Thought Leader on Innovation. Structure. How it all started? Why Experiential Learning Lectures? ELL Module Innovation: Definition, Role of Ideas, History Principles of Innovation

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EXPERIENTIAL LEARNING LECTURES

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  1. EXPERIENTIAL LEARNING LECTURES Face-off With Sanjay Sahay A Thought Leader on Innovation

  2. Structure • How it all started? • Why Experiential Learning Lectures? • ELL Module • Innovation: Definition, Role of Ideas, History • Principles of Innovation • Process of Innovation • Knowledge Layers • Design

  3. Structure • Innovation Life Cycle • Diffusion • Case Studies • Police IT, • Kundawada Kere, • Proposed University Examination System • Conclusion

  4. ELL- How it all started?

  5. Why ELL • Based on the concept of providing the right blend of theories of management principles and the practitioners experience out of project execution • Best method of learning at the decision making level • Can fall back on the Practitioner for consultancy support as well • Resource base for lot of similar projects or customization across projects

  6. ELL • We all have the Practitioners experience and expertise to become ELL resource persons • Hope to make it a movement • To cover all sectors of human existence • Today’s delegate composition is the reflection of this wish Will you all help create a knowledge based society?

  7. We are moving towards a knowledge based world Either we align or we perish

  8. Experiential learning “Experiential learning takes place when a person involved in an activity looks back and evaluates it, determines what was useful or important to remember, and uses this information to perform another activity.” John Dewey.

  9. Experiential Learning Model 1 EXPERIENCE the activity; perform, do it 5 APPLY what was learned to a similar or different situation; practice 2 SHARE the results, reactions, and observations publicly Do Reflect Apply 3 PROCESS by discussing, locking at the experience; analyze, reflect 4 GENERALIZE to connect the experience to real world examples

  10. Action Step: Attention on the Learner 1 EXPERIENCE the activity; perform, do it Do Apply Reflect Experiencing: Key Concept - Planning for discovery Key Phrases for leader: • “Sit on your Hands,” • observe • facilitate to the “bigger picture.” Key Objectives are discovery oriented: • to explore • to examine • to construct • to arrange

  11. Personal and Group Reflection Steps 2 SHARE the results, reactions, and observations publicly Do Apply Reflect 3 PROCESS by discussing, locking at the experience; analyze, reflect Leader’s role: • allow adequate process time to include sharing Sharing: Key concept - Responding Key question - “What happened?” Processing: Key concept - Analyzing Patterns Key question - “What’s important?” • use open-ended questioning to stimulate thinking and feeling • encourage “pair-share” and large group share

  12. Connection and Application Step 5 APPLY what was learned to a similar or different situation; practice Do Apply Reflect 4 GENERALIZE to connect the experience to real world examples Generalizing: Key concept - inference Key question - “So what?” Leader’s role: to guide youth in making connections between personal inner meaning of the activity and the broader world. Applying: Key concept - application Key question - “Now what?” Leader’s role: to facilitate youth finding ways to use what they have learned in new situations.

  13. Experiential Learning Model 1 Experience the activity; Perform, “Do it” 5 2 Share the results, reactions, and observations Publicly “What happened” Apply what was learned to a similar or different situation; Practice “Now What” Do Apply Reflect 4 3 Generalize to connect the experience to real world Examples “So What” Process by discussing, analyzing, reflecting “What’s important”

  14. What is INNOVATION??? Innovation is the creation of better and effective products, processes, services, technologies, or ideas that are accepted by markets, governments and society

  15. INNOVATION FOR WHOM These hands symbolizes the end user studied differently by large number of R& D and business development teams across the globe.

  16. World’s Great Innovators Page & Brin Bill Gates Sam Walton Steve Jobs Kiichiro Toyoda Akio Morita Richard Branson Pierre Omidyar Gordon Moore Jeff Bezos Michael Dell …what made them different is question?

  17. They had a new idea • A "new" idea is a combination of old elements. • ' It is your ability to combine ideas in a unique way or to make useful associations among ideas.

  18. History • Derives from Latin word innovatus which means “to renew or change” • First researcher : Gabriel Tarde who defines it as series of 5 steps: • First knowledge • Forming an attitude • Decision to adopt or reject • Implementation/use • Confirmation of decision

  19. Innovation Innovation is a process of taking new ideas to satisfied customers. It is the conversion of new knowledge into new products and services. Innovation is about creating value and increasing efficiency, and therefore growing your business. "Without innovation, new products, new services, and new ways of doing business would never emerge, and most organizations would be forever stuck doing the same old things the same old way."

  20. Principles of Innovation • Ideas are fragile • Ideas are organic • All ideas have value and should be given a hearing • The originator of an idea needs assistance in idea enhancement and in promoting the idea internally

  21. Principles of Innovation… • The originator is the initial advocate of an idea and should be actively involved in its development. • Only ideas which have been enhanced to demonstrate potential value will be brought to management.

