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Students at the Center

Students at the Center. The K-12 Computing Blueprint for eLearning Initiatives. Eileen M. Lento, Ph.D. Shifting the Learning Paradigm. Leadership. Leadership: The Challenge. Inspire, Guide, and Build Systemic Change Identify stakeholders Build a task force Develop teacher buy-in

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Students at the Center

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  1. Students at the Center The K-12 Computing Blueprint for eLearning Initiatives Eileen M. Lento, Ph.D.

  2. Shifting the Learning Paradigm

  3. Leadership

  4. Leadership: The Challenge Inspire, Guide, and Build Systemic Change • Identify stakeholders • Build a task force • Develop teacher buy-in • Create a strategic and sustainable plan • Involve people, process, technology, and data • Maximize communications • Superintendent • IT Department • CFO • Principals • Department Heads • Teachers • Students • Board Members • Parents/Guardians • Community Leaders • Other Partners

  5. Leadership: Showing the Way Change the Culture • Time: Promote time flexibility for change • Talk: “Walk the talk” • Plan: Written communication and establish accountability • Develop: Growth opportunities • Learn: Study the successes and failures of others

  6. Funding

  7. Funding: Sources Initial Funding • Foundation Grants • Community Bonds and Allocations • Statewide Pilots and Seed Funding • Ongoing Funding • Grants • Discounts • Support from Local Organizations • Community Partnerships • Family Contributions

  8. Funding: Options • District/State Purchase • Lease Program • Lease/Purchase • Individual/Family Purchase • District Implementation(e.g., bond issues)

  9. Funding: Systemic Sustainability Forensic Technology Audit • Key factor for systemic change • Incorporation in all aspects of system • Integration throughout organization • Analyze and Capture Current $$ • Analyze cost vs. benefit • Establish guest device deployment practices • Cost Avoidance: Resource Redeployment • Phase out and/or eliminate expenses that are no longer necessary or appropriate

  10. Infrastructure

  11. Infrastructure: Computing Devices • The ideal mobile device • Other factors- Size- Battery and recharging- Security- Replacement- Hardware/software- Upgrades- Maintenance and support- Teacher-student interactivity- Quality

  12. Infrastructure: Network Support • Stability • Security • Reliability • Capacity • Supportability • Scalability

  13. Infrastructure: Learning Platforms • Learning platforms: a range of integrated Web-based applications • Moves nexus of teaching and learning anywhere and everywhere • Transforms education beyond school walls • Allows anytime access • Recapture time: anytime/anywhere learning • Follows appropriate settings, goals

  14. Learning Platforms: The Three Cs of Selection Digital learning environments are the key to addressing the “three Cs” of learning today: • Consume: read and interpret text and imagery • Collaborate: share what they’ve learned and work with others to extend their knowledge • Create: demonstrate mastery of content through appropriate responses that use higher order thinking skills

  15. Learning Platforms

  16. Learning Platforms: Comparison

  17. Learning Platforms: Comparison

  18. Professional Development

  19. Professional Development: Crucial • Provide technology one year in advance • Use professional developmentsessions smartly • Answer questions fast • Provide ongoing support • Implement mentoring programs • Train to fix minor connectivity interruptions • Identify best uses of technologies • Provide appropriate learning opportunities • Offer encouragement and support

  20. Digital Content

  21. Digital Content: Rich and Robust Systemic shift from static to dynamic content • Provides enriching, engaging, and dynamic learning experiences • Allows students to become masters of their learning (student-centered and student-produced) • Connects to world beyond classroom walls • Saves money

  22. Digital Content Content • In every subject • In every delivery modality • To complement any teaching style • To complement any learning style • Available • On the Web • Through downloads • Teacher and student-created • For payment

  23. Digital Content: Cyber Skills 21st Century Cyber-Skill Set • Safety • Wellness • Literacy • Appropriate online behavior- 21st century vs. “traditional” consequences • Balancing risk taking/explorationwith safety and boundaries

  24. Digital Content: Flexibility Teachers and Students Can: • Search it • Sort it • Create it • Chunk it • Aggregate it • Share it • Translate it • Deliver it • Engage multi-media • Flexibly pace according to ability and style • Connect with experts and resources beyond classroom walls • Select according to standardsand benchmarks

  25. Policy

  26. Policy: The Foundation Policies and Procedures Drive Practice • Federal, state, and local expectationsdrive systemic behaviors • Get involved! • Establish an Acceptable Use Policy

  27. Policy: Federal, State, Local • Federal- E2T2, ESEA- NETP • State • Local • Insurances for theft, damage, vandalism • Collaborative faculty plan forstudent consequences • Media literacy • Tool access, security protocols

  28. Results: The Proof

  29. Results: State and Local State Initiatives • Freedom to Learn (FTL) initiative: Michigan • The Maine Learning Technology Initiative • Texas TIP Program • South Dakota Classroom Connections Program • District Programs • Kent, Washington • Irving, Texas • Lemon Grove, California • Auburn, Alabama • Henrico, Virginia

  30. Project RED: Key Findings • Ubiquitous technology, when properly implemented, increases student outcomes • Systemic re-engineering through technology saves money, increases access and utilization • Leadership and vision are crucial to success • Daily use of technology best realizes the return on investment

  31. Proper Implementation is Key

  32. Project RED: Keys to Success Student-Computer Ratio • Fewer students per computer improves outcomes • Principal Leadership • and Training • Leading school reforms • Facilitating buy-in, best practices, technology-transformed learning • Teachers given time for both professional learning and collaboration Digital Content • Technology-integrated into core curriculum • Technology-integrated intervention classes • Games/simulations and social media • Virtual field trips • Search engines • Online Assessments: Formative and summative

  33. The K-12 Computing Blueprint For eLearning Initiatives • Leadership • Funding • Digital Content • Infrastructure • Professional Development • Results • Policy

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