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Marrying Marzano with Instructional Technology

Marrying Marzano with Instructional Technology. based on the research from: Classroom Instruction That Works by Robert J. Marzano, Debra J. Pickering, Jane E. Pollock. Sage Wisdom. "Thirty-five years of research provides remarkably clear guidance as to the steps

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Marrying Marzano with Instructional Technology

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  1. Marrying Marzano with Instructional Technology based on the research from:Classroom Instruction That Worksby Robert J. Marzano, Debra J. Pickering, Jane E. Pollock

  2. Sage Wisdom "Thirty-five years of research provides remarkably clear guidance as to the steps schools can take to be highly effective in enhancing student achievement."  - Dr. Robert J. Marzano

  3. Average Percentile Points Gained By Students on Achievement Tests Identifying Similarities and Differences 45 Summarizing and Notetaking 34 Reinforcing Effort & Providing Recognition 29 Increasing Value in Homework and Practices 28 Using Non-linguistic Representations 27 Incorporating Co-operative Learning Effectively 27 Setting Objectives and Providing Feedback 23 Generating and Testing Hypothesis 23 Statistics from Classroom Instruction That Works, p. 7 Utilizing Questions, Cues, & Advanced Organizers 22

  4. Similarities and Differences Comparing with Venn Diagrams

  5. Technology Integration Comparing with Comparison Matrix

  6. Technology Integration Classifying

  7. Technology Integration Online Interactive Games: Sadler-Oxford Awesome Analogies Jeopardy 1 Awesome Analogies Jeopardy 2 Pop-Ups 1 (multiple choice) Pop-Ups 2 Pop-Ups 3 Creating Metaphors and Analogies Family Analogies Food Analogies Animal Analogies 1 Animal Analogies 2 Animal Analogies 3 Animal Analogies 4

  8. Summarizing and Notetaking Rule based summary- steps for students to use to decide which information to delete or substitute and which to keep

  9. Technology Integration Summary Frames- a series of questions that the teacher provides to students to highlight the critical elements for specific types of information (questions taken from Classroom Instruction That Works, Marzano, p. 35-41) The Narrative Frame The Topic-Restriction-Illustration Frame The Definition Frame The Argumentation Frame The Problem/Solution Frame The Conversation Frame

  10. Technology Integration Formatting tools- use Word tools such as underlining, bold, font color, highlighting, bulleted lists, outlining, etc. 

  11. Technology Integration Retelling- use story frames and allow students to retell the story.

  12. Technology Integration Jigsaw note taking

  13. Technology Integration Paint Programs are great tools for integration

  14. Technology Integration Inspiration is an awesome way to help students organize notes.

  15. Technology Integration Interactive Notebooks

  16. Reinforcing Effort and Providing Recognition

  17. Technology Integration

  18. Technology Integration • Power Point is great for making awards. • Kidbibs makes online certificates. • Class webpages to share work • Don’t forget to send parents an email!

  19. Homework and Practice • The amount of homework assigned to students should be different from elementary to middle school to high school. • About 10 minutes per grade level • Parent involvement in homework should be kept to a minimum.

  20. Technology Integration • Teacher Webpages • Homework policies • Homework assignments • Unit test dates • Class notes • Informational PowerPoint presentations • Links to pre-determined practice websites • Practice activities

  21. Nonlinguistic Representations • A variety of activities to produce nonlinguistic representations should be used. • Creating graphic representations • Making physical models • Generating mental pictures • Drawing pictures and pictographs • Engaging in kinesthetic activities • Nonlinguistic representations should elaborate on the pre-existing knowledge or the newly introduced knowledge.

  22. Technology Integration descriptive patterns - represent facts about specific persons, places, things, and events time-sequence patterns - organize events in a specific chronological order

  23. Technology Integration process/cause-effect patterns - organize information into a casual network leading to a specific outcome or into a sequence of steps leading to a specific product generalization/principle patterns - organize information into general statements with supporting examples concept patterns - organize information around a word or phrase that represents entire classes or categories of persons, places, things and events

  24. Technology Integration Visualizing is an important strategy students need to use when reading or learning new content.  Using digital cameras, MovieMaker, United Streaming, paint programs, and Inspiration are a few resources to help students create mental images by stimulating their thinking.  The following visualizing project will help students practice generating mental pictures. The visualization project is a five day project that incorporates reading and rereading of a story, visualizing images, sequencing events, retelling the story, and illustrating the retelling of the story.  The project is intending to be used with a picture book that contains a strong sequence.  Daily project details are listed below. Day 1 – classroom: Teacher shows visualization PowerPoint to class. First reading of story without illustrations (illustrations are not shown to class until the end of the project)

  25. Technology Integration Day 2 - computer lab: Students view story in PowerPoint format and reread story together. Students use KidPix or other drawing program to illustrate one event from the story. Students take story home to reread for homework with parent/guardian (Word document) Day 3 - computer lab: Class reviews story sequence together Students use Inspiration to sequence events of story. (sample) Day 4 – classroom: Students retell story while teacher types retell into Word document using projector, class edits when necessary Day 5 - classroom or computer lab: Students are given book pages from the class retelling of story to illustrate (or students use a paint program to illustrate pages) Student pages are scanned and made into a PowerPoint show for classroom computers

  26. Technology Integration Using programs such as MS Paint, Inspiration, and Excel give students the opportunity to draw pictures or create pictographs (symbols) to represent ideas, events, places or objects. Some ways students can use drawing pictures and creating pictographs to enhance their learning are: • illustrate a process (life cycles, writing process, solve an equation, science concept, government process, etc.) • create a story web • make a map • create pictographs for math (sample) The following project is one example using the writing process.  After reading a story about two boys who created an invention, students were given the opportunity to create their own inventions.  There were three parts to the process:

  27. Technology Integration Part 1 - Students created a picture of their invention using a paint program. Pictures were exported and saved as .jpg picture files Part 2 -Students created a web using Inspiration showing what the invention could do. Pictures were exported and saved as .jpg picture files Part 3 -Students used a Powerpoint template to write a paragraph about their invention The picture and web graphics were inserted into the Powerpoint file.

  28. Technology Integration A mental picture is created in a student's mind when they use role play with physical movement.  Creating movies with video and still digital photos reinforces the mental picture as students view them over and over again.  Use software programs such as MovieMaker, VoiceThread, PowerPoint and PhotoStory to create movies. • Some examples includes: • Math manipulatives • Body math (illustrate angles, geometric shapes, multiplication, ordinal numbers, etc.) • Role-playing historical events or story events • A Living Alphabet • Illustrate science concepts (earth cycles, food chains, weather, etc.) • Claymation • Acting out reader's theaters

  29. Cooperative Learning • Cooperative groups should be kept small in size—3 or 4 members. • Cooperative learning should be applied consistently and systematically, but not overused. • Tasks given to cooperative groups should be well structured. • If students do not have sufficient time to practice skills independently, cooperative learning is being overused.

  30. Technology Integration • Webquests • Bernie Dodge's WebQuest Page • Best WebQuests- a search engine for webquests • University of Richmond web projects • WebQuests using PowerPoint WebQuest WebQuest- a webquest about making webquests (PowerPoint WebQuest template) • Other WebQuest resources • Education World- Creating a WebQuest: It's Easier than You Think • A WebQuest About WebQuests - Elementary version • Building Blocks of a WebQuest • Concept to Classroom - What is a WebQuest?

  31. Technology Integration • Collaborative Online Projects - includes class to class projects, ePal projects, online journeys, and authors and writers • Monster Exchange • The 2008 Iditarod Race • Literature Learning Ladders - Collaborative and interactive online projects • Technospud Projects -8 projects a year that enables teachers to teach a concept, share their results, and compare/contrast their results with other classrooms all over the world • each project includes worksheets, website links and lesson ideas • Internet Scavenger Hunts • Internet Hunt Activities by Cindy O'Hora • Education World • Scavenger Hunts for Kids

  32. Technology Integration • PowerPoint games- download these PowerPoint game templates and change to fit your classroom needs • Are You Smarter Than a 5th Grader • Wheel of Fortune • Jeopardy template 1 • Jeopardy template 2 • Jeopardy template 3 Who Wants to Be a Millionaire Twenty Questions Guess the Covered Word Hillsborough Squares 1 Hillsborough Squares 2 Weakest Link Undercover (Concentration) - directions Password

  33. Objectives and Feedback • SOL Essential Knowledge from Curriculum Frameworks • template • sample • Letters to parents explaining learning objectives and criteria for grading (Use Word and allow students to compose letter together in class & then print) • Contracts- goal setting • Reading contracts • Reading logs • Electronic Portfolios-  (template) • goal setting • feedback during conferences • Electronic portfolios website

  34. Technology Integration • Criterion-referenced feedback: • Rubrics using Excel (sample) • Rubrics for Web Lessons - information and resources for creating rubrics for Internet lessons • Guidelines for Rubric Development - steps, terms and concept words for creating rubrics • Kathy Schrock's Guide for Educators - Assessment and Rubric Information

  35. Technology Integration • Assessments: ExamView, Quia, Quizzlet, • easily create practice assignments, quizzes, tests, etc. from question banks • students complete assignments on computer - great practice for online SOL testing • grades assignments and provides student with instant feedback • provides teacher with grade and multiple reports

  36. Generating and Testing Hypotheses • Hypotheses generation and testing can be approached in a more inductive or deductive manner. • Inductive—use general rules to make prediction about specific event • Deductive—specific pieces of information lead to general conclusion. • Teachers should ask students to clearly explain their hypotheses and their conclusions.

  37. Generating and Testing Hypotheses • Appropriate teaching strategies include: • Systems analysis • Problem solving opportunities • Historical investigations

  38. Technology Integration • Invention • Experimental inquiry • Use of decision making

  39. Cues, Questions, & Advance Organizers • Cues, questions, and advanced organizers should focus on what is important as opposed to what is unusual. • “Higher level” questions or advanced organizers produce deeper learning than “lower level” questions or advanced organizers. • “Waiting” briefly before accepting responses from students has the effect of increasing the depth of students’ answers. • Questions are effective learning tools even when asked before a learning experience. • Advance organizers are most useful with information that is not well organized.

  40. Technology Integration • Activating prior knowledge- • KWL charts • Digital Paint Program- draw a picture to show what you already know Inferential Questions- a list of inferential questions to ask students (questions from A Handbook for Classroom Instruction That Works, Marzano, p. 270-271)

  41. Technology Integration • Questioning Websites: • Question-Answer Relationships • The Art of Questioning • Teaching Thinking Through Effective Questioning

  42. Technology Integration • Types of advance organizers: • Expository Advance Organizers- straightforward descriptions of new content emphasizing important content • give students a graphic organizer that is already filled in at the beginning of a unit to prepare them for what they will learn  (Inspiration example) • Narrative Advance Organizers- stories that will make a personal or real-world connection with the new content use PowerPoint to share stories

  43. Technology Integration • Skimming- teach students to skim heading, subheadings, captions, highlighted or bold text in expository information • use formatting tools in Word to highlight text • insert a scanned page from textbook into a PowerPoint slide - use pointer tools to circle/teach students what to skim • Advance Organizer Websites: • Education World Organizers • Scholastic Graphic Organizers for Reading Comprehension

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