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Performance Metrics

Performance Metrics. Outline Bandwidth Latency Bandwidth-delay product. Performance Metrics. Bandwidth (throughput) data transmitted per time unit link versus end-to-end notation KB = 1000 bytes Mbps = 10 6 bits per second Latency (delay) time to send message from point A to point B

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Performance Metrics

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  1. Performance Metrics Outline Bandwidth Latency Bandwidth-delay product

  2. Performance Metrics • Bandwidth (throughput) • data transmitted per time unit • link versus end-to-end • notation • KB = 1000 bytes • Mbps = 106 bits per second • Latency (delay) • time to send message from point A to point B • one-way versus round-trip time (RTT) • RTT: time for a packet to go from A to B and B to respond back to A (e.g., with an ACK or Acknowledgment) • components Latency = Propagation + Transmit + Queue Propagation = Distance / c Transmit = Size / Bandwidth CS 640

  3. Bandwidth versus Latency • Relative importance • 1-byte: 1ms vs 100ms dominates 1Mbps vs 100Mbps • 25MB: 1Mbps vs 100Mbps dominates 1ms vs 100ms • Infinite bandwidth • RTT dominates • Throughput = TransferSize / TransferTime • TransferTime = RTT + (1/Bandwidth) x TransferSize CS 640

  4. Delay x Bandwidth Product • Amount of data “in flight” or “in the pipe” • Example: 100ms x 45Mbps = 560KB CS 640

  5. Physical Layer Issues and Methods Outline Physical Layer Overview Encoding Framing Error Detection

  6. Intro • Problem statement: getting packets across the physical network • For now, we will focus on one segment of a network — i.e., there are no switches • Key issues that arise here: • links operate on signal — electromagnetic. We are dealing with digital info — encoding • we are sending packets over the links — need other end to know when “packet” was received — framing • there may be errors in transmission or reception — what to do? error detection • there may be multiple senders contending — on a shared medium. How to get people to • take turns and share fairly — multiple access CS 640

  7. Physical Layer Data Transfer • Signals are placed on wire via transceivers • Problem is how to do transmit 0’s and 1’s (signal encoding) in a robust fashion • Binary voltage encoding • Map 1 to high voltage • Map 0 to low voltage • How are consecutive 0’s or 1’s detected at node? • Clock synchronization problem • Transmitted signals have a variety of problems • Attenuation • Noise • Dispersion CS 640

  8. Non-Return to Zero (NRZ) • High voltage = 1 and low voltage = 0 • Voltage does not return to 0 between bits • Receiver keeps average of signal seen to distinguish 0 from 1 CS 640

  9. NRZ • Benefits • Easy to engineer – most basic encoding • Efficient use of bandwidth – not many transitions • Drawbacks • Long strings of 0’s can be confused with no signal • Long strings of 1’s can cause signal average to wander • Clock synchronization can be poor CS 640

  10. NRZ-Inverted (NRZI) • NRZI addresses clock synchronization problem • Encodes 1 by transitioning from current signal • Encodes 0 by staying at current signal • So we’re still out of luck on consecutive strings of 0’s CS 640

  11. Manchester Data Encoding • Explicit merging of clock and bit stream • Each bit contains a transition • High-low = 1 • Low-high = 0 • Enables effective clock signal recovery at receiver • Clocks are still needed to differentiate between bit boundaries • Poor bandwidth utilization • Effective sending rate is cut in half • Used by 802.3 – 10Mbps Ethernet CS 640

  12. Manchester Encoding contd. +V +V -V -V Encoding for 0 Encoding for 1 1 1 1 1 0 0 0 0 0 +V -V Bit Boundaries Signal Edges CS 640

  13. 4B/5B Encoding • Tries to address inefficiencies in Manchester • Every 4 bits of data are encoded in a 5 bit code • Encodings selections • At most one leading 0 • At most two trailing 0’s • Never more than three consecutive 0’s • Uses NRZI to put bits on the wire • This is why code is focused on zeros • 80% efficiency • See text for details of codes CS 640

  14. Framing • Need the other end of the link to know when a packet transmission started and ended. • What makes this challenging? Packets can be of different length and knowing start is hard — are you just hearing noise? • Approach: add delimiters • Byte oriented — add special bytes at the beginning and end. If the special byte appears in payload then you would need to escape it. • Another approach — have a starting special byte, and then include a byte counter. • Bit oriented — add special bit sequences at beginning and end. You would need to escape individual bits in case they appear in the payload. • Enough to understand this idea at this high level. CS 640

  15. Error Detection • Classic problem — a lot of this is math, so we will gloss over. • In networks there are many choices: • don’t detect errors. Let higher layer deal with it end to end. • detect errors and retroactively correct it. • proactively correct errors. • Generally latter two are used in many network technologies • End to end sanity checks almost always used. • For cost and efficiency reasons. • Error detection is common. Some possible approaches: • Add parity bits. • Add parity bytes. • Compute some function over payload and add that to end of message — receiver checks. Common ideas here: • check sum — IP layer uses this. Simple to implement but not robust. • cyclic redundancy check — Ethernet uses this. A little more complex, but more robust to more different error patterns. CS 640

  16. Ethernet Outline Multiple Access and Ethernet Intro Ethernet Framing CSMA/CD protocol Exponential backoff

  17. Shared Access Networks • Shared Access Networks assume multiple nodes on the same physical link • Bus, ring and wireless structures • Transmission sent by one node is received by all others • No intermediate switches • Need methods for moderating access • Medium Access Control Protocols, or MAC protocols • Fairness • Performance • How can this be done? CS 640

  18. Multiple Access Methods • Fixed assignment • Partition channel so each node gets a slice of the bandwidth • Essentially circuit switching – thus inefficient • Examples: TDMA, FDMA, CDMA (all used in wireless/cellular environments) • Contention-based • Nodes contends equally for bandwidth and recover from or avoid collisions • Examples: Aloha, Ethernet, Wireless • Token-based or reservation-based • Take turns using the channel • Examples: Token ring CS 640

  19. Ethernet • History • Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s • Standardized by Xerox, DEC, and Intel in 1978 • LAN standards define MAC and physical layer connectivity • IEEE 802.3 (CSMA/CD - Ethernet) standard – originally 2Mbps • IEEE 802.3u standard for 100Mbps Ethernet • IEEE 802.3z standard for 1,000Mbps Ethernet • CSMA/CD: Ethernet’s Media Access Control (MAC) policy • CS = carrier sense • Send only if medium is idle • MA = multiple access • CD = collision detection • Stop sending immediately if collision is detected

  20. The Old Ethernet (“10Base2”) CS 640

  21. Ethernet Overview • Bandwidths: 10Mbps, 100Mbps, 1Gbps • Max bus length: 2500m • Upto 3 repeaters  Max 10KM • Bus and Star topologies are used to connect hosts • Hosts attach to network via Ethernet transceiver or hub or switch • Detects line state and sends/receives signals • All hosts on an Ethernet are competing for access to the medium • Switches break this model • Problem: Distributed algorithm that provides fair access CS 640

  22. Ethernet Overview (contd.) 64 48 48 16 32 Src Dest Preamble Type Body CRC addr addr • Ethernet by definition is a broadcast protocol • Any signal can be received by all hosts • Switching enables individual hosts to communicate • Network layer packets are transmitted over an Ethernet by encapsulating • Frame Format CS 640

  23. Ethernet Frames • Preamble is a sequence of 8 bytes, each set to “10101010” • Used to synchronize receiver before actual data is sent • Addresses • unique, 48-bit unicast address assigned to each adapter • example: 08:00:e4:b1:02:a1 • Each manufacturer gets their own address range • broadcast: all 1s • multicast: first bit is 1 • Type field is a demultiplexing key used to determine which higher level protocol the frame should be delivered to • Body can contain up to 1500 bytes of data CS 640

  24. MAC Algorithm: Receiver Side • Receivers  very simple: simply read frames with acceptable address • Address to host • Address to broadcast • Address to multicast to which host belongs • All frames if host is in promiscuous mode CS 640

  25. Ethernet’s Sender Algorithm • CSMA/CD – listens to line before/during sending Sender Behavior (where all the smarts are): • If line is idle (no carrier sensed) • send packet immediately • upper bound message size of 1500 bytes • must wait 9.6us between back-to-back frames • If line is busy (carrier sensed) • wait until idle and transmit packet immediately • called 1-persistent sending • If collision detected • Stop sending and jam signal • Try again later CS 640

  26. State Diagram for CSMA/CD No Yes attempts < 16 attempts == 16 Packet? Sense Carrier Detect Collision Send Discard Packet Jam channel b=CalcBackoff(); wait(b); attempts++; CS 640

  27. Collisions • Collisions are caused when two adaptors transmit at the same • time (adaptors sense collision based on voltage differences) • Both found line to be idle • Both had been waiting to for a busy line to become idle A starts at time 0 A B Message almost there at time T when B starts – collision! A B How can we be sure A knows about the collision? CS 640

  28. Collision Detection • Detected collision? Send jamming signal after collision is detected to insure all hosts see collision • 32 bit signal • In our example, B sends this • How can A know that a collision has taken place? • There must be a mechanism to insure retransmission on collision • A’s message reaches B at time T • B’s message (jamming signal) reaches A at time 2T • So, A must still be transmitting at 2T • IEEE 802.3 specifies max value of 2T to be 51.2us • This relates to maximum distance of 10000m between hosts • At 10Mbps it takes 0.1us to transmit one bit so 512 bits (64B) take 51.2us to send • So, Ethernet frames must be at least 64B long • 14B header, 46B data, 4B CRC • Padding is used if data is less than 46B CS 640

  29. Collision Detection contd. A B time = 0 A B time = T A B time = 2T CS 640

  30. Exponential Backoff • If a collision is detected, delay and try again • Delay time is selected using binary exponential backoff • 1st time: choose K from {0,1} then delay = K * 51.2us • 2nd time: choose K from {0,1,2,3} then delay = K * 51.2us • nth time: delay = K x 51.2us, for K=0..2n – 1 • Note max value for k = 1023 • give up after several tries (usually 16) • Report transmit error to host • If delay were not random, then there is a chance that sources would retransmit in lock step • Why not just choose from small set for K • This works fine for a small number of hosts • Large number of nodes would result in more collisions CS 640

  31. Experiences with the Old Ethernet • Ethernets work best under light loads • Utilization over 30% is considered heavy • Network capacity is wasted by collisions • Most networks are limited to about 200 hosts • Specification allows for up to 1024 • Most networks are much shorter • 5 to 10 microsecond RTT • Transport level flow control helps reduce load (number of back to back packets) • Ethernet is inexpensive, fast and easy to administer! CS 640

  32. Ethernet Problems • Ethernet’s peak utilization is pretty low • Peak throughput worst with • More hosts • More collisions needed to identify single sender • Smaller packet sizes • More frequent arbitration • Longer links • Collisions take longer to observe, more wasted bandwidth • Efficiency is improved by avoiding these conditions CS 640

  33. Fast and Gigabit Ethernet • Gigabit Ethernet (1,000Mbps) • Compatible with lower speeds • Uses standard framing and CSMA/CD algorithm • Distances are severely limited • Standard on NICs today CS 640

  34. Why did Ethernet Win? • There are LOTS of LAN protocols • Price • Performance • Availability • Ease of use • Scalability • Tomorrow we will talk about physical layer stuff… CS 640

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