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Implementation Fest 2005

Mr. Paul Jesukiewicz ADL Co-Lab Mrs. Judy Brown Academic ADL Co-Lab Dr. Xiangen Hu Workforce ADL Co-Lab Maj Dave Kitchen Canada ADL Partnership Lab Mrs. Jean Burmester Joint ADL Co-Lab. Implementation Fest 2005. ADL Initiative Update. ADL Strategy.

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Implementation Fest 2005

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  1. Mr. Paul Jesukiewicz ADL Co-Lab Mrs. Judy Brown Academic ADL Co-Lab Dr. Xiangen Hu Workforce ADL Co-Lab Maj Dave Kitchen Canada ADL Partnership Lab Mrs. Jean Burmester Joint ADL Co-Lab Implementation Fest 2005 ADL Initiative Update

  2. ADL Strategy • Work closely with industry, government, and academia to promote common, open international specifications and standards that will enable reuse and interoperability of learning content • Promote widespread collaboration that can satisfy common needs • Enhance performance with emerging learning technologies • Promote a coordinated implementation process with incentives for organizational and cultural change

  3. What does ADL do? • Build consensus among users, developers and industry • Act as a catalyst to bring together key players • Forge alliances in strategic technical areas • Accelerate the pace of technology adoption for learning available anytime, anywhere • “enlightened self-interest” at work

  4. ADL Technology Center Canada Partnership Lab UK Partnership Lab Academic ADL Co-Lab Advanced Distributed Learning Co-Labs ADL Co-Laboratory Workforce ADL Co-Lab • The Advanced Distributed Learning Initiative consists of a network of four ADL Co-Laboratories, each serving a distinct area of operational responsibility. The network also includes the ADL Technology Center, responsible for developing and validating ADL technologies, and Partnership Labs in Canada and the United Kingdom. Joint ADL Co-Lab

  5. ADL Co-Lab, Alexandria VA Paul Jesukiewicz Director Jennifer Brooks Deputy Director

  6. ADL Co-Lab • The ADL Co-Lab in Alexandria Virginia serves as the ADL Initiative's central organization for guiding, coordinating and integrating the operations of the ADL Co-Lab Network and operates under the direction of the Office of the Secretary of Defense (OSD). 

  7. ADL Co-Lab • An open collaborative environment for sharing learning technology research, development, and assessments. The Co-Lab goals are to: • Collaborate with industry, academia, and government to develop and refine the SCORM • Testing, evaluating and demonstrating technical and functional capabilities of ADL content, tools and systems • Sharing data, information and lessons learned with government, industry and academia

  8. ADL Co-Lab Observatory • ADL Co-Lab Observatory consists of: • ADL Testbed • Gaming Lab • Job Performance Technology Center

  9. Magnolia Cherry Cedar Walnut Peach Aspen Oak VTC ADL Co-Lab Observatory, Testbed 12 LMSs SRTE, Test Suite Tools Content

  10. ADL Co-Lab Observatory, Testbed

  11. ADL Co-Lab Observatory, Testbed • Contains SCORM tools for R&D • Allows us to test interoperability • Content may be viewed on the different LMSs • Gives customers the opportunity to test different systems before purchasing • Integrating into ADL’s Virtual Testbed that will provide access to all the tools in each of the Co-Labs

  12. ADL Co-Lab Testbed – SCORM Products

  13. Free and Open Source SCORM Tools Content Authoring Aggregator SCORM S&N SCORM CP MD Editor Search LMS Player *Free, **Open Source

  14. Reload Editor • History • Bolton Institute in the U.K. • Phillip Beauvoir, Lead Developer and Software Architect • Open Source • Supported SCORM 1.2 content package development

  15. Reload Editor 2004 • Supports SCORM 2004 Content Packaging with Simple Sequencing • Import Resources • Apply Sequencing Rules • Build Organizations by Drag and Drop • Use LSAL Sequencing Templates (also Navy & Army) • Supports Application of Metadata • Short Form for SCORM required elements • Long Form with all LOM elements • Customizable (Extended for Medical) • Contains Conversion Tool • Convert from SCORM 1.2 to 2004 • Comprised of ADL’s Conversion Utilities • Contributed by Academic Co-lab

  16. Remediation Template

  17. Sequencing Editor

  18. Sequencing Editor

  19. Update on SCORM (2nd Edition) 1.3.2 English French 1.3.2 1.3.2 Addendum Version 1.2 Working with IMS and IEEE on CP 1.2

