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The synthesis of motion capture data

The synthesis of motion capture data. Author : Tom áš Sako Supervisor : RNDr. Stanislav Stanek. The submission of diploma thesis. investigate the methods of the synthesis of motion capture data Result = semi-interactive system : Input : captured motion data

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The synthesis of motion capture data

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  1. The synthesis of motion capture data Author : Tomáš Sako Supervisor : RNDr. Stanislav Stanek

  2. The submission of diploma thesis • investigate the methods of the synthesis of motion capture data • Result = semi-interactive system : Input : captured motion data Output : its composition Product : mostly realistic motion

  3. Benefit • the creation of semi-interactive system for motion synthesis • the implementation of Registration curves algorithm • the comparison of simple and dual quaternions efficiency

  4. Agenda • Overview • Software specification • Technical report • Experiments & Verification

  5. Agenda • Overview • Software specification • Technical report • Experiments & Verification

  6. Overview • Motion synthesis (blending) methods : manual, semi-automatic, automatic • Registration curves by Lucas Kovar and Michael Gleicher • features : automatic, flexible, effective, quick, used in common blending operations • advantage : dynamic programming and other standards involved

  7. Registration curves (1) • Timewarp curve • Coordinate-alignment curve • Constraint matches Literature : Kovar L., Gleicher M., Flexible Automatic Motion Blending with Registration Curves, University of Wisconsin, 2003

  8. Registration curves (2)

  9. Agenda • Overview • Software specification • Technical report • Experiments & Verification

  10. Software specification • name : Motion Blender • I/O : Biovision motion files .bvh, .bva • object oriented • development environment : Delphi • rendering : OpenGL • animating : GLScene

  11. GLScene • OpenGL based 3D library for Delphi • visual components and objects allowing description and rendering of 3D scenes • bone, skeleton, animation, quaternion classes involved • Delphi import packages, manual included • www.glscene.org

  12. Agenda • Overview • Software specification • Technical report • Experiments & Verification

  13. Technical report IN PROGRESS

  14. Agenda • Overview • Software specification • Technical report • Experiments & Verification

  15. Experiments & Verification • efficiency tests - realistic output? • flexibility tests - possible input • speed tests – miliseconds • global comparison of algorithm with simple and dual quaternions • conclusion

  16. That’s all • Thank you for your attention • Contact : www.tomassako.szm.sk tomassako@gmail.sk

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