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GAMEFUL

GAMEFUL. Ingenious gamified solutions. Exercise 1. BEFORE YOU WATCH. Do you like playing games? Which ones? Describe your favourite game (i.e. digital, Internet, xbox , mobile, board games, arcade, language, etc. )

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GAMEFUL

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  1. GAMEFUL Ingeniousgamifiedsolutions

  2. Exercise 1 BEFORE YOU WATCH Do you like playing games? Which ones? Describe your favourite game (i.e. digital, Internet, xbox, mobile, board games, arcade, language, etc.) Have you ever heard about gamification? What does it mean to you? Are you interested in exploring the concept further? Do you have any experience with smart phones, androids, xbox, iPhones, iPads, etc.? What are their advantages and disadvantages? What do you use your mobile for (apart from talking)? What applications do you use in a mobile phone? What applications would you like to have available?

  3. WHILE YOU WATCH Exercise 2 Are these statements TRUE or FALSE? • Theexperiencewith game playing and designinghelpedthesixstudents in creatingtheirowncompany. • Thestudentshavechosenthethemeof Alice in Wonderlandbecausetheylovedthisstory. • Gamificationisonlyusedin business. • In Finland, therewas a contestforthecleanest city. • Gamificationcanhelpus to overcomeboringeverydaylifeactivities. • Afterhavingsuccessfullycompletedtheworkforthetearoom, theGameful team appliedforparticipation in StarCube. • StarCubesupportedthesixstudents in establishingtheirowncompany. • TheGamefulteam has establishedthe limited company and accepted a place in theinnovationcentre.

  4. Exercise 3 Listen and fill in the gaps • Gamefulispartly a student projectestablished by sixstudentsorandwesimplystartedwithan idea. • So westarted to oneproject, itwas a teahouse in Brno andtherewe – gamifiedsolutionforthisteahouse. • It´s simple - youhavea cardandthenifyou drink someteaoreatsomethingyoucanseeit on athe web. • Wemanaged to haveit in allthe in thesoyoucancollectcards, youcanfind a secretbookandreadthe story. • Itmakespeople more to a service, they are more loyal, theycome more often, theystaylongeranddefinitelytheyspend more money. • Eightmonths ago, my friends, students, had an idea to theirofgames. • So theywanted to thisGamefulorprojectand start to work on something. • Aftertwomonthsweapplied to accelerationprogrammenamedStarCube in Brno. Itwas to • theproject. • They had somewedidn´t meetlikehaving a fulltimemanager, havingestablishedthesoweweren´t able to do that.

  5. AFTER YOU WATCH Exercise 4 Match the English expressions with their Czech equivalent

  6. Exercise 5 DISCUSS What are your favourite applications? Make a list. Find a partner and share your lists. As a group of two, find another set of partners. Compare your lists together and rank the top applications you all identified in common. Share your rankings with the other groups. SURVEY: As a group of 4 from the above question, find out which digital technologies you collectively use. After you make your list, compare with another group of 4. As a group of 8, rank the findings in your lists and turn them into percentages. Develop a short description of your survey results reporting on your statistics and present them to the rest of the groups. As a whole group, develop one composite set of ranking and develop statistics for the whole class. - iPad - MP3 music player -android or smart phone - PC/MAC - tablet- smart TV - Games console - mobile phone

  7. Exercise 5 TEAMWORK • Work in small groups. Choose a task you consider boring from your everyday life. How could you make it more fun using gamification? As a group, brainstorm ideas and select the best one. Develop it as fully as possible as a creative idea to the rest of the class. • Each group present your solution to the class. As a whole group, reflect upon the ideas and choose the gamification ideas you think might be the most successful. • What would be the next steps you could take to realize it into an actual application?

  8. Exercise6 PRESENTATION Divide the class into several teams (one team is the jury, the other teams will present their projects). • Task: You would like your project from Exercise 5 to take part in StarCube. Persuade the jury that they should choose your team’s idea. In a 3-minute presentation, answer the following questions: What service do you offer and why? Who is your team and what are their contributions? Where would it be offered and how would it be produced? Who would be your target group(s)? What kind of advertising would be appropriate? What are your anticipated costs? 2. After each group has presented, compare your ideas with your “competitors”. How do you think you did? The jury will decide which project will be accepted. What criteria will they use? After they announce the winner, discuss if you think their decision is fair. Does their decision match your assessment? Discuss.

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