  22. Principles of Innovation… • Both marketing and technical issues need to be addressed in the development of an idea. • Differences among people constitute a strength, not a weakness. • A mediator is often necessary to facilitate the communication of people from different cultures and who may possess clashing personalities.

  23. Principles of Innovation… • Risk taking ability. Without risk no innovation can become a reality • Inclusion: ability to satisfy needs of present as well as distant customers thorough fulfilling their needs. • Adoption: It is the greatest test of Innovation.

  24. Process of Innovation • The Innovation process can be depicted as a series of funnels each getting progressively smaller. • Typically sixty ideas into the top funnel only produces just one innovation. • The funnels are labeled as the four phases in the process - idea generation, idea screening, feasibility and implementation.

  25. Effectiveness Criteria for an Innovation process • Implement a few ideas at regular intervals • Ensure feedback takes place - there must be communication channels to originators. • Screening system should be simple, understood by everyone • Ensure the system is promoted • Transform ideas into reality at a reasonable speed - if the system is too slow we may be too slow to react to the market pace and turn off idea originators.

  26. Knowledge Layers of Innovation

  27. Design Design is the ability to move from the existing to the preferred

  28. The Desired Future Design in the making The Present

  29. Design is a way of taking the journey to the desired future D E S I G N E D The Desired Future prototype prototype The object of design can be a thing, service, experience, organizational structure, strategy, doctrine, or set of operational guidelines prototype prototype The Present Design embeds disruptive innovation as an organizational process

  30. Idea Generation Selection Execution Commercialization

  31. Idea Generation Selection Execution Commercialization Organisation Current Market

  32. Idea Generation Selection Execution Commercialization

  33. Idea Generation Selection Execution Commercialization Develop New ideas

  34. Idea Generation Selection Execution Commercialization Ideas and innovations from inside the organisation Develop New ideas patents and innovations from outside the organisation

  35. Idea Generation Selection Execution Commercialization Ideas and innovations from inside the organisation Develop New ideas patents and innovations from outside the organisation

  36. Idea Generation Selection Execution Commercialization Ideas and innovations from inside the organisation Develop New ideas Select Successful Ideas patents and innovations from outside the organisation

  37. Idea Generation Selection Execution Commercialization Ideas and innovations from inside the organisation Develop New ideas Select Successful Ideas Technology Licensing IN patents and innovations from outside the organisation

  38. Idea Generation Selection Execution Commercialization Ideas and innovations from inside the organisation Develop New ideas Select Successful Ideas Technology Licensing IN patents and innovations from outside the organisation

  39. Idea Generation Selection Execution Commercialization Ideas and innovations from inside the organisation Develop New ideas Select Successful Ideas Prototypes and Production Technology Licensing IN patents and innovations from outside the organisation

  40. Idea Generation Selection Execution Commercialization Ideas and innovations from inside the organisation Develop New ideas Select Successful Ideas Prototypes and Production Technology Licensing IN IP Licensing IN IP Licensing OUT patents and innovations from outside the organisation

  41. Idea Generation Selection Execution Commercialization Ideas and innovations from inside the organisation Develop New ideas Select Successful Ideas Prototypes and Production Current Market Technology Licensing IN IP Licensing IN IP Licensing OUT patents and innovations from outside the organisation

  42. Idea Generation Selection Execution Commercialization Ideas and innovations from inside the organisation Develop New ideas Select Successful Ideas Prototypes and Production Product brought to market Current Market Technology Licensing IN IP Licensing IN IP Licensing OUT patents and innovations from outside the organisation

  43. Idea Generation Selection Execution Commercialization Ideas and innovations from inside the organisation Develop New ideas Select Successful Ideas Prototypes and Production Product brought to market Current Market Technology Licensing IN IP Licensing IN IP Licensing OUT Technology Spin-offs patents and innovations from outside the organisation New Markets

  44. Forms Of Innovation • Radical Innovation • Incremental Innovation

  45. Forms Of Innovation Incremental Innovation Radical Innovation

  46. Diffusion of Innovation • Diffusion is the process by which an innovation is communicated through certain channels over time among the members of a social system • It  is a theory that seeks to explain how, why, and at what rate new ideas and technology spread through cultures • It is a 5 stage process viz.,Knowledge, Persuasion, Decision, Implementation, Confirmation

  47. Five Stages in Decision Innovation Process

  48. Stage 1 - Knowledge • In this stage the individual is first exposed to an innovation but lacks information about the innovation. During this stage of the process the individual has not been inspired to find more information about the innovation.

  49. Stage 2 - Persuasion • In this stage the individual is interested in the innovation and actively seeks information/detail about the innovation

  50. Stage 3 - Decision • In this stage the individual takes the concept of the change and weighs the advantages/disadvantages of using the innovation and decides whether to adopt or reject the innovation. Due to the individualistic nature of this stage Rogers notes that it is the most difficult stage to acquire empirical evidence

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