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CORE FOUR PREPARING AND PLANNING FOR THE NEW PRIMARY CURRICULUM PROGRAMMES OF STUDY

CORE FOUR PREPARING AND PLANNING FOR THE NEW PRIMARY CURRICULUM PROGRAMMES OF STUDY. CLEVER COMPUTING. Timetable 8.30-9.00 – Meet and Greet 9.00-10.15 - Session 1 Why the shift to Computing? What do the changes mean for you in your school?

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CORE FOUR PREPARING AND PLANNING FOR THE NEW PRIMARY CURRICULUM PROGRAMMES OF STUDY

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  1. CORE FOUR PREPARING AND PLANNING FOR THE NEW PRIMARY CURRICULUM PROGRAMMES OF STUDY CLEVER COMPUTING

  2. Timetable 8.30-9.00 – Meet and Greet 9.00-10.15 - Session 1 Why the shift to Computing? What do the changes mean for you in your school? 10.15 – 10.35 Break for Tea and Coffee 10.35 – 11.35 Session 2 Unpicking the new curriculum What does it mean for Key Stage 1? 11.35- 12.00 Session 3 Purple Mash Demonstration 12.00 -13.00 Lunch and Networking 13.00 -13.20 Introducing Algorithms in Key Stage 2 13.20 -14.10 Session 4 -An introduction to Scratch 14.10 -15.00 Session 5 - An introduction to Kodu 15.00- 15.30 Session 6- Next steps and Evaluation

  3. Digital Literacy Computer Science • Key Stage 1 • Pupils should be taught to: • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions • create and debug simple programs • use logical reasoning to predict the behaviour of simple programs • Key Stage 1 • Pupils should be taught to: • use technology purposefully to create, organise, store, manipulate and retrieve digital content • recognise common uses of information technology beyond school • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies • Key Stage 2 • Pupils should be taught to: • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts • use sequence, selection, and repetition in programs; work with variables and various forms of input and output • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration • Key Stage 2 • Pupils should be taught to • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

  4. Key Stage 1

  5. Key Features of Digital Literacy in Key Stage 1 • Create, organise, store, manipulate and retrieve • Common uses of information technology beyond the school • Use technology safely • Using a word processor and saving work • Taking photographs and storing on the computer • Recording an MP3 file and saving on a computer • Making a presentation

  6. Key Stage 1 In Key Stage 1 pupils should be taught to understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions

  7. Using BeeBots Simple programming language Only has 7 commands Very KS1 and EYFS friendly Really good for work on Algorithms Lots of ready made resources online www.kenttrustweb.org.uk

  8. Write and test simple programs Use logical reasoning to predict the behaviour of simple programs Fd 10 Rt 90 Fd 10 Rt 90 Fd 10 Rt 90 Fd 10 Rt 90 Fd 10 Rt 90 Fd 10 Lt 90 Fd 10 Rt 90 Fd 10 Lt 90

  9. Progression • Pro-Bot • Moving from the concrete to the more abstract • Onscreen simulations • Terry the Turtle, 2Go, Focus on Beebot • Onscreen activities – Rommy_robot • Apps – Free Bee Bot App, Bee-Bot Pyramid app (paid) • Daisy the Dino app • TES iboard – mole maze

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