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_the movie camera with a man (the pre-game)

_the movie camera with a man (the pre-game). Computers and English Matt Barton. _our guide to the language. The avant-garde masterpiece Man with a Movie Camera, completed by Russian director Dziga Vertov in 1929, will serve as our guide to the language of new media.

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_the movie camera with a man (the pre-game)

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  1. _the movie camera with a man (the pre-game) Computers and English Matt Barton

  2. _our guide to the language • The avant-garde masterpiece Man with a Movie Camera, completed by Russian director Dziga Vertov in 1929, will serve as our guide to the language of new media. • The prologue thus acts as a visual index of the book’s major ideas.

  3. _1 • A hundred years after cinema’s birth, cinematic ways of seeing the world […] have become the basic means by which computers users access and interact with cultural data.

  4. _2 • The incorporation of virtual camera controls into the very hardware of game consoles is truly a historic event.

  5. _3 • Editing, or montage, is the key twentieth-century technology for creating fake realities.

  6. _4 • Film can overcome its indexical nature through montage, by presenting a viewer with objects that never existed in reality.

  7. _5 • Although digital compositing is usually used to create a seamless virtual space, this does not have to be its only goal.

  8. _6 • Due to its new mobility, the camera can be anywhere, and with its superhuman vision it can obtain a close-up of any object.

  9. _6 • When photographs are brought together, both the scale and unique locations of the objects are discarded—thus answering the demand of mass society for a “universal equality of things.”

  10. _7 • Modernization is accompanied by a disruption of physical space and matter, a process that privileges interchangeable and mobile signs over original objects and relations.

  11. _8 • Synthetic computer-generated imagery is not an inferior representation of reality, but a realistic interpretation of a different reality.

  12. _9 • Man with a Movie Camera is perhaps the most important example of a database imagination in modern media art.

  13. _10 • Just as new media objects contain a hierarchy of levels, Vertov’s film contains at least three levels.

  14. _11 • Man with a Movie Camera never arrives at anything like a well-defined language. • Rather, it proposes “effects” as cinema’s new way of speaking.

  15. _12 • Vertov’s argument: The new techniques of obtaining images and manipulating them can be used to decode the world.

  16. _13 • In the metafilm, the camera, part of cinema’s apparatus, becomes the main character.

  17. _14 • Vertov tried systematically tried different ways to overcome what he thought were the limits of human vision.

  18. _15 • Avant-garde aesthetic strategies came to be embedded in the commands and interface metaphors of computer software.

  19. _16 • A quintessentially modern narrative: a camera moving through space recording whatever is in its way.

  20. _17 • Can the loop be a new narrative form appropriate for the computer age?

  21. _18 • Spatial montage represents an alternative to traditional cinematic montage.

  22. _19 • I believe that the next generation of cinema will add multiple windows to its language.

  23. _20 • Cinema can be thought of as an interface to events taking place in 3-D space.

  24. And now for tonight’s feature presentation…

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