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Chapter 10: File-System Interface

Chapter 10: File-System Interface. Chapter 10: File-System Interface. File Concept Access Methods Directory Structure File-System Mounting File Sharing Protection. Objectives. To explain the function of file systems To describe the interfaces to file systems

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Chapter 10: File-System Interface

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  1. Chapter 10: File-System Interface

  2. Chapter 10: File-System Interface • File Concept • Access Methods • Directory Structure • File-System Mounting • File Sharing • Protection

  3. Objectives • To explain the function of file systems • To describe the interfaces to file systems • To discuss file-system design tradeoffs, including access methods, file sharing, file locking, and directory structures • To explore file-system protection

  4. File Attributes • Name – only information kept in human-readable form • Identifier – unique tag (number) identifies file within file system • Type – needed for systems that support different types • Location – pointer to file location on device • Size – current file size • Protection – controls who can do reading, writing, executing • Time, date, and user identification – data for protection, security, and usage monitoring • Information about files are kept in the directory structure, which is maintained on the disk

  5. File Operations • Create • Write • Read • Reposition within file • Delete • Truncate • Open(Fi) – search the directory structure on disk for entry Fi, and move the content of entry to memory • Close (Fi) – move the content of entry Fi in memory to directory structure on disk

  6. Open Files • Several pieces of data are needed to manage open files: • File pointer: pointer to last read/write location, per process that has the file open • File-open count: counter of number of times a file is open – to allow removal of data from open-file table when last processes closes it • Disk location of the file: cache of data access information • Access rights: per-process access mode information

  7. File Types – Name, Extension

  8. Access Methods • Sequential Access read next write next reset no read after last write (rewrite) • Direct Access read n write n position to n read next write next rewrite n n = relative block number

  9. Sequential-access File

  10. Simulation of Sequential Access on a Direct-access File

  11. Example of Index and Relative Files

  12. A Typical File-system Organization • Could use entire disk for FS, but • system could have multiple FS types (e.g., swap) • Disk divided into miniature disks called partitions or slices

  13. Directory Structure • A collection of nodes containing information about all files Directory Files F 1 F 2 F 3 F 4 F n Both the directory structure and the files reside on disk

  14. Operations Performed on Directory • List directory contents • Search for a file • Create a file • Delete a file • Rename a file • Traverse the file system

  15. Organize the Directory (Logically) to Obtain • Efficiency – locating a file quickly • Naming – convenient to users • Two users can have same name for different files • The same file can have several different names • Grouping – logical grouping of files by properties, (e.g., all Java programs, all games, …)

  16. Single-Level Directory • A single directory for all users • Called the root directory • Pros: Simple, easy to quickly locate files • Cons: inconvenient naming (uniqueness), no grouping

  17. Two-Level Directory • Separate directory for each user • Introduces the notion of a path name • Can have the same file name for different user • Efficient searching • No grouping capability

  18. Tree-Structured Directories • Directories can now contain files and subdirectories • Efficient searching, allows grouping

  19. Path Names • To access a file, the user should either: • Go to the directory where file resides, or • Specify the path where the file is • Path names are either absolute or relative • Absolute: path of file from the root directory • Relative: path from the current working directory • Most OSes have two special entries in each directory: • “.” for current directory and “..” for parent

  20. Acyclic-Graph Directories • Allow sharing of subdirectories and files

  21. Acyclic-Graph Directories (Cont.) • Two different names (aliasing) • If dict deletes list dangling pointer Solutions: • Backpointers, so we can delete all pointersVariable size records a problem • Backpointers using a daisy chain organization • Reference count for each file • New directory entry type • Link – another name (pointer) to an existing file • Resolve the link – follow pointer to locate the file

  22. General Graph Directory

  23. General Graph Directory (Cont.) • How do we guarantee no cycles? • Allow only links to files not subdirectories • Garbage collection • Every time a new link is added use a cycle detection algorithm to determine whether it is OK

  24. File System Mounting • Mount allows two FSes to be merged into one • For example you insert your floppy into the root FS: mount(“/dev/fd0”, “/mnt”, 0)

  25. Protection • File owner/creator should be able to control: • what can be done • by whom • Types of access • Read • Write • Execute • Append • Delete • List

  26. Categories of Users • Individual user • Log in establishes a user-id • Might be just local on the computer or could be through interaction with a network service • Groups to which the user belongs • For example, “nahum” is in “w4118” • Again could just be automatic or could involve talking to a service that might assign, say, a temporary cryptographic key

  27. owner group public chmod 761 game UNIX Access Rights • Mode of access: read, write, execute • Three classes of users RWX a) owner access 7  1 1 1 RWX b) group access 6  1 1 0 RWX c) public access 1  0 0 1 • Ask manager to create a group (unique name), say G, and add some users to the group. • For a particular file (say game) or subdirectory, define an appropriate access. Attach a group to a file: chgrp G game

  28. Issues with UNIX Access Rights • Just a single owner, a single group and the public • Pro: Compact enough to fit in just a few bytes • Con: Not very expressive • Access Control List: This is a per-file list that tells who can access that file • Pro: Highly expressive • Con: Harder to represent in a compact way

  29. Windows XP Access-control List Management

  30. File Sharing • Sharing of files on multi-user systems is desirable • Sharing may be done through the protection scheme • On distributed systems, files may be shared across a network • Use a distributed file system such as Network File System (NFS) • Use distributed naming systems such as NIS, LDAP, Active Directory for network-wide user information

  31. Remote File System Mounting • Same idea, but file system is actually on some other machine • Implementation uses remote procedure call • Package up the user’s file system operation • Send it to the remote machine where it gets executed like a local request • Remote sends back the answer • Very common in modern systems • E.g., the CLIC lab, compute nodes, etc.

  32. File Sharing – Client-Server Model • Client-server model allows clients to mount remote file systems from servers • Server can serve multiple clients • NFS is a standard UNIX client-server file sharing protocol • Multiple versions; V4 is standard now • We use it on CLIC, compute nodes • CIFS is standard Windows protocol • Standard operating system file calls are translated into remote procedure calls • Package up the user’s file system operation • Send it to the remote machine where it gets executed like a local request • Remote sends back the answer

  33. End of Chapter 10

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