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Chapter 3

Chapter 3 . By: James Laney. NETS-T Standard 1. Requires that teachers use their knowledge of subject matter, teaching and learning, creativity, and innovation in both face-to-face and virtual environments.

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Chapter 3

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  1. Chapter 3 By: James Laney

  2. NETS-T Standard 1 • Requires that teachers use their knowledge of subject matter, teaching and learning, creativity, and innovation in both face-to-face and virtual environments. • Teachers promote, support, and model creative and innovative thinking and inventiveness. • Teachers engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

  3. Several types of creative thinking: • Divergent Thinking • Convergent Thinking • Innovation • Critical Thinking • Inductive Thinking • Deductive Thinking

  4. Creative Thinking Is/ Involves: • Non-algorithmic • Complex • Multiple solutions • Nuanced judgment and interpretation • Multiple criteria • Uncertainty • Self-direction • Imposing meaning • Effortful

  5. Supporting Creative Thinking with Technology • Think about the classroom you have observed lately. Describe one example of students’ technology use. • To what extent was technology used to develop creative thinking and reasoning skills? Describe the technology and specific type of thinking skill that was addressed. • If the technology was not used to promote creative thinking, can make suggestions for how to modify the activity to encourage creative thinking? Would a different technology suit the content being addressed more effectively?

  6. Authentic Instruction • Learner autonomy • Active learning, and tend to be anchored • Holistic • Complex • Challenging activities

  7. Examples of Authentic Instruction and Potentials Supporting Technologies • Problem-Based Learning • Inquiry/Discovery Methods • Inductive Method • Role-Play • Simulation

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