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Chapter 11

Chapter 11. Motivating to Win. Motivation. Motivation is the willingness to achieve organizational objectives. Through the motivation process, people go from need to motive to behavior to consequence and finally to either satisfaction or dissatisfaction. Role of Expectations.

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Chapter 11

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  1. Chapter 11 Motivating to Win

  2. Motivation • Motivation is the willingness to achieve organizational objectives. • Through the motivation process, people go from need to motive to behavior to consequence and finally to either satisfaction or dissatisfaction.

  3. Role of Expectations Remember the Pygmalion effect? Your expectations and your treatment of people affect their motivation and hence their performance. If you have high expectations for your staff and treat your workers as high achievers, you will get their best.

  4. Performance Equation Performance = Ability x Motivation x Resources

  5. Pat Summitt Former Tennessee women’s basketball coach Pat Summitt constantly looked for ways to improve her team’s performance equation. If her team’s ability was not up to snuff, she lasered in on specifics, adjusted training accordingly, and recruited to fix holes in the net.

  6. Content-Based Motivation Theories Identify and understand people’s needs: Hierarchy of needs: People are motivated by five levels of needs: physiological, safety, social, esteem, and self-actualization (Maslow). ERG: People are motivated by three needs: existence, relatedness, and growth (Alderfer). Two-factor theory: Motivator factors (higher-level needs) are more important than maintenance factors (lower-level needs) (Herzberg). Acquired needs: People are motivated by their need for achievement, power, and affiliation (McClelland).

  7. Figure 11.2

  8. Hierarchy of Needs • Self-actualization needs: Develop workers’ skills. Give them more control over the work. Encourage creativity. Expect achievement. Give them chances to grow. • Esteem needs: Help people excel at their work. Give more merit raises. Recognize excellence. • Social needs: Design jobs so people have opportunities to interact, to be accepted, and to make friends. Encourage togetherness through parties, picnics, trips, and sport teams. • Safety needs: Provide safe working conditions, salary increases to meet inflation, job security, and fringe benefits (medical insurance, sick pay, pensions). • Physiological needs: Require breaks, and provide safe working conditions.

  9. Process-Based Theories Focus on how people choose behaviors to fulfill their needs: • Equity: People are motivated when their perceived inputs equal outputs (Adams). • Goal setting: Difficult but achievable goals motivate people (Locke). • Expectancy: People are motivated when they believe they can accomplish the task and the rewards for doing so are worth the effort (Vroom).

  10. Reinforcement Theory The focus is on consequences for behavior (Skinner): • Positive reinforcement: Attractive consequences (rewards) for desirable performance encourage continued behavior. • Avoidance: Negative consequences for poor performance encourage continued desirable behavior. • Extinction: Withholding reinforcement for an undesirable behavior reduces or eliminates that behavior. • Punishment: Undesirable consequences (punishment) for undesirable behavior prevent the behavior.

  11. Figure 11.5

  12. High Need for Affiliation Effective teams typically have a good number of high nAffs. Often the hearts of great sport teams are nonstar players who are every bit as important as the stars. The nonstars are easy to get along with, take good care of fans, and are willing to play numerous positions—they are the glue that makes the team a team. They are role players, and they emphasize their nAff, even though they have high need for achievement (nAch), or else they wouldn’t be pro athletes.

  13. Equity Theory • Incentive-laden contracts help to achieve pay equity between players. If an aging (Randy Moss) or injured player (Peyton Manning) signs an incentive-laden contract, they can achieve a pay equal to their peers’ if they play well on the field. • Incentives could be tied to playing time, production, and team performance.

  14. Positive Reinforcement • Positive reinforcement can be as simple as saying “good job” or smiling after a player does a good job playing their sport. • Positive reinforcement will motivate the player to want further rewards and give their best effort the next time they play their sport.

  15. Figure 11.7

  16. Punishment • Former LSU cornerback Tyrann Mathieu was arrested for possession of marijuana and spent time in jail. Although a Heisman Trophy candidate, Tyrann was dismissed from the football team.

  17. Overrewarded Some pro athletes negotiate extremely lucrative contracts that suddenly become hard to fulfill because of injury, age, or declining skills. The athlete may still be motivated to excel, but physical ability no longer warrants his or her compensation. Management has to accept the responsibility of the large contract and find alternative methods to make the team competitive.

  18. Goal-Setting Theory Goal-setting theory proposes that achievable but difficult goals motivate employees.The idea behind goal setting is that behavior has purpose—to fulfill needs. Goals help us marshal our resources to accomplish a given task.

  19. Motivating With Goal Setting Lou Holtz, coach of Notre Dame’s 1988 championship football team, described a circular key ring with three keys to success: a winning attitude, positive self-esteem, and high goals. Winning attitudes lead to positive self-esteem, which in turn motivates us to set high goals, which in turn gives us an even more positive attitude and self-esteem. Every year Holtz had players set personal goals and the team set team goals, which he wrote in his notebook.

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