  20. SCORM Help • ADLNET.org “Ask the Experts” Help Desk (1018 tickets over last year averaging 1 ticket every 2 business hours) • ADLNET.org SCORM known “Issues” (204) • SCORM General and Technical FAQs • ADLNET Forums (22655 users are registered to the “Implementing the SCORM forum”) • SCORM 3rd Party Tools • SCORM Certified Products and Adopters • SCORM Workshops • ADL “Fests” – Plugfests, Implementationfest, Performancefest

  21. SCORM Downloads (adlnet.org) • 06/02/2005 Cross-Domain Scripting Document Version 2.0 • 07/22/2004 Sharable Content Object Reference Model (SCORM) 2004 2nd Edition • 07/22/2004 SCORM 2004 Photoshop Examples Version 1.1 • 12/02/2004 SCORM Version 1.2 to SCORM 2004 (Metadata, Manifest, Conversion API Wrapper, Generic Run-Time Wrapper) XSLT Version 1.1 • 12/21/2004 SCORM 2004 Data Model Content Example Version 1.0 • 01/11/2005 SCORM 2004 2nd Edition Overview (French) • 05/11/2005 SCORM 2004 Plug-In Technologies Example (PITE) Version 1.0 • 05/11/2005 SCORM 2004 Conformance Test Suite Version 1.3.3 (Self Test) • 05/11/2005 SCORM 2004 Sample Run-Time Environment Version 1.3.3 • 05/11/2005 SCORM 2004 Conformance Test Suite Version 1.3.3 (LMS Test Packages) • 05/11/2005 SCORM 2004 Conformance Requirements Version 1.3 • 05/11/2005 SCORM 2004 2nd Edition Addendum Version 1.2

  22. Certified Products (107 total) • SCORM 1.2 • LMS: 57 • Content: 35 • SCORM 2004 • LMS: 9 • Content: 6 www.ADLNet.org

  23. Adopters (178 products) • SCORM 1.2 • 154 Adopters • SCORM 2004 • 24 Adopters www.ADLNet.org

  24. Advancing ADL through Global Collaboration • An international forum on the future of ADL technologies • Hosted by the Australian Department of Education Science and Training (DEST) and the Advanced Distributed Learning Initiative (ADL) • The primary purpose of the three-day international forum is to consider strategic directions for the internationalization of SCORM (to include SCORM stewardship), CORDRA and relationships with the S1000D performance support community. • The forum will also address opportunities for integrating emerging ADL technologies such as gaming, simulation and intelligent tutoring into learning, training and performance support environments.

  25. ADL Model for Standards Evolution CEN/ISSS

  26. International Plugfest II • International Plugfest II will be held January 16-19, 2006 in Taipei, Taiwan on the campus of Tamkang University.  • The 2006 International Conference on SCORM, in conjunction with International Plugfest II, is co-sponsored by the ADL Initiative, Tamkang University, Institute for Information Industry, Taiwan, National Science and Technology Program for e-Learning, Taiwan, and endorsed by the IEEE Technical Committee on Learning Technology and will take place January 17-19, 2006 at Tamkang University in Taipei, Taiwan.

  27. Content Authoring and Converting Automatic Generation of Metadata Visualization of Content Aggregation and Sequencing Metrics of Learning Objects and Content Aggregations Game Technology for Distance Learning Modeling and Simulation in Distance Learning Question, Test, and Performance Assessment Intelligent Tutoring Based on Sequencing and Navigation Automatic Testing of Sequencing and Navigation Practical Usage and Examples of Sequencing and Navigation Experimental Design for Adaptive Learning Infrastructure and Design of Repository Discovery and Registration of Repository Searching and Reusing of Learning Objects Open Architecture for LMSs Mobile Technology for Distance Learning Collaborative Learning Systems 2006 International Conference on SCORMAreas of focus for Papers Papers due September 10th

  28. Phases Of SCORM Evolution • Expanded Scope: Integration • With Other Architectures • Simulation • Performance Support • Mobile Systems • Intelligent Tutoring • Knowledge Based Systems • Others… • SCORM “1.X” • Stable – Complete at “2004” • Maintain • Extend • New Architecture R&D • CORDRA • Web Services • Semantic Web • DAML+OIL • New Knowledge Representation Approaches • Determine “Next Generation” Platforms Today

  29. Provide access to the highest quality education and training, tailored to individual needs, delivered cost effectively, anywhere and anytime. ADL – Strategic Framework for Games Web-based Learning Home Field Job Perf Distributed Simulation What’s Next? Practical exercises and laboratories for learning School In Transit How to get it? Embedded Training Digital Games Office Fusion of multiple learning environments to enable performance

  30. Games for Distributed Learning Goal • The goal of the ADL Initiative is to: • Promote integration of digital games into the workflow of distributed learning and • Reduction of barriers to effective implementation in support of learning and performance enhancement.

