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What is Game Maker?

What is Game Maker?. Game Maker is software package created by YoYo Games which allows users to create simple 2D and 3D games. Game Maker is available for both Windows and Mac. Game Maker does not require background programming knowledge.

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What is Game Maker?

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  1. What is Game Maker? • Game Maker is software package created by YoYoGames which allows users to create simple 2D and 3D games. • Game Maker is available for both Windows and Mac. • Game Maker does not require background programming knowledge. • Game Maker has it’s own scripting language called GML (Game Maker Language). • GML is an event based programming language – it requires events (e.g. Keyboard input) to trigger actions. • Games can be created without any scripting using drag and drop functions.

  2. Games • Games are produced in with a mixture of sprites, objects and rooms • Sprites are graphics and/or images for an object • Objects are coded (literally or with blocks) to interact with other objects and build how the game functions • Objects are placed in the room (which can also be known as a level) • Some objects do nothing • Some objects react to user input (keyboard and mouse) and to other objects (e.g. collisions)

  3. Sprites • A sprite is a two-dimensional graphic that can be used in multiple ways. • Sprites in Game Maker can be created by students in a MS Paint style editor. • Sprites are attached to objects to give them an image.

  4. Objects • An object is an entity that can be programmed to perform certain functions. • Objects in Game Maker can be programmed using both code and drag and drop blocks. • Objects contain events and actions to make them function or interact with other computers (e.g. collisions)

  5. Events and Actions • Certain events allow certain actions to occur. Some examples are: • Create • Sets initial behaviour of an object at instantiation • Useful for setting initial values and motion of an object – especially if AI (Computer Controlled) • Collision • When objects collide this event triggers the action that should occur (e.g. ball hits bat – it must bounce) • Useful for walls, enemies, bullets, etc • Step • In all computer games there are frames that allow animation to occur. These usually operate at about 30 frames per second (FPS). In Game Maker Frames are called “Steps” • Each step is 1/30 of a second (30steps/sec) • Useful for updating a games state, having infinite conditional checks (if statements) in a loop, etc.

  6. Rooms • Rooms can be used as levels in a game. • Objects are placed in rooms. • Rooms can have backgrounds which students design. • You can place multiple instances of the same object in a room (e.g. 1 player character and multiple enemies).

  7. Let’s build a game! • Build a game – simple demonstration if software is available. • Show examples of games created in Game Maker.

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