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Chapter Seven

Chapter Seven. Introduction to Inheritance. Objectives. Learn about the concept of inheritance Learn inheritance terminology How to extend classes How to use the protected access specifier How to override superclass methods. Objectives. How to access superclass methods from a subclass

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Chapter Seven

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  1. Chapter Seven Introduction to Inheritance

  2. Objectives • Learn about the concept of inheritance • Learn inheritance terminology • How to extend classes • How to use the protected access specifier • How to override superclass methods

  3. Objectives • How to access superclass methods from a subclass • How a subclass object “is an” instance of the superclass • About the Object class • How to work with superclasses that have constructors • How to work with superclass constructors that require arguments

  4. Objectives • How to create and use abstract classes • How to create and use interfaces • Learn the benefits of inheritance

  5. Understanding the Concept of Inheritance • Inheritance is the principle that states you can apply your knowledge of a general category to more specific objects • When you create a class by making it inherit from another class, you are provided with data fields and methods automatically • There are many advantages to using inheritance

  6. Understanding the Concept of Inheritance • An Employee class

  7. Understanding the Concept of Inheritance • The ability to use inheritance makes programs easier to write, less error-prone, and easier to understand

  8. Understanding Inheritance Terminology • A class that is used as a basis for inheritance is called a base class • When you create a class that inherits from a base class, it is a derived class or extended class • You can use the terms superclass and subclass as synonyms for base class and derived class • You usually can distinguish base classes from their subclasses by size

  9. Understanding Inheritance Terminology • A derived class can be further extended • Inheritance is transitive; that means a child inherits all the members of all its ancestors • When you create your own transitive inheritance chains, you want to place fields and methods at their most general level

  10. Extending Classes • When you create a class that is an extension or child of another class, you use a single colon between the derived class name and its base class name • Inheritance works in one direction

  11. Using the protected Access Specifier • Occasionally, you want to allow a subclass to access parent class data, while still abiding by the principle of information hiding • The keyword protected provides you with an intermediate level of security • A protected data field or method can be used within its own class or in any classes extended from that class, but it cannot be used by “outside” classes

  12. Using the protected Access Specifier • Declaring empSal as protected and accessing it within CommissionEmployee

  13. Overriding Superclass Methods • When you create a subclass by extending an existing class, the new subclass contains data and methods that were defined in the original superclass • Sometimes the superclass data fields and methods are not appropriate for the subclass objects • Using the same method name to indicate different implementations is called polymorphism

  14. Overriding Superclass Methods • In the above child class, the SetCredits() method is declared as new because it has the same name and argument list as a method in its parent class—it overrides its counterpart

  15. Overriding Superclass Methods • DemoStudents program and Output

  16. Accessing Superclass Methods from a Subclass • A subclass can contain a method with the same name and arguments as a method in its parent class • When you want to use the parent class method within a subclass use the base keyword to access the parent class method • A method that calls itself is a recursive method

  17. Understanding a Subclass Object “is an” Instance of the Superclass • Every subclass object “is a” specific instance of both the subclass and the superclass • You can assign a subclass object to an object of any of its superclass types. When you do so, C# makes an implicit conversion from subclass to superclass • C# also makes implicit conversions when casting one data type to another

  18. Using the Object Class • Every class you create in C# derives from a single class named System.Object • The object (or Object) class type in the System namespace is the ultimate base class for all other types • Every class descends from Object

  19. Using the Object Class • The Four public Instance Methods of the Object class

  20. Using the Object Class • The GetType() method returns an object’s type, or class • Object class methods are usually overridden • The ToString() method can be useful for debugging • The Object class’s Equals() method returns true if two Objects have the same memory address

  21. Working with Superclasses that have Constructors • When you instantiate an object that is a member of a subclass, you actually call two constructors • When you create any subclass object, the base class constructor must execute first

  22. Using Superclass Constructors that Require Arguments • When you use a class as a superclass, and the class has a constructor that requires arguments, then you must make sure that any subclasses provide the superclass constructor with the proper arguments • The format of the statement that calls a superclass constructor is base(list of arguments) • C# does not allow you to call the superclass constructor by name, it must be called using the base keyword

  23. Creating and Using Abstract Classes • An abstract class is one from which you cannot create any concrete objects, but from which you can inherit • An abstract method has no method statements; any class derived from a class containing an abstract method must override the abstract method by providing a body for it • When you create an abstract method, you provide the keyword abstract and the intended method type, name, and argument • When you create a subclass that inherits an abstract method from a parent, you must use the override keyword

  24. Creating and Using Abstract Classes • Animal class

  25. Creating and Using Abstract Classes • Dog and Cat classes

  26. Creating and Using Abstract Classes • DemoAnimals program and Output

  27. Creating and Using Interfaces • The ability to inherit from more than one class is called multiple inheritance • Multiple inheritance creates many complicated problems, and as a result is prohibited in C# • C# does provide an alternative to multiple inheritance in the form of interfaces

  28. Recapping the Benefits of Using Inheritance • The benefits of inheritance are as follows: • Subclass creators save development time because much of the code that is needed for the class has already been written • Subclass creators save testing time • Programmers who create or use new subclasses already understand how the superclass works, so the time it takes to learn the new class feature is reduced • The superclass maintains its integrity

  29. Chapter Summary • Inheritance is the principle that you can apply your knowledge of a general category to more specific objects • A class that is used as a basis for inheritance is called a base class • When you create a class that is an extension or child of another class, you use a single colon between derived class name and its base class name • If you could use private data outside of its class, the principle of information hiding would be destroyed

  30. Chapter Summary • You can declare a child class method with the same name and argument list as a method within its parent class • When a subclass overrides a parent class method and you want to use the parent class version, you can use the keyword base to access the parent class method • Every subclass object “is a” specific instance of both the subclass and the superclass • Every class you create in C# derives from a single class named System.Object

  31. Chapter Summary • When you instantiate an object that is a member of a subclass, you actually call two constructors • When you use a class as a superclass, and the class has a constructor that requires arguments, then within the header of the subclass constructor you must provide values for any arguments required by the base class constructor • An abstract class is one from which you cannot create any concrete objects • C# provides an alternative to multiple inheritance known as the interface

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