  31. What are we talking about?An Inclusive View of a Game for Learning A Complex System Composed of three layers and a wrapper Each of the components can be viewed separately, although they must work well together to create a good game for learning.

  32. Design How Simulation and Narrative Support Activities to Enable Learning Activities Learning Objectives, Rules, Variable Outcome Narrative Context, Relevance, Cues Simulation Representation of the Learning Space What are we talking about?An Inclusive View of a Game for Learning A Complex System Composed of three layers and a wrapper

  33. 11 1 9 7 5 3 10 8 6 4 12 2 Key Phone/data jack Power outlets PC Polycomm Plasma screen Smart board Window White board ADL Co-Lab Observatory, Gaming Lab

  34. ADL Co-Lab Observatory, Gaming Lab

  35. ADL Co-Lab Gaming Hardware • 2 Area-51M Alieanware laptops with 17” LCD…3.6 ghz with 2 gig’s ram • Voodoo Doll min box • Voodoo Rage Tower • 5 Alieanware Aurora Systems • Falcon Northwest Tac-T01 • Falcon Northwest Fragbox • Dell XPS Tower • 3 Xbox consoles

  36. AIR FORCE DELTA STORM BATTLEFIELD 1942 BATTLEFIELD 2 BROTHERS IN ARMS THE ROAD TO HILL 30 COMMAND AND CONQUER DELUXE DECISIVE ACTION GHOST RECON 2 HALF LIFE 2 WITH COUNTER STRIKE HALO 2 HARPOON 2 LINEAGE 2 MEDAL OF HONOR MEMORY UNIT MICROSOFT FLIGHT SIMULATOR 2004 ROME: TOTAL WAR SILENT HUNTER 3 SIMCITY 4 DELUXE SOLDIER OF FORTUNE II STEEL BEASTS TACH-OPS BUNDLE THE SIMS 2 TOM CLANCY'S RAINBOW 6 BLACK ARROW UNREAL TOURNAMENT 2004 WORLD OF WARCRAFT ADL Co-Lab Gaming COTS Software

  37. ADL Co-Lab Gaming GOTS Software • Full Spectrum Warrior • Full Spectrum Command • America’s Army • DAWARS Ambush • VWorldTerrain • IOBC Rapid Decision Trainer • Joint Forces Employment • TacOpsCav • Close Combat Marines

  38. NGB Classroom and Ambush

  39. ADL Co-Lab Observatory, Smart Room • TFADLAT • T2 JIPT • ADL TWG • Game Tech Showcase • Product Demos • SCORM Workshops • CORDRA meetings • Host ADL partners

  40. ADL Job Performance Technology Center Tim Tate Director

  41. ADL Job Performance Technology Center • The mission of the JPTC is to advance research and development in, and the implementation of, job performance technologies across the Department of Defense. • The current goal known as the JPTC Bridging Initiative is to establish a technical bridge between online learning content and technical data. • Twice a year the JPTC brings these 2 standard worlds together. The JPTC hosts in conjunction with Aerospace and Defence Industries Association of Europe, Performancefest Clearwater in the Spring and International Performancefest in the Fall.

  42. JPTC Mobile Device Hardware

  43. Joint ADL Repository Platform (JARP) • MOA between the ADL (ATSC/LSAL prototype and JPTC S1000D) and JKDDC • Background: • Each project requires a content repository instance • Each project requires registry of content within the repository in the ADL Registry (ADL-R) to make content “visible” in the ADL-R, and/or to further test the ADL-R’s capabilities • Each project advances the goals of the OSD-P&R, Training Transformation, and the JKDDC to enable effective search, discovery, identification, resolution and retrieval of digital content in support of learning, readiness, and performance within DoD.

  44. Joint ADL Repository Platform (JARP) • Creates and supports a system capable of providing repository services for JKDDC operational use and ADL testbeds for the Identifiers and Registries for Advance Distributed Learning prototype and S1000D Cross-cutting study. This is referred to as the Joint ADL Repository Platform (JARP). • JKDDC’s goal is to quickly establish an operational repository for content the JKDDC is developing, and begin registering that content in the ADL Registry by the end of August 2005. • ADL’s goal is to establish a testbed for running multiple tests using content repositories and registration in the ADL-R, to include the Identifiers and Registries for the ADL Learning prototype and the Job Performance Technology Center (JPTC) S1000D cross-cutting study.

  45. Questions?

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