1 / 10

Computer-Mediated Communication

Computer-Mediated Communication. Collective Action and Collaborative Editing Systems. First Annual CMC Tournament. Types of dilemmas. Different games make different use of the payouts T>R>P>S Prisoner's Dilemma T>R>S>P Chicken T>P>R>S Deadlock R>T>P>S Stag Hunt. Standard PD game T>R>P>S.

Télécharger la présentation

Computer-Mediated Communication

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Computer-Mediated Communication Collective Action and Collaborative Editing Systems

  2. First Annual CMC Tournament Computer-Mediated Communication — Cheshire & Fiore

  3. Types of dilemmas • Different games make different use of the payouts • T>R>P>S Prisoner's DilemmaT>R>S>P ChickenT>P>R>S DeadlockR>T>P>S Stag Hunt Standard PD game T>R>P>S Computer-Mediated Communication — Cheshire & Fiore

  4. The Evolution of Cooperation • Axelrod’s famous tournament allowed individuals to submit any strategy. • All strategies played each other in the tournament. • The winner was one of the shortest submissions, about 4 lines of code. Computer-Mediated Communication — Cheshire & Fiore

  5. The Simple Effectiveness of the Tit-for-Tat Strategy • Tit-for-Tat: begin with ‘cooperate’ and then do whatever the opponent did on the last turn. Computer-Mediated Communication — Cheshire & Fiore

  6. Lessons from Tit-for-Tat • Be nice • It starts by cooperating. All top-scoring strategies do this. • Be forgiving • It quickly and happily returns to cooperation without holding a grudge. • Be able to retaliate • It never allows defection to go unpunished. • Be clear • It is predictable and easy to understand. It pays to be predictable in non-zero sum games. Computer-Mediated Communication — Cheshire & Fiore

  7. Public Good Is Tit-for-Tat Always the Answer? • N-person PD • 2-person repeated PD Computer-Mediated Communication — Cheshire & Fiore

  8. Where does this apply in our world? Wherever we find mixed-motive situations and collective action… Standards Wars Online Tagging Systems (folksonomies), Collaborative Editing Systems Del.ic.ious Computer-Mediated Communication — Cheshire & Fiore

  9. Public goods on the Internet Smaller groups tend to have a better chance of producing a public good (Olson 1965) Why? • More benefits for each person • Larger impact of any single contribution • Generally, lower costs of organization Computer-Mediated Communication — Cheshire & Fiore

  10. But what about reaaaally big groups? Analyzing and Visualizing the Semantic Coverage of Wikipedia and Its Authors (Holloway, Bozicevic and Borner 2005) http://arxiv.org/abs/cs/0512085 Computer-Mediated Communication — Cheshire & Fiore

More Related