1 / 27

Spherical Harmonic Lighting

Spherical Harmonic Lighting. Jaroslav K řivánek. Overview. Function approximation Spherical harmonics Some other time Illumination from environment maps BRDF representation by spherical harmonics Spherical harmonics rotation Hemispherical harmonics Radiance Caching

belvav
Télécharger la présentation

Spherical Harmonic Lighting

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Spherical Harmonic Lighting Jaroslav Křivánek

  2. Overview • Function approximation • Spherical harmonics • Some other time • Illumination from environment maps • BRDF representation by spherical harmonics • Spherical harmonics rotation • Hemispherical harmonics • Radiance Caching • Precomputed Radiance Transfer • Clustered Principal Component Analysis • Wavelet Methods

  3. I) Function Approximation

  4. Function Approximation • G(x) ... function to approximate • B1(x), B2(x), … Bn(x) … basis functions • We want • Storing a finite number of coefficients cigives an approximation of G(x)

  5. Function Approximation • How to find coefficients ci? • Minimize an error measure • What error measure? • L2 error

  6. Function Approximation • Minimizing EL2 leads to • Where(function scalar product)

  7. Function Approximation • Orthonormal basis • If basis is orthonormal then •  we want our bases to be orthonormal

  8. II) Spherical Harmonics

  9. Spherical Harmonics • Spherical function approximation • Domain I = unit sphere S • = directions in 3D • Approximated function: G(θ,φ) • Basis functions: Yi(θ,φ)= Yl,m(θ,φ) • indexing: i = l(l+1)+m

  10. Y0,0 Y1,-1 Y1,0 Y1,1 Y2,-2 Y2,-1 Y2,0 Y2,1 Y2,2 Spherical Harmonics band 0 (l=0) band 1 (l=1) band 2 (l=2)

  11. Spherical Harmonics • K … normalization constant • P … Associted Legendre polynomial • Orthonormal polynomial basis on (0,1) • In general: Yl,m(θ,φ) = K . Ψ(φ) . Pl,m(cos θ) • Yl,m(θ,φ) is separable in θ and φ

  12. Function Approximation with SH • n…approximation order • There are n2 harmonics for order n

  13. Function Approximation with SH • Spherical harmonics are ORTHONORMAL • Function projection • Computing the SH coefficients • Usually evaluated by numerical integration • Low number of coefficients  low-frequency signal

  14. Product Integral with SH • Simplified indexing • Yi= Yl,m • i = l(l+1)+m • 2 functions represented by SH • Integral of F(ω).G(ω) is the dot product of F’s and G’s SH coefficients

  15. fi Yi(ω) F(ω) = fi gi gi Yi(ω)  G(ω) = G(ω)F(ω)dx = Product Integral with SH

  16. Product Integral with SH • Fundamental property for graphics • Proof

  17. III) Illumination from environment maps

  18. Direct Lighting • Illumination integral at a point • How it simplifies for a parallel directional light • Environment maps • Approximate specular reflection • Lighting does not depend on position • General illumination integral for an environment map • How it simplifies for a specular BRDF • What if the BRDF is not perfectly specular?

  19. Illumination from environment maps • SH representation for lighting & BRDF • Rotation

  20. III) Hemispherical harmonics

  21. Hemispherical harmonics • New set of basis functions • Designed for representing hemispherical functions • Definition similar to spherical harmonics

  22. Hemispherical harmonics Shifting

  23. (0,0) (1,-1) (1,0) (1,1) (2,-2) (2,-1) (2,0) (2,1) (2,2) Hemispherical harmonics SH: Yl,m(θ,φ) = K . Ψ(φ) . Pl,m(cos θ) HSH: Hl,m(θ,φ) = K . Ψ(φ) . Pl,m(2cos θ-1)

  24. Hemispherical Harmonics • video

  25. III) Radiance caching

  26. Radiance Caching • Irradiance caching [Ward88] • Diffuse indirect illumination is smooth • Sample only sparsely, cache and interpolate later • Low-frequency view BRDF • Indirect illumination smooth as well • But the illumination is view dependent • Irradiance does not describe view dependence • Cache radiance instead of irradiance • RADIANCE CACHING

  27. Radiance Caching • Incoming radiance representation • BRDF representation • Interpolation • Alignment • Gradients • Video

More Related