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UX testing for mobile app

UX testing for mobile app. Marine Barbaroux @miss embe - @ mobilefoo. Who am I? . Definition. The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.

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UX testing for mobile app

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  1. UX testingfor mobile app Marine Barbaroux @miss embe - @mobilefoo

  2. Whoam I?

  3. Definition

  4. The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use. • The extent to which a product can be used by specified users to achieve specified goals • The extent to which a product can be used by specified users to achieve specified goals • The extent to which a product • The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction • The extent to which a product can be used by specified users

  5. InvolvingUsers (Qualitative info) Expert only (Guidelines based) Automated (Large numbers)

  6. Today InvolvingUsers (Qualitative info)

  7. Whatyou’llneed listen observe Shut up Or ask 5x record Yourapp (as early as possible)Define the most important tasks to complete Defineyoursuccesscriteria Testers Select a few representativepeople fromyourtarget audience Withtheirdevice (yourmumisn’t OK) Notepad Pen (Or recorder)

  8. Test itsusability • Introduceyourself • Alwaysexplainthatyou are testing the app, not the user. (Eventually, lie and saythisissomeoneelse’sapp) • Alwaysstartat the same point • If possible, test in context • Avoidbiases: don’tgive the answers to your questions! • Askpeople to thinkaloud as theyperformyourtask • Listen, and ask more. • You can come back to some points later

  9. If theyask… Whathappens if I click here? What do youthinkwouldhappen?  I thinkitwould do so and so. Let’sfind out then Oh! Hum… what’s on yourmind? 

  10. Case study:Instagram

  11. Case study:Instagram « Nowyou have justdownloaded the app, canyou show me exactly how you’d go to take a photo withit? »

  12. Hands on!

  13. Measureusability and satisfaction • Didtheysucceed to completethe task? • How fast? How easily? • Didtheysmile? • Didthey struggle? If so, where, how often?

  14. Pitfalls to avoid Don’tgive the answer in the question • Use a script Don’tgive clues on how users are doingduring the task (Userswant to makeyou happy, sotheywill look for clues in your body language or thingsyousay.) • Stayneutral, neversay ‘thisis good’ but rather ‘Ok, thanks’ Don’t change your design entirelyafter 1 user test (itmightbe an accident, tryanother one first) Don’treuse the same participant in subsequent tests

  15. Do youwant more? Ask me or look at the referencematerial

  16. 10 heuristicsfrom J Nielsen • Visibility of System Status • Match Between System and the Real World • User Control and Freedom • Consistency and Standards • Error Prevention • Recognition Rather Than Recall • Flexibility and Efficiency of Use • Aesthetic and Minimalist Design • Help Users Recognize, Diagnose, and Recover from Errors • Help and Documentation

  17. Books to read • "Don't Make Me Think", Steve Krugg • "Designing Interfaces", Jennifer Tidwell • "About Face 3.0, The Essentials of Interaction Design", Alan Cooper, et al • "Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design", Karen Holtzblatt, et al. • "The Inmates Are Running the Asylum", Alan Cooper • "The Design of Everyday Things" by Don Norman • “Measuring the User Experience”, Thomas Trulis • Sketching User Experiences, Bill Buxton • Designing Interactions, Bill Moggridge • Handbook of Usability Testing, Jared Spool • Wami http://www.wammi.com/samples/index.html

  18. Useful links • Test descriptions and definitions • Methods: http://wiki.fluidproject.org/display/fluid/User+Testing+Methods#UserTestingMethods-UserTestingFacilitationMethods • http://download.techsmith.com/morae/docs/customer-research/3.1/HW-Usability-testing-with-Morae.pdf • http://download.techsmith.com/morae/docs/customer-research/3.1/Usability-Testing-Basics.pdf • http://www.elezea.com/2011/01/onboarding-best-practices-mobile/ • http://www.alistapart.com/articles/good-help-is-hard-to-find/ • Fluid http://wiki.fluidproject.org/display/fluid/Design+Handbook • http://www.usability.gov/guidelines/guidelines_book.pdf • Usability101 http://www.useit.com/alertbox/20030825.html • http://en.wikipedia.org/wiki/Usability • 10 heuristics from J Nielsen http://www.useit.com/papers/heuristic/heuristic_list.html

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