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Integrating Multimedia and Educational Software Applications

Learn about multimedia, its types, uses, and applications in education. Explore interactive multimedia software for learning, and understand why multimedia applications are important.

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Integrating Multimedia and Educational Software Applications

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  1. Chapter 5 Integrating Multimediaand Educational Software Applications

  2. CHAPTER 5 OBJECTIVES • Define multimedia • Describe types of media used in multimedia applications • Explain the different uses of multimedia applications • Discuss multimedia applications on the Web

  3. CHAPTER 5 OBJECTIVES • Identify various K-12 software applications • Specify what is meant by an interactive multimedia application • Examine the uses of multimedia authoring software programs • Explain why multimedia applications are important for education

  4. WHAT IS MULTIMEDIA? • The combination of the following elements: text, color, graphics, animation, audio, and video • Multimedia software • Interactive multimedia

  5. This Interactive multimedia software application helps students learn about the human body

  6. Any clickable object in a multimedia presentation can function as a link

  7. WHAT IS MULTIMEDIA? • Text • Create words, sentences, and paragraphs • Textual effects • Menus

  8. WHAT IS MULTIMEDIA? • Graphics • Illustrate concepts more vividly than text • Visual learners • Navigation elements • Clip art • Presentation graphics and multimedia authoring packages

  9. WHAT IS MULTIMEDIA? • Animation • A graphic that has the illusion of motion • Animation and Virtual Reality Animation

  10. WHAT IS MULTIMEDIA? • Audio • Music, speech, or any other sound • Capture with microphone, CD-ROM, DVD-ROM, radio, or other audio input device • MIDI • Purchase audio clips

  11. WHAT IS MULTIMEDIA? • Video • Photographic images that are played back at speeds of 15 to 30 frames per second and provide the appearance of full motion • Video compression • Moving Pictures Experts Group (MPEG)

  12. MULTIMEDIA APPLICATIONS • Involves the use of multimedia technology in education, business, and entertainment • Simulations

  13. MULTIMEDIA APPLICATIONS • Computer-Based Training (CBT) • Reduced training time and cost • Teach new skills • Courseware • Instant feedback

  14. MULTIMEDIA APPLICATIONS • Computer-Based Training (CBT) • Self-pace study • Unique content • Unique instructional experience • One-on-one interaction

  15. MULTIMEDIA APPLICATIONS • Electronic Books and References • Electronic book • Digital text that uses links to give the user access to information • E-book

  16. MULTIMEDIA APPLICATIONS • Electronic Books and References • Electronic reference • Digital version of a reference book • Photographs, audio and video clips, and detailed illustrations • Often used in health and medicine

  17. MULTIMEDIA APPLICATIONS • How-to guides • Include step-by-step instructions and interactive demonstrations to teach practical skills • Landscaping example

  18. MULTIMEDIA APPLICATIONS • Multimedia Newspapers and Magazines (E-zines) • Digital version of a newspaper or magazine • Distributed via CD-ROM, DVD-ROM, or the World Wide Web • Electronic magazines (e-zine) • Companion Web sites

  19. MULTIMEDIA APPLICATIONS • Entertainment and Edutainment • Games • Music • Interactive music • Edutainment - both educational and entertaining

  20. MULTIMEDIA APPLICATIONS • Virtual reality (VR) • Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environment • Specialized headgear, body suits, and gloves • VR on the Web

  21. The Web allows students to take virtual tours of many historical places all over the world

  22. MULTIMEDIA APPLICATIONS • Information Kiosks • Computerized information or reference center that allows you to select various options to browse through or find information • Touch screens

  23. MULTIMEDIA APPLICATIONS • Multimedia and the World Wide Web • Part of the Internet • Online radio stations • Movie rental sites • Games

  24. MULTIMEDIA APPLICATIONS • Web-Based Training (WBT) and Distance Learning • Web-based training • Computer based training on the Web • Many organizations use WBT • Free or fee-based

  25. MULTIMEDIA APPLICATIONS • Web-Based Training (WBT) and Distance Learning • Distance Learning • Web-based education • Web-based course • Web-enhanced course

  26. MULTIMEDIA APPLICATIONS • Colleges and Universities • Students attend class from home or at any time that fits their schedule

  27. MULTIMEDIA APPLICATIONS • High Schools • Prevent school overcrowding • Pool resources • Link students • Web-enhanced courses • Interact with subject area experts

  28. MULTIMEDIA APPLICATIONS • Professional Development Training • Easy and more convenient way to train teachers • Self-paced • Instructor-led

  29. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Software products used to support teaching and learning of subject-related content • Interactive multimedia applications • Many designs, forms, and curriculum levels

  30. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Computer-Assisted Instruction (CAI) • Software to help teach facts, information, and/or skills associated with subject-related material

  31. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Drill-and-Practice Software • First supplies factual information • Uses repetitive exercises • Also known as skills-reinforcement software • Remediation

  32. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Educational Games • Contain rules that allow the student to compete between other students or the game • Problem-solving environments

  33. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Tutorials • Help individuals learn to use a product or concept • Software with built-in tutorials

  34. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Educational Simulations • Models some event, reality, real-life circumstance, or phenomenon • Educational computer simulations on the Web

  35. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Integrated Learning Systems • Complete educational software solution in one package • Pre-tests • Instruction based on diagnostic data • Continuous monitoring • Variety of formats • Multiple levels

  36. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Applications for Students with Disabilities • Visual materials • Closed captioning or sign language • Students work at their own pace

  37. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Curriculum-Specific Educational Software • High quality interactive and multimedia educational software • Installed on school networks • Available on the Web

  38. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Creativity • Students can completely control the design of their projects • Some applications provide ideas and pre-made backgrounds

  39. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Critical Thinking • Stimulate students to use critical thinking skills • Students are presented with a problem and a variety of ways to solve the problem

  40. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Early Learning • Designed for PK-3 students • Provides a jumpstart on learning • Engaging graphics and a variety of activities

  41. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • ESL/Foreign Language • Provides K-12 students with assistance in learning English and other languages

  42. K-12 EDUCATIONAL SOFTWARE APPLICATIONS • Language Arts • Support students throughout the reading and writing process • Encourages students to learn critical skills

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