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Graphic Novel Elements

Graphic Novel Elements. Comics Vocabulary + Structure. What are Comics (Graphic Novels)?. Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer. ( whew !) Sequential Art. Story Telling/ Literature.

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Graphic Novel Elements

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  1. Graphic Novel Elements Comics Vocabulary + Structure

  2. What are Comics (Graphic Novels)? • Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer. (whew!) • Sequential Art

  3. Story Telling/ Literature • Reader • Narrator • Juxtaposition • Protagonist (Antagonist, etc) • Metaphor • Symbol • more…

  4. A Rose by Any Other Name… (different terms/different meanings) • Dialogue/ Speech Bubble • Tone (Contents, Presentation – words and pictures)

  5. Visual Art • Perspective • Line • Shape • Texture • Shadow/ Shading • Style • Negative Space • Synesthetics

  6. Martian Alphabet (how visuals carry meaning) We have a shared sense of meaning that goes beyond words. Which one is Booba? Which is Kiki?

  7. structure, layout, colour = meaning

  8. Juliet gets ANGRY!!!(Manga Style)

  9. Other Styles

  10. Line and Shape

  11. Negative Space

  12. Line and Shape Help Create Mood

  13. Comics • Panel • Panel Transitions • Gutter • Closure • Dealing with Time • Expansion • Compression • Lettering and Word Balloons

  14. Dealing with Time: Expansion & Compression

  15. Panel Transitions • Moment-to-Moment • Action-to-Action • Subject-to-Subject • Scene-to-Scene • Aspect-to-Aspect • (Non-Sequitur) • Symbolic/ Figurative

  16. Moment-to-Moment • Same subject • Shows passage of time

  17. Action-to-Action • Same subject • Shows change in physical form of subject, action performed (verb)

  18. Subject-to-Subject • Within scene/ idea • Shows minute passage of time

  19. Scene-to-Scene • Requires deductive reasoning • Transports the reader across “significant distances of time and space.” • Often supplemented with a transitional device in the narrative voice (Meanwhile…)

  20. Aspect-to-Aspect • Time may pause (Compression) • Extension • Same scene, as though the character or reader is “looking around.” • *think: descriptive prose

  21. Aspect-to-Aspect • The phenomenon of observing the parts but perceiving the whole is closure. • Mood, Time, Synesthetics

  22. Non-Sequitur • Offers no logical relationship between the panels. • Rare.

  23. Expansion of Time

  24. Think about using metaphor and playing with words to enrich meaning.

  25. Lettering and Speech Balloons

  26. With Utmost Respect: • McCloud, Scott. Understanding Comics. New York: HarperPerennial, 1993. Print. • Ms. Celia Brownrigg, for a large part of this power-point.

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