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PROJECT: LARGE

PROJECT: LARGE. Group 16: RJ Landis David Leistiko Robert Worrell. Advisors: Sergiu Dascalu, PhD Brian Westphal K.J. Holm (external). OUTLINE…. Recap Progress So Far Tools Developed Development Environment Engine Library Detailed Design User Interface Design To Do List.

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PROJECT: LARGE

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  1. PROJECT: LARGE Group 16: RJ Landis David Leistiko Robert Worrell Advisors: Sergiu Dascalu, PhD Brian Westphal K.J. Holm (external)

  2. OUTLINE… • Recap • Progress So Far • Tools Developed • Development Environment • Engine Library • Detailed Design • User Interface Design • To Do List

  3. PROJECT CONCEPT… • LARGE (Low Allocation Resources Gaming Engine) • The idea is to create a game engine comparable to those used by systems of the past (SNES, Genesis, GBA) • We want to explore the technical tricks used by programmers to optimize the hardware’s capabilities • We want to build a firm foundation for game development

  4. OUR PROGRESS… • Backgrounds • Sprites • I/O • Tiling Tool • Sound • Demos

  5. TOOLS DEVELOPED…

  6. TOOLS DEVELOPED…

  7. DEVELOPMENT ENVIRONMENT …

  8. DEVELOPMENT ENVIRONMENT …

  9. DEVELOPMENT ENVIRONMENT …

  10. DEVELOPMENT ENVIRONMENT …

  11. ENGINE LIBRARY…

  12. ENGINE LIBRARY… • Sprites • Add • Delete • Hide • Show • Input • Initialize • Process • Enable Buttons

  13. ENGINE LIBRARY… • Backgrounds • Load • Show • Hide • Scroll • Palette • Special Effects

  14. DETAILED DESIGN…

  15. DETAILED DESIGN…

  16. DETAILED DESIGN…

  17. USER INTERFACE…

  18. TO DO LIST • Finish Implementations of Sounds • Create a demo • Demo will be using sprites of retro games (i.e. Mario, Megaman, Metroid, etc).

  19. QUESTIONS… Any Comments or Questions??? http://www.ProjectLARGE.com

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