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Maria Virvou, Konstantinos Manos Department of Informatics University of Piraeus

A simulated student-player in support of the authoring process in a knowledge-based authoring tool for educational games. Maria Virvou, Konstantinos Manos Department of Informatics University of Piraeus. Introduction.

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Maria Virvou, Konstantinos Manos Department of Informatics University of Piraeus

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  1. A simulated student-player in support of the authoring process in a knowledge-based authoring tool for educational games Maria Virvou, Konstantinos Manos Department of Informatics University of Piraeus

  2. Introduction • How an agent has been incorporated as an evaluation component into a knowledge-based authoring tool for educational games • VR-Integate: Authoring Tool • VR-Engage: Intelligent Tutoring System(ITS)

  3. VR-Integate • Generates ITSs that function as Virtual Reality Games • The ITSs include mechanisms such as • Student Modeling • Adaptive Tutoring • VR-Games are more • engaging • Motivating

  4. VR-Engage • An ITS with a Virtual Reality Game front end • Students navigate inside a labyrinth trying to collect the “Book of Wisdom” • They read new parts of the course’s theory • They are tested on the course’s theory

  5. Student A Student B Student C Student D Model A Model B Model C Model D Initial Authoring Process Teacher VR-Integate Knowledge Base VR-Engage

  6. Student Model • Retention Capabilities • User Interface Adaptation • Courses’ History (when, what, results)

  7. Agent Agent Agent Agent Model A Model B Model C Model D New Authoring Process Teacher VR-Integate Knowledge Base VR-Engage

  8. Conclusions • Feedback for the efficiency of the educational software can be received during the design process • Students do not face possible design mistakes of the author, since these can be spotted and corrected beforehand

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