1 / 7

OpenGL ES Developer Focus Brian Bruning, Director DevRel

OpenGL ES Developer Focus Brian Bruning, Director DevRel. Updated: August 31st, 2004. NVIDIA Handheld Graphics. World leader in graphics technology 10+ Million graphics chips shipped in handheld devices Mobile phones PDAs Handheld game consoles GoForce 3D is brand new architecture

ford
Télécharger la présentation

OpenGL ES Developer Focus Brian Bruning, Director DevRel

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. OpenGL ES Developer FocusBrian Bruning, Director DevRel Updated: August 31st, 2004

  2. NVIDIA Handheld Graphics • World leader in graphics technology • 10+ Million graphics chips shipped in handheld devices • Mobile phones • PDAs • Handheld game consoles • GoForce 3D is brand new architecture • Performance • Features (micro shader) • Power consumption • Licensable IP and discrete chips

  3. The Future of 3D Mobile Devices? • Want a ultra high resolution, 3D mobile device today?

  4. Developer Considerations • Biggest issues are not 3D graphics • Scalability in production • Hardware specific extensions • Always provide standards based default behavior • Lighting through textures • Power considerations • Target device release schedule

  5. 3D Hardware Development Kits - HW • Types of 3D configurations • Baseband processor • Applications processor • Integrated 3D IP with processor • Discrete graphics chip • SOC (system on chip); ‘game engine’ • Hardware devkits form factors • Apps processor development motherboard • PC PCI interface card with display • Form factor prototype • Easy to get hardware, hard to get target environment

  6. 3D Hardware Development Kits - SW • SDKs • Windows desktop wrapper (not emulation) • Cross compile libraries for target platforms • Host PC is normally Windows • Talk with target machine via ethernet or SD/MMC • Raw alpha efforts – but improving • 3D is one of the easier parts to port between platforms • Audio, input, memory management, file system • Always profile your apps, identifying bottlenecks is key to good performance

  7. Introducing Simon Jacobs – Xen Games • Released Interstellar Flames July 2002 for PocketPC then Smartphone, Symbian, Linux and Palm • Bundled with Alphacell phone • Handango award, top selling title • Fast 3D software rasterizer (C++ and ARM assembler) • Working on Tactical Incursion and Gang Warfare for 2005

More Related