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Requirements Gathering

Requirements Gathering. Methods for Requirements Gathering and Requirements Gathering. Why. To understand what we are going to be doing We build systems for others, not for ourselves Requirements definition: the stage where failure occurs most commonly Getting requirements right is crucial.

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Requirements Gathering

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  1. Requirements Gathering Methods for Requirements Gathering and Requirements Gathering

  2. Why • To understand what we are going to be doing • We build systems for others, not for ourselves • Requirements definition: the stage where failure occurs most commonly • Getting requirements right is crucial

  3. What are requirements? • Overall goal - build a system that does X • How is success defined? • Environment in which system will be used • User characteristics • User tasks to achieve the goal • Task decomposition

  4. Historically requirements Features, functions that the system should do Properties of the overall system “-ilities” (quality, evolveability, flexibility, etc.) Environment User requirements Usability requirements Functional vs. NonFunctional

  5. Typical Real-World Constraints • Elapsed time to market • Cost/effort to design and implement • Size/footprint/weight/power/price • Computer power/memory (related to cost and power • Consistency with overall product line • Backward compatibility • Differentiation from competitive products

  6. Gather, Organize, Represent • Gather data • Interviews, observation, surveys/questionnaires, documentation, immersion • Organize data • Notes, cards, brainstorming, computer tools • Represent data • Lists, outlines, matrices • Narratives • Hierarchies, Networks, Flow charts

  7. What to gather: • Three key components in considering how people work • Activities • Artifacts • Relations • NOT JUST computer system oriented • Study related processes and objects in the environment that people may use • Office environment - papers, whiteboards, … • Phone calling - phone book, note pad, dial, …

  8. Task Analysis Focus • Focus on observable behaviors • What are the practices, methods, steps, objects, …, used? • Learn what users do, why they do it, how they do it, when they do it, with what tools or people they do it • Your new system / UI may change some of this, especially the how • Understanding how can lead to deeper knowledge and insights

  9. What to gather: cont’d … • Tasks & Subtasks • Physical • Cognitive • Communication • Conditions under which these tasks are done • Results/outcomes of tasks • Requirements to perform task • Information • Communication with others • Equipment

  10. Example: cell phone • Tasks involved • -how, why do those tasks? • Context: Environment, types of users • Constraints: device, market, etc. • Functional requirements • Non-functional requirements

  11. Example What factors (environmental, user, usability) would affect the following systems? • Self-service filling and payment system for a gas station • On-board ship data analysis system for geologists searching for oil • Fashion website for buying clothes

  12. (Not All) Requirements Gathering Methods 1. Observation - thinking out loud 2. Cooperative Evaluation 3. Interviews 4. Questionnaires 5. Focus groups 6. Study Documentation 7. Look at competitive products 8. Ethnography - learn by immersion/doing

  13. Formative & Summative Evaluation • Formative evaluation • Conducting this process to help guide the formation (ie, design) of a UI • Summative Evaluation • Conducting this process to help summarize (sum up) the effectiveness of an existing or developmental UI • Many techniques can be used for both formative and summative evaluation • Our focus right now is on formative evaluation • Will revisit some of the methods again later

  14. 1. Observation & Thinking Out Loud • Watch user(s) doing activity of interest to you • Video or audio record (with permission) • Think out loud - encourage user to verbalize what they are thinking • Not everyone is good at this • Hard to keep it up for long time while also doing something; need breaks

  15. 1. Observing Tips • Carefully observe everything about users and their environment • Think of describing it to someone who has never seen this activity before • What users say is important, so are non-verbal details

  16. 2. Cooperative (Participative) Evaluation • Sit with user doing activity of interest to you • Talk with user as the do their activity • Ask questions • Why are you doing that? • How did you know the result was what you wanted? • Are there other ways to achieve the same goal? • How did you decide to do things this way? • Relaxed version of thinking out loud • Observer and participant can ask each other questions

  17. Example: bus stop kiosk • What could you observe? • How could you use coop eval?

  18. 3. Interviews • Structured • Efficient • Require training • Unstructured • Inefficient • No training • Semi-structured • Good balance • Often appropriate

  19. 3. Semi-Structured Interviews • Predetermine data of interest - know why you are asking questions - don’t waste time • Plan for effective question types • How do you perform task x? • Why do you perform task x? • Under what conditions do you perform task x? • What do you do before you perform…? • What information do you need to…? • Whom do you need to communicate with to …? • What do you use to…? • What happens after you…? • What is the result or consequence of…? • What is the result or consequence of NOT…? See ID 13.2 for more tips and discussion

  20. 3. Domain Expert Interviews • Expert describes how it should be done (not necessarily how it is done)

  21. 4. Questionnaires • General criteria • Make questions clear and specific • Ask some closed questions with range of answers • Sometimes also have a no opinion option, or other answer option • Do test run with one or two people

  22. 4. Questionnaires - Example • Seven-point Likert Scale (use odd #) • Could also use just words • Strongly agree, agree, neutral, disagree, strongly disagree See ID 13.3 for more tips

  23. 4. Other Typical Questions • Rank the importance of each of these tasks (give a list of tasks) • List the four most important tasks that you perform (this is an open question) • List the pieces of information you need to have before making a decision about X, in order of importance • Are there any other points you would like to make? (open-ended opinion question; good way to end)

  24. 4. Typical Open-Ended Questions • Why do you do this (whatever the task is you are studying) • How do you do this? • Gets at task-subtask structure • Then ask about each subtask • Why do it this way rather than some other way? • Attempts to get user to explain method so you can assess importance of the particular way of doing task • What has to be done before you can do this? • To understand sequencing requirements

  25. 4. Typical Open-Ended (cont’d) • Please show me the results of doing this • Do errors ever occur when doing this? • If answer is ‘yes,’ then learn why occur • How do you discover the errors, and how do you correct them? • (Adapted from Nielsen et al, CHI ‘86)

  26. 5. Focus Groups • Group of individuals - 3 to 10 • Use several different groups with different roles or perspectives • And to separate the powerful from those who are not • Careful about few people dominating discussion • Use structured set of questions • More specific at beginning, more open as progresses • Allow digressions before coming back on track • Relatively low cost, quick way to learn a lot • Audio or video record, with permission

  27. Example: bus stop kiosk • What kinds of interview questions? • What questionnaire questions? • What about focus group? • What are differences between methods?

  28. 6. Study Documentation • Similar in some ways to the expert interview • Often describe how things should be done rather than how they are done • Try to understand why not done “by the book”

  29. 7. Look at Competitive Products • Looking for both good and bad ideas • Functionality • UI style • Do user task performance metrics to establish bounds on your system

  30. 8. Ethnography • Deeply contextual study • Immerse oneself in situation you want to learn about (has anthropological and sociological roots) • Observing people in their cultural context • Behavior is meaningful only in context • For UI designers: improve system by finding problems in way it is currently being used

  31. 8. Field Tools and Techniques • In person observation • Audio/video recording • Interviews • “Wallow in the data”

  32. 8. Observations • Things of interest to evaluator • Structure and language used in work • Individual and group actions • Culture affecting work • Explicit and implicit aspects of work • Example: Office work environment • Business practices, rooms, artifacts, work standards, relationships between workers, managers, …

  33. 8. Why is Ethnography Useful? • Can help designer gain a rich and true assessment of user needs • Help to define requirements • Uncovers true nature of user’s job • Discovers things that are outside of job description or documentation • Allows you to play role of end-user better • Can sit in when real users not available • Open-ended and unbiased nature promotes discovery • may yield more unexpected revelations

  34. 8. Drawbacks of Ethnographic Methods • Time required • Can take weeks or months for large systems • Scale • Most use small numbers of participants just to keep somewhat manageable • Type of results • Highly qualitative, may be difficult to present/use • Acquired skill – “learn by doing” • Identifying and extracting “interesting” things is challenging

  35. Which Methods to Use? • Depends on • Resources • Current knowledge of tasks and users • Context • Can’t use talking out loud if work involves two people working together • Essential to use some methods • Not likely you will use all methods See pg. 214 in Preece

  36. Which Methods to Use? • Self-service filling and payment system for a gas station • On-board ship data analysis system for geologists searching for oil • Fashion website for buying clothes at large department store

  37. Assignment 1 summary • Tasks: settings on a camera, download a photo, send or receive photos, show photos • Users: college students, child, mother, novices and experts • Interesting things to note: • File naming schemes/locations • Integration with other applications (email, web, etc.) • Common, regular usage vs. novel use

  38. Project brainstorming • Pair or triple up… • Brainstorm ideas/problems/applications with digital photo display and sharing • Choose a couple and elaborate • Pause to share ideas with everyone…

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