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Aaron Thibault Lecturer & Deputy Director The Guildhall at SMU IGDA Education SIG / Knowledge Base

Aaron Thibault Lecturer & Deputy Director The Guildhall at SMU IGDA Education SIG / Knowledge Base. DESTINY. Designing Gameplay Learning. The line between child and adult. Design. Story Systems Experience…Anticipation & Rewards Biometric factoring Feedback, Testing & Tuning

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Aaron Thibault Lecturer & Deputy Director The Guildhall at SMU IGDA Education SIG / Knowledge Base

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  1. Aaron ThibaultLecturer & Deputy DirectorThe Guildhall at SMUIGDA Education SIG / Knowledge Base

  2. DESTINY Designing Gameplay Learning

  3. The line between child and adult

  4. Design • Story • Systems • Experience…Anticipation & Rewards • Biometric factoring • Feedback, Testing & Tuning • Using learning methodologies

  5. Consider… • How will learning be integrated • How will content be chosen • Who is the core audience • Scaffolding (For expertise) • Accuracy (Economics) • Perspective (World view) • Approach (Design structure; open, closed) • Assessment (Method, intended user)

  6. Methodologies Active Action & Experiential Behaviorism Constructivism Constructionism

  7. The Guildhall

  8. Complexity<emerges>

  9. Lowering barriers to learning • Pain • Humor • Fear • Familiarity (archetypes) • Familiarity (story conventions) • High production values • Engaging control (control scheme) • Clear choice

  10. Probing

  11. Like the best teachers, games can prepare critical thinkers.

  12. Metacognition • Considering your own influence • Emotional Intelligence • Reflection & Intuition

  13. Zero Time • Immediate utility • Process-driven learning • Organizational Learning • Q&A, mentorship

  14. The Ultimate • Self-Awareness • Control • Confidence • Identity

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