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Requirements specification

Requirements specification. CSE432 Object-Oriented Software Engineering. Requirements analysis and system specification. Why is this the first stage of most life cycles? Need to understand what customer wants first!

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Requirements specification

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  1. Requirements specification CSE432 Object-Oriented Software Engineering

  2. Requirements analysis and system specification • Why is this the first stage of most life cycles? • Need to understand what customer wants first! • Requirements analysis says: “Make a list of the guidelines we will use to know when the job is done and the customer is satisfied.” • Some call this step requirements gathering • Requirements are a contract between you and the customer (OOSE theme) • System specification says: “Here’s a description of what the program will do (not how) to satisfy the requirements.” • Some distinguish requirements gathering and system analysis steps • A top-level exploration into the problem and in some sense a discovery of whether it can be done and how long it will take • Goal of requirements elicitation is to understand the customer’s problem • Though customer may not fully understand it!

  3. "Editor with undo" • A very simple, initial requirements spec • Why might a small and concise initial spec be a good idea? • Fosters initial buy-in and agreement by everyone on the team • Real-world specs are usually much longer, though • What’s the purpose of a purpose statement? • Why is scope important? • Why definitions? • Other possible general requirements: • Business context: organization sponsoring the development of the product • User characteristics: profile of user community, expected expertise with system & domain • User objectives: “wish list” from user’s perspective, in line with business objectives • Interface requirements: GUI, API, communication interfaces, software interfaces

  4. Functional and non-functional requirements • Functional requirements describe system behavior • Priority: rank order the requirements in importance • Criticality: how essential is each requirement to the overall system? • Risks: when might a requirement not be satisfied? What can be done to reduce this risk? • Non-functional requirements describe other desired system attributes • Product cost (how do measure cost?) • Performance (efficiency, response time? startup time?) • Portability (target platforms?), binary or byte-code compatibility? • Availability (how much down time is acceptable?) • Security (can it prevent intrusion?) • Safety (can it avoid damage to people or environment?) • Maintainability (in OO context: extensibility, reusability)

  5. Desiderata for a requirements specification • Should say what, not how.Why? • Correct: does what the client wants. • This quality is like motherhood and apple pie—How can you accomplish this? • Ask the client: keep a list of questions for the client • Prototyping: explore the risky aspects of the system with the client • Verifiable: can determine whether the requirements have been met • But how do verify a requirement like “user-friendly” or “it should never crash”? • Unambiguous: every requirement has only one interpretation • Consistent: no internal conflicts • If you call an input "Start and Stop" in one place, don't call it "Start/Stop" in another • Complete: has everything designers need to create the software • Understandable: stakeholders understand it well enough to buy into it • Can there be a tension between understandability and the other desiderata? • Modifiable: requirements change! • Changes should be noted and agreed upon, in the spec!

  6. Use cases • First developed by Ivar Jacobson • Now part of the UML • Emphasizes user’s point of view • Explains everything in the user’s language • A "use case" is a set of cases or scenarios for using a system, tied together by a common user goal • Essentially descriptive answers to questions that start with “What does the system do if …” • E.g., “What does the auto-teller do if a customer has just deposited a check within 24 hours and there’s not enough in the account without the check to provide the desired withdrawal?” • Use case describes what the auto-teller does in that situation • Why are use cases good for brainstorming requirements?

  7. Text and Diagrams • Use case text provides the detailed description of a particular use case • Use case diagram provides an overview of interactions between actors and use cases

  8. Example use case(from Fowler and Scott, UML Distilled) Use Case: Buy a Product • Customer browsers through catalog and selects items to buy • Customer goes to check out • Customer fills in shipping information (address; next-day or 3-day delivery) • System presents full pricing information, including shipping • Customer fills in credit card information • System authorizes purchase • System confirms sale immediately • System sends confirming email to customer Alternative: Authorization Failure 6a. At step 6, system fails to authorize credit purchase Allow customer to re-enter credit card information and re-try Alternative: Regular customer 3a. System displays current shipping information, pricing information, and last four digits of credit card information 3b. Customer may accept or override these defaults Return to primary scenario at step 6

  9. Use case diagram • Bird’s eye view of use cases for a system • Stick figures represent actors (human or computer in roles) • Ellipses are use cases (behavior or functionality seen by users) • What can user do with the system? • E.g., Trader interacts with Trader Contract via a Trade Commodities transaction • <<include>> relationship inserts a chunk of behavior (another use case) • <<extend>> adds to a more general use case

  10. Heuristics for writing use case text • Avoid implementation specific language in use cases, such as IF-THEN-ELSE or GUI elements or even specific people or departments • Which is better: “The clerk pushes the OK button.” or: “The clerk signifies the transaction is done.” • The latter defers a UI consideration until design. • Write user cases with the user’s vocabulary, the way a users would describe performing the task • Use cases never initiate actions; actors do. • Actors can be people, computer systems or any external entity that initiate an action. • A use case interaction produces something of value to an actor. • Create use cases and requirements incrementally and iteratively • Start with an outline or high-level description • Work from a problem statement and statement of work (scope) • Then broaden and deepen, then narrow and prune

  11. More use case pointers • Add pre-conditions and post-conditions in each use case: • What is the state of affairs before and after the use case occurs? • Why? • Some analysts distinguish between business and system use cases: • System use cases focus on interaction between actors within a software system • Business use cases focuses on how a business interacts with actual customers or events • Fowler prefers to focus on business use cases first, then come up with system use cases to satisfy them • Note iterative approach in developing use cases, too

  12. Advantages of use cases • What do you think? • Systematic and intuitive way to capture functional requirements? • Facilitates communication between user and system analyst? • Text descriptions of Actors and Use Cases can supplement diagrams • Diagrams can help identify objects & show state/transition flow • Drives the whole development process? • Analysis starts with use cases • Design and implementation realizes them • How can use cases set up test plans? • How can use cases help with writing a user manual? • How can use case help with early design of user interface prototype? • Implementation details or language can be added to use cases later in the life cycle?

  13. So, how will you do requirements gathering and specification?

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