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Game Development Essentials: An Introduction Third Edition

Game Development Essentials: An Introduction Third Edition. Chapter 11 Production & Management developing the process. ■ What are the phases and associated components in the game development cycle? ■ What are some effective ways to lead and manage game development teams?

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Game Development Essentials: An Introduction Third Edition

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  1. Game Development Essentials: An Introduction Third Edition

  2. Chapter 11Production & Managementdeveloping the process

  3. ■ What are the phases and associated components in the game development cycle? ■ What are some effective ways to lead and manage game development teams? ■ What are the different types of documentation used in game development? Key Chapter Questions

  4. ■ Concept ■ Pre-Production ■ Prototype ■ Production ■ Alpha ■ Beta ■ Gold ■ Post-Production Development Phases

  5. ■ Iterative Development ■ Common Mistakes ■ Recovery from Mistakes ■ Effective Management Management

  6. ManagementIterative Development Diagram by Per Olin

  7. ■ Concept ■ Game Proposal ■ Game Design Document ■ Art Style Guide ■ Technical Design Document ■ Project Plan ■ Test Plan Game Documentation

  8. Game DocumentationConcept ■ Premise ■ Player Motivation ■ Unique Selling Proposition (USP) ■ Target Market ■ Genre ■ Target Rating ■ Target Platform and Hardware Requirements ■ License ■ Competitive Analysis ■ Goals

  9. Game DocumentationConceptTarget Market Getty Images What age group will you target?

  10. Game DocumentationConceptGenre Secret Exit Ltd. Zen Bound

  11. Game DocumentationConceptTarget Rating Reprinted with permission from Microsoft Corporation Viva Piñata

  12. Game DocumentationConceptTarget Platform and Hardware Requirements WindySoft Co., Ltd. Strikers 1945 Plus, on the iPhone

  13. Game DocumentationConceptLicense Sega Iron Man

  14. Game DocumentationConceptCompetitive Analysis Reprinted with permission from Microsoft Corporation Gears of War 3

  15. Game DocumentationGame Proposal ■ Hook ■ Gameplay ■ Online Features ■ Technology ■ Art & Audio Features ■ Production Details ■ Backstory ■ Story Synopsis ■ Character Descriptions ■ Risk Analysis ■ Development Budget ■ Concept Art

  16. Game DocumentationGame Design DocumentGame Interface Firaxis Games Civilization IV

  17. Game DocumentationGame Design DocumentCharacter Abilities and Items Warner Bros. LEGO Harry Potter: Years 1-4

  18. Game DocumentationGame Design DocumentGame Engine GameSalad Unity Technologies GameSalad Unity

  19. ■ Development Phases ■ Management ■ Game Documentation ■ Making It Happen Summary

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