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Participant Development

Participant Development. Definition of Participant Development. The process of designing and delivering sport programs that create learning experiences. Examples . Developing physical and mental abilities Learning emotional control Learning the process of autonomy Creating self-esteem

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Participant Development

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  1. Participant Development

  2. Definition of Participant Development • The process of designing and delivering sport programs that create learning experiences.

  3. Examples • Developing physical and mental abilities • Learning emotional control • Learning the process of autonomy • Creating self-esteem • Honing interpersonal skills • Teaching integrity, identity and health

  4. What we strive for…… Incorporate participant development that encompasses: • Leadership • Skills • Positive attitudes • WHY???

  5. Definitions Human Development • Growth • Development

  6. Life Stages Time that establishes growth and developmental characteristics common among human beings. • Implications? • As programmers, what do we need to consider?

  7. Youth (Ages 6-12) Implication: • Skill development • Bonding and social interaction

  8. Adolescence (13-19) Implication • Intensity of experience • Leadership • Continued development

  9. Early Adulthood (20-39) Implication • Increased attention to programming sport for safety and time considerations. • New learning experiences can occur, and greater responsibility, is assumed by the participants.

  10. Middle Adulthood (40-65) Implications: • Ongoing fitness needs • Greater care in physiological aspects

  11. Later Adulthood (over 65) Implication: • Greater education on the need of movement to prevent sedentary lifestyles.

  12. Delivery on Participant Development • Staff • Program • Rules and Regulations • Governance • Personnel • Evaluation • Recognition

  13. Staff • Large role in participant development • Positive relationships • Leadership of participants • Display of acceptable behavior • Various roles

  14. Program • Balance • Variety • Classification

  15. Rules and Regulations • Perceptions • Provide directions for behavior • Provide ability to follow expectations

  16. Governance • Councils/Boards • Participants gain decision making skills, consider needs • Concern with others/sense of responsibility/develop an identity • Responsibility is a direct function of age, experience, maturity

  17. Personnel • Positions within recreational sport setting • Staff learn autonomy, integrity, emotional control, competency, identity, interpersonal skills.

  18. Evaluation • Participants provide feedback into program design and operations • This feedback determines future program design and delivery

  19. Recognition • Improves self-esteem • Lack of recognition has negative impact on participants • What should recreational sports programmers recognize in participants????? • Recognition categories

  20. Awards • Certificates • Medallions • Trophies • Plaques • Apparel • Ribbons • Gift Certificates

  21. Advantages Recognizes achievement Incentive Public relations Universal recognition Disadvantages Emphasis on award Expense Stresses winning Promotes intense competition Recognition of few Awards

  22. Advantages Encourages Participation Stimulates interest Increases attendance Stimulates goal-directed behavior Provides measurement of ability Disadvantages Artificial Incentive Encourages forced participation Eliminates some activities Necessitates record keeping Unethical behavior Point Systems

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