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The Real and the virtual: Online exhibitions, Web 2.0 and design students Jane Devine Mejia 20 March 2009

The Real and the virtual: Online exhibitions, Web 2.0 and design students Jane Devine Mejia 20 March 2009 CETLD partners CETLD goals Embed the use and understanding of archives and museum collections in the experience of design students

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The Real and the virtual: Online exhibitions, Web 2.0 and design students Jane Devine Mejia 20 March 2009

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  1. The Real and the virtual: Online exhibitions, Web 2.0 and design students Jane Devine Mejia 20 March 2009

  2. CETLD partners

  3. CETLD goals Embed the use and understanding of archives and museum collections in the experience of design students Explore ways of using technologies to enhance learning and teaching Work with partners to share ideas, expertise and resources Contribute to pedagogic research

  4. Relevant themes • Learning spaces: physical and virtual • Student voice and student-centred approach to learning • Use and application of collections

  5. Online Exhibition Project goals to design a sustainable online exhibition learning site; to find effective ways of engaging design students and tutors with archival material, particularly those in practice-based disciplines; to learn lessons about how students and tutors most effectively engage with archival materials in an online environment.

  6. Online Exhibition Project elements A review of art/design, museum, library and archives literature about online exhibitions and virtual learning A review of best practice in online exhibition design Development of a prototype exhibition using existing digitised archival materials from CETLD partner archives Exploration of ways to engage students and tutors Providing an opportunity for “students as curators”

  7. Fine Arts Museums of San Francisco My Gallery

  8. 2 Willow Road: Ernö Goldfinger, architectA modernist house and its archive

  9. Jalbum Fotoplayer

  10. Student participation Visiting, capturing, exploring archives, blogging, virtual exhibition, evaluation

  11. Undergraduate 3D design students: a profile • Predominantly female ( 70%+) • Ages 18-25 • Dyslexia is significant factor for 21-35% • Makers, not writers • Proficient in use of social networking technology • No experience with archives

  12. Observations • Academic vs. social networks • Limited use of blogging • Online exhibition as a reminder of the physical experience • Appreciation for real objects and people • Influence on the work

  13. Working with postgraduate students Exploring curatorship in a virtual context

  14. Learning from the online exhibition project

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