1 / 23

FERI SETYOWIBOWO M. SABANDI

E-COMMERCE. FERI SETYOWIBOWO M. SABANDI. BKK PTN P. EKONOMI FKIP UNS. Welcome!. FERI SETYOWIBOWO. Pendidikan Tata Niaga Jurusan P.IPS FKIP UNS 0815 790 8227 ferysw@yahoo.com. http://ferysw.staff.fkip.uns.ac.id. E-COMMERCE.

Télécharger la présentation

FERI SETYOWIBOWO M. SABANDI

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. E-COMMERCE FERI SETYOWIBOWOM. SABANDI BKK PTNP. EKONOMIFKIP UNS

  2. Welcome! FERI SETYOWIBOWO Pendidikan Tata Niaga Jurusan P.IPS FKIP UNS 0815 790 8227 ferysw@yahoo.com http://ferysw.staff.fkip.uns.ac.id

  3. E-COMMERCE • COMMERCE MERUJUK PADA SEMUA AKTIVITAS PEMBELIAN ATAU PENJUALAN BARANG ATAU JASA • MARKETING, SALES, PAYMENT, CS ELECTRONIC COMMERCE: • MELAKUKAN PERDAGANGAN DENGAN BERBANTUKAN KOMPUTER, JARINGAN DAN APLIKASI-APLIKASI PERDAGANGAN

  4. E-commerce • Prosespembelian, penjualan, pengiriman, pertukaran, barang, jasaatauinformasimelaluijaringan • Pure click vs partial click • Berdasarkanderajat digitization • Product • Process • Intermediary • Pure requires all three components to be fully digitized • Internet versus non-Internet • Most are Internet based • May be value-added networks or local area networks

  5. Interaksipelaku E-commerce • Business-to-business (B2B) • Business-to-consumer (B2C) • Consumer-to-consumer (C2C) • Consumer-to-business (C2B) • Government-to-citizens (G2C) • Collaborative commerce between partners • Business to employees • Intrabusiness/Intraorganizational commerce • Mobile commerce (M-commerce)

  6. e commerce • Business to business (B2B) • automating supply • increasing business efficiency • Business to Consumer (B2C) • Retail Sales • Customer Support • Consumer to Consumer (C2C) • Online Auctions

  7. APLIKASI E-COMMERCE • SUPPLY CHAIN MANAGEMENT • VIDEO ON DEMAND • REMOTE BANKING • PEMBELIAN DAN PEMELIHARAAN • ONLINE MARKETING/ADVERTISING • HOME SHOPPING • AUCTIONS

  8. INFRASTRUKTUR E-COMMERCE • Information superhighway infrastructure • Internet, LAN, WAN, routers, etc. • telecom, cable TV, wireless, etc. • Messaging and information distribution infrastructure • HTML, XML, e-mail, HTTP, etc. • Common business infrastructure • Security, authentication, electronic payment, directories, catalogs, etc.

  9. Advantages of Electronic Commerce • Increased sales • Reach narrow market segments in geographically dispersed locations • Create virtual communities • Decreased costs • Handling of sales inquiries • Providing price quotes • Determining product availability • Being in the space

  10. Disadvantages of E-Commerce • Loss of ability to inspect products from remote locations • Rapid developing pace of underlying technologies • Difficult to calculate return on investment • Cultural and legal impediments

  11. What is working? • Pornography • Travel / Tourism • Retail - items that don’t need personal touch - objectivity in product quality and performance • music, books, gifts, Computers, electronic items • Auctions • Real Estate - houses and investment properties. • Customer support services • More efficient and effective processes between businesses (B 2 B)

  12. What is not working? • Items which require “touch and trial” • Luxury goods • Clothes - beyond Tshirts • Groceries - it works for some people but market is restricted Note: Many OFF line factors determine success of Online service. Eg. Transport network, customer profiles,

  13. E-commerce Mechanisms • Electronic auctions • Competitive market mechanisms • Forward auctions • Sellers place offers and buyers make sequential bids • Reverse auctions • Sellers are invited to submit bids on product or service buyer wants • Bartering • Exchange of goods or services without money transactions • Portals • Information gateways • Single point of access through Web browser

  14. Portals • Commercial • Offer content to broad audiences • Routine • Little personalization • Publishing • Based on specific interests • Extensive search capabilities • Personal • Target specific filtered information • Narrow content • Personalized • Mobile • Accessible through mobile devices

  15. Objectives? • Why get online? • Promote awareness of your Organization • Sell a product • Customer support • Information and contact page • Networking • Everyone else has a web page

  16. Plan • What is your product? • Electronic, Services or physical • Portable and inexpensive to deliver • Tourism • Who is your market? • Overseas Fish buyers • Upper income art collectors • Budget travellers / Up market • Obstacles, Implementation and deadlines.

  17. 1 Consumer finds something she wants to buy at a “shop” on the Net 6 Verification and remittance of actual funds Shop Consumer sends on enciphered request for payment to her bank 2 The electronic bank sends back a secure packet of e-cash Consumer’s Bank 3 Consumer Public Key Merchant Server The shop sends the packet of cash to its bank 5 Consumer sends the e-cash to the shop 4 Shop Merchant Bank

  18. Agents and Intermediaries

  19. Legal and Ethical Issues • Fraud • Seller’s and buyer’s • Buyer protection • Seller protection • Unwarranted repudiation • Intellectual property rights • Domain names • Privacy issues • Cookies • Web tracking • Sales of lists • Monitoring e-mails and site visits • Taxation • Disintermediation • Intellectual Property issues

  20. Major Legal and Ethical Issues in Electronic Commerce • Privacy • Intellectual Property • Free Speech • Taxation • Computer Crimes • Consumer Protection • Miscellaneous

  21. What is M-Commerce? • Also known as pervasive computing • E-commerce done in a wireless environment • Any transaction with a monetary value that is conducted via a mobile telecommunications network.

  22. Let’s Have a Great Semester!

More Related