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Retrospectively…. While Second Life has been used for scientific research, collaboration, and data visualization; there has been a significant drop in interest and attendance in Second Life; probably due to a higher than expected learning curve in building,
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Retrospectively… • While Second Life has been used for • scientific research, collaboration, and data • visualization; there has been a significant • drop in interest and attendance in • Second Life; probably due to a higher • than expected learning curve in building, • texturing, scripting, animating and • other tasks necessary to • maintain your virtual land region.
Retrospectively… The possibilities for utilizing Second Life as a platform for education are boundless, however this would entail a dedication to training teachers for this new paradigm of education as well as a substantial investment in current technologies.
“The number one benefit of information technology is that it empowers people to do what they want to do. • It lets people be creative. • It lets people be productive. • It lets people learn things they didn't • think they could learn before, • and so in a sense it is all about potential.” • ~ Steve Ballmer