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THE DIGITAL LIBERAL ARTS: PROBLEMS AND POSSIBILITIES IN THE DIGITAL HUMANITIES

THE DIGITAL LIBERAL ARTS: PROBLEMS AND POSSIBILITIES IN THE DIGITAL HUMANITIES. Michael Roy, Middlebury College mdroy@middlebury.edu. Research Computing. Digital Humanities. Curricular Computing. http://bit.ly/LgtQxf # ecar14 http://www.scoop.it/t/digital-humanities-and-digital-scholarship.

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THE DIGITAL LIBERAL ARTS: PROBLEMS AND POSSIBILITIES IN THE DIGITAL HUMANITIES

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  1. THE DIGITAL LIBERAL ARTS: PROBLEMS AND POSSIBILITIES IN THE DIGITAL HUMANITIES Michael Roy, Middlebury College mdroy@middlebury.edu

  2. Research Computing Digital Humanities Curricular Computing

  3. http://bit.ly/LgtQxf #ecar14 http://www.scoop.it/t/digital-humanities-and-digital-scholarship

  4. A little about Middlebury College….

  5. A little about my organization

  6. Research Computing Digital Humanities

  7. What is research?

  8. Supporting digital humanities as a form of research computing

  9. Communication and collaboration Audio interaction (asynchronous) Audio-visual interaction (synchronous) Graphical interaction (asynchronous) Graphical interaction (synchronous) Resource sharing Textual interaction (asynchronous) Textual interaction (synchronous) Video-based interaction (asynchronous)

  10. Data Analysis

  11. Data Capture 2d scanning and photography 3d scanning Geophysical survey GPS and total station surveys Heads-up digitising and interactive tracing Manual input and transcription Motion capture Moving image capture Music recognition Remote sensing Sound generation Sound recording Speech recognition Text recognition Use of existing digital data

  12. Data publishing and dissemination: Collaborative publishing Desktop publishing and pre-press Disk publishing General website development Interface design Resource sharing Server scripting Streaming media User contributed content Web browser scripting

  13. Data structuring and enhancement

  14. Strategy and project management Accessibility analysis Curation Documentation General project management Human factors analysis Iterative design Preservation Prototyping Risk management Security planning System quality assurance and code testing Usability analysis Version control

  15. Research Computing Digital Humanities Curricular Computing

  16. Tool Building

  17. preservation

  18. new modes of publication

  19. new evaluative structures

  20. questions to discuss http://bit.ly/1lhBx6h • What platforms and systems are common to these activities? • What staffing resources are unique to each enterprise and which can be shared across these three areas? • What possibilities exist for shared services across institutions, modelled perhaps after super computing centers? What can be ‘outsourced’ as a commodity? • What are the specific facilities needs for digital humanities (the equivalent of the biology lab?) ? • What sorts of policy changes will be needed to foster innovation in this area (tenure and promotion, IP, etc?) • How does this story play out on different campuses of different type and scale? • And of course the perrenial problem, how do you pay for all of this? • How does this impact the student experience? Thank you!

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