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The Application Layer

The Application Layer. Chapter 7. DNS – The Domain Name System. The DNS Name Space Resource Records Name Servers. Domain Name System. Goal: Convert host names to IP addresses. Provides a hierarchical naming system of domains . There are currently about 200 top-level-domains.

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The Application Layer

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  1. The Application Layer Chapter 7

  2. DNS – The Domain Name System • The DNS Name Space • Resource Records • Name Servers

  3. Domain Name System Goal: Convert host names to IP addresses. Provides a hierarchical naming system of domains. There are currently about 200 top-level-domains. Each domain is managed by a registrar. netlab.cis.temple.edu has edu as the top-level domain, temple and cis are subdomains and netlab is the host. So Temple University registered the temple domain name with the edu registrar. Then network services created a subdomain for CIS called cis. Finally we chose netlab as the name within cis.

  4. The DNS Name Space A portion of the Internet domain name space.

  5. Resource Records Mapping from host or domain name to IP addresses is stored as resource record in the DNS. Resource records also store other information about a host or domain A resolver is one that given a name queries the DNS server and returns the resource records associated with that name.

  6. Resource Records The principal DNS resource records types.

  7. Resource Records (2) A portion of a possible DNS database for cs.vu.nl.

  8. Name Servers Having one big DNS server will all records is not a good idea Part of the DNS name space showing the division into zones.

  9. Name Servers (2) flits.cs.vu.nl looking for IP address of linda.cs.yale.edu How a resolver looks up a remote name in eight steps.

  10. Multimedia • Introduction to Audio • Audio Compression • Voice over IP • Video over IP

  11. Introduction to Audio CD quality audio requires 44,100 samples/sec with 16 bits per sample. That is a bit rate of 1.411 Mbps for stereo transmission. Clearly compression is required. (a) A sine wave. (b) Sampling the sine wave. (c) Quantizing the samples to 4 bits.

  12. Audio compression Waveform coding Fourier transform audio and minimally encode components. Perceptual coding Exploit flaws in human hearing. Based on psychoacoustics. MP3 (MPEG audio layer 3) is the most popular example. Key property is: Some sounds can mask other sounds. Frequency masking: Loud Jackhammers will mask a soft flute. Temporal masking: After a loud masking sound stops, the ear will take some time to recover and tune into the soft sound. Idea is then to encoding only sounds that are not masked.

  13. Audio Compression (a) The threshold of audibility as a function of frequency. (b) The masking effect.

  14. Streaming Audio A straightforward way to implement clickable music on a Web page.

  15. Streaming Audio (2) When packets carry alternate samples, the loss of a packet reduces the temporal resolution rather than creating a gap in time.

  16. Streaming Audio (3) The media player buffers input from the media server and plays from the buffer rather than directly from the network.

  17. Streaming Audio (4) RTSP commands from the player to the server.

  18. Internet Radio A student radio station.

  19. Voice over IP The H323 architectural model for Internet telephony.

  20. Voice over IP (2) The H323 protocol stack.

  21. Voice over IP (3) Logical channels between the caller and callee during a call.

  22. SIP – The Session Initiation Protocol The SIP methods defined in the core specification.

  23. SIP (2) Use a proxy and redirection servers with SIP.

  24. Comparison of H.323 and SIP

  25. Video Analog Systems The scanning pattern used for NTSC video and television.

  26. The JPEG Standard The operation of JPEG in lossy sequential mode.

  27. The JPEG Standard (2) (a) RGB input data. (b) After block preparation.

  28. The JPEG Standard (3) (b) (a) (a) One block of the Y matrix. (b) The DTC coefficients.

  29. The JPEG Standard (4) Computation of the quantized DTC coefficients.

  30. The JPEG Standard (5) The order in which the quantized values are transmitted.

  31. The MPEG Standard Synchronization of the audio and video streams in MPEG-1.

  32. The MPEG Standard (2) Three consecutive frames.

  33. Video on Demand Overview of a video-on-demand system.

  34. Video Servers A video server storage hierarchy.

  35. Video Servers (2) The hardware architecture of a typical video server.

  36. The MBone – The Multicast Backbone MBone consists of multicast islands connected by tunnels